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Post by Ex on Jan 10, 2018 16:20:42 GMT -5
You are right on both accounts Sarge.
Here's an unpopular opinion for ya:
Rise of the Dragon > Snatcher
I even typed that with a straight face!
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Post by Sarge on Jan 10, 2018 17:17:33 GMT -5
I've actually heard good things about it. That's another one on my list to play at some point.
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Post by Ex on Jan 10, 2018 17:31:37 GMT -5
I've actually heard good things about it. That's another one on my list to play at some point. I recommend the DOS version first and foremost. Other versions have various compromises.
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Post by toei on Jan 10, 2018 18:16:50 GMT -5
I've actually tried playing Rise of the Dragon, but point-'n-clicks just don't do it for me.
Also, SNATCHER ALL DAY.
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Post by Ex on Jan 10, 2018 21:19:13 GMT -5
but point-'n-clicks just don't do it for me. As opposed to Snatcher's menu-'n-clicks? RotD has action scenes too btw:
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Post by toei on Jan 10, 2018 22:28:27 GMT -5
Yeah, actually, point-n-clicks adventures have their own set of tropes and influences that differ from games like Snatcher or Policenauts. Lots of random puzzles, for one thing. And I like puzzles to a degree, but not when they revolve around hunting items to use them in nonsensical ways over and over to progress. Snatcher is all about its cyberpunk world and story, which is why I like it so much.
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Post by Ex on Jan 10, 2018 23:40:31 GMT -5
Yeah, actually, point-n-clicks adventures have their own set of tropes and influences that differ from games like Snatcher or Policenauts. I agree that arbitrary pixel hunting in point 'n click adventures isn't much fun. Nor is using random item X on random object Y over and over, until something happens. But I can get just as aggravated with retro Japanese adventure design. I'm talking about the old school design where you cycle through menu options endlessly, hoping if you choose some random action three times, a plot trigger will finally occur. I get worn out on that pretty fast. Now I'm not saying you're wrong though, we all have our tastes. I'm just saying personally in the past, I've become equally annoyed with the tropes of western and eastern adventure design. However, my all time favorite adventure game, Hotel Dusk, was created by a Japanese studio.
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Post by toei on Jan 11, 2018 9:42:01 GMT -5
You're right, I'd forgotten about that since it's been a while I played one, but having to try the same option multiple times to trigger the event does suck. It's kind of a poor way to attempt to make things more puzzling, I guess.
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Post by Ex on Jan 11, 2018 10:22:52 GMT -5
It's kind of a poor way to attempt to make things more puzzling, I guess. Thankfully Snatcher doesn't have much of that stuff going on. I can totally understand why someone would love Snatcher. There's a lot to like about it. I remember as a kid riding home on the bus reading an EGM, and and seeing a promo piece about Snatcher. I thought it looked amazing. At the time I remember being sad that I didn't have a SEGA CD, and had no way to get the game regardless. Reading game mags in the 90s was always a bittersweet affair.
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Post by Deleted on Jan 20, 2018 12:15:53 GMT -5
A friend's brother was a computer science major and he'd always come home from school with the latest full versions of shareware games (got to give a shout-out to Epic MegaGames as well) on a big stack of floppies. 90's PC gaming was probably the most important and formative era/platform for me as a gamer. It helped that every retail store imaginable seemed to have a bargain bin of software to dig into and my meager allowance could actually afford to buy a new game almost weekly.
Wing Commander and MechWarrior became my two favorites but but I ran the full gamut of popular games of the time and plenty of obscure ones. I've probably forgotten more games than I remember thanks to some of those crazy shareware discs.
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