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Post by toei on Jun 17, 2019 15:59:43 GMT -5
That old black-and-white Mac interface does have its charms. I like how in-game menus tended to look like the Mac OS too.
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Post by Deleted on Jun 18, 2019 9:24:29 GMT -5
Space Quest III is probably my nostalgic favorite adventure game. It's right on the cusp of switching over from parser to point and click games and still has the EGA graphics that I love but with greater detail than the previous games. There are only a few BS moments that these games are known for and it's not overly long or difficult. Hilariously you don't even have to do one of the BS things (translating a secret message) but if you don't do it all of the game's text changes to an alternate version where you're doing random things to progress but have absolutely no idea why you're doing them. The writing is fun and it's full of lots of little details if you're bored enough to look for them. No other adventure game gives me the warm fuzzies that this one does. I think having your own ship and letting you fly around to the different locations also left an impression on me as a child. Ex you should give Space Quest V a shot if you loved IV. It's more of the same but even more crazy. Sadly it's not fully voiced this time around but that doesn't hurt it too much. I don't really recommend the sixth game though.
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Post by Ex on Jun 18, 2019 10:41:16 GMT -5
The Colonel's Bequest, I Have No Mouth And I Must Scream, Dreamweb and Blade Runner. The two Laura Bow games have always looked great. I've especially heard good things about the first one; The Colonel's Bequest, for some reason no one ever talks about The Dagger of Amon Ra. I've got both via GOG, so that's a start. I endlessly see I Have No Mouth, and I Must Scream praised whenever classic adventure games are discussed. I will admit that from a conceptual standpoint, and even an atmospheric one, said game is very intriguing. That said, I personally found it to be zero fun to play. The experience is an unintuitive slog, full of BS puzzles and non-logic. I have to wonder if people who love it so much, just played through the game with a walkthrough in tow. Bypassing the "gameplay" to experience the above average story, would definitely change the experience for the positive. I remember seeing DreamWeb in magazines back in the day, and thinking the concept sounded cool. I was put off though by the interface: Why Creative Reality thought it'd be good to have your protagonist's torso take up a good quarter of the screen all the time I just don't understand. That said, my complaint is rather feeble in the grand scheme of things. Especially how interesting you made this game sound, which prompted me to obtain a copy. As for Blade Runner, I tried playing said adventure game back in 2005. I didn't make it very far into the game, I remember getting stuck early on. I don't recall what my issue was, and I'd probably be fine today. I've not doubt that Blade Runner is a fine adventure game, and I'm all about cyberpunk. I also finally got around to Indiana Jones and the Fate of Atlantis a few years ago, and it was a fun time. Fate of Atlantis is great, I had a blast beating it back in the mid-90's. Hey you know what else is good?
This: Yep I'm talking about 1989's Indiana Jones and the Last Crusade: The Graphic Adventure. As much as I see folks praising Fate of Atlantis, it's like folks forget Last Crusade exists. Which is a shame, as it's another high quality Indiana Jones adventure which I recommend. A few shots:
Beneath a Steel Sky has always looked above average. I appreciate that it's a sci-fi tale as well. I think this game had an accompanying comic book IIRC, kinda rare thing to include.
Famicom Detective Club Part II... I beat the SFC version of this a few years ago. It did not live up to the hype for me. It does have very strong atmosphere and solid aesthetics, but the "gameplay" did not impress me at all. To be fair though, I'm not a big fan of Japanese menu-style adventure game design in the first place.
I'd never heard of Enchanted Scepters! Looks like this was a Macintosh exclusive, so that's surely why. I was a DOS and Windows 3.1 kid. Ex you should give Space Quest V a shot if you loved IV. It's more of the same but even more crazy. Thanks. Honestly I'd like to play through the whole series someday.
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Post by Sarge on Jun 18, 2019 11:37:19 GMT -5
I picked up The Last Crusade in the GOG sale! Glad I haven't been steered wrong.
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Post by bonesnapdeez on Jun 19, 2019 7:06:01 GMT -5
That old black-and-white Mac interface does have its charms. I like how in-game menus tended to look like the Mac OS too. Yeah, every game felt like a Mac "application" in some way. It was all pretty synchronized. The Mac gaming landscape sure was barren but I was lucky enough to own a copy of Lemmings.
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Post by Deleted on Jun 19, 2019 11:08:18 GMT -5
The two Laura Bow games have always looked great. I've especially heard good things about the first one; The Colonel's Bequest, for some reason no one ever talks about The Dagger of Amon Ra. I've got both via GOG, so that's a start. The reason is probably that the second game isn't very good. It definitely isn't in my book. It's overly verbose, has a clunky dialogue system and it particularly falls apart once people start getting murdered.
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Post by Ex on Jun 19, 2019 11:10:29 GMT -5
Ex's top 10 recommended pre-2000 adventure games:
Yes I've beaten all of those, so personally recommended. Tomorrow I'll do a post-2000 top 10.
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Post by Ex on Jun 21, 2019 23:26:45 GMT -5
Tomorrow I'll do a post-2000 top 10. Well due to my dayjob being insane this week, it ended up not quite being "tomorrow". To make up for being late, I'll do a top 12... Ex's top 12 recommended post-2000 adventure games:
Many of the games above are also available on other platforms, I simply listed the platforms I beat them on.
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Post by Xeogred on Jun 27, 2019 21:26:03 GMT -5
I own the first two Syberia games. Any thoughts on those?
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Post by Ex on Jun 27, 2019 21:32:16 GMT -5
I own the first two Syberia games. Any thoughts on those? I've only played the first Syberia. I didn't finish it. On one hand, it's got really nice graphics, impressive atmosphere, and a fairly interesting premise. On the other, the puzzle designs were weak, the plot itself failed to engage me, and there's a lot of backtracking. I'm not saying it's a bad game, but I honestly think Syberia received its rave reviews when it released due to its graphics, not its game design or writing.
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