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Post by Xeogred on Dec 22, 2019 10:37:14 GMT -5
Well, it's always fun to have an excuse to replay the classics with a bit of a revamped experience.
Was I supposed to play with the CD in the drive so it could stream the audio? Yes I recently listened to an interview with John Carmack on the Joe Rogan show and Carmack talked about how back in the day competitive Quake players would play deathmatch with the textures turned off (much to the chagrin of the artists). I don't personally like Glide or OpenGL Quake as I didn't experience it that way as a youngun' and artistically I find it somewhat like polishing a turd. The assets so chunky that playing at high resolutions and applying bilinear filtering to the textures only draws unflattering attention to how simple everything is. But if I had been into competitive gaming back then a 3D card would have been a must. 1. Probably. I played the GOG versions of Quake and the expansions missed the music files, but I had an old Quake collection on CD I was able to pull them from. Think I just had to place the mp3's in a music folder for the expansions.
2. Pretty harsh on OpenGL, but it's all subjective on aesthetics. I think old games like Half-Life, Unreal, Thief, Quake 1-2, etc look pretty sexy bumped up in smooth resolutions. I don't care for mods or texture packs, but I like 1080p/60FPS.
I used Dark Places to play it in 2016. Purism be damned for me I guess.
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Post by anayo on Dec 22, 2019 11:57:44 GMT -5
Nah that's just how I feel about Quake with 3D acceleration, not 3D acceleration in general. I know graphics cards were the future. I'm actually going to have to play my copy of Descent II on a computer with a 3D card because on the Pentium I it drops into single digit frame rates and becomes unplayable. Which I guess makes it all the more amazing that Quake runs as well as it does in software mode. I guess I find Quake to be less of a marvel of engineering when it has the help of a GPU.
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