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Post by anayo on Jul 23, 2020 10:16:12 GMT -5
Forgotten Worlds / I have the Genesis version of this game now but haven't yet played it. As far as I know, the only way to play the full arcade version of Forgotten Worlds on a console or handheld in a sanctioned manner, is via these releases: Oh, sweet! I'm pretty sure I have that in my big crate of PS2 games. I wasn't even aware of all the titles on the compilation.
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Post by Sarge on Jul 23, 2020 17:36:43 GMT -5
I ended up playing Super Street Fighter II: The New Challengers the best way possible last night: with a 3-button controller. I know they wanted to sell six-button controllers, but you've got four buttons right there, and if they'd just let you map them to whatever punch or kick you wanted, things would be just fine. With Ken, you could have your hard punch/kick, and I'd probably want a light punch and medium kick. That's about it! Anyway, the Genesis port is pretty solid. I don't know how arcade-perfect it is, but it feels as good as the SNES game, so that's a win.
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Post by Sarge on Jul 27, 2020 9:22:02 GMT -5
I've sort of fallen off the Capcom wagon the last few days. Honestly, I've fallen off of gaming in general - I'm just having a tough time identifying what I really want to play. Still, I'm pretty happy with a few of my picks for this month, including the surprisingly-decent Legendary Wings and the historically-important Sweet Home.
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Post by Ex on Jul 27, 2020 12:15:07 GMT -5
Honestly, I've fallen off of gaming in general - I'm just having a tough time identifying what I really want to play. I feel you on this. I didn't do any video gaming over the entire weekend at all. Mostly 'cause I was too tired due to real life obligations. I still intend to knock out at least two more Capcom games this week though. Probably just arcade sessions, but hey Capcom made some GREAT arcade games. I'll add, that whenever I get the "I don't know what to play" doldrums, I find shaking up my genre picks helps. I mean playing something in a genre one normally doesn't engage with. In your case perhaps an RTS, or FPS, or maybe even a flight sim...
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Post by Sarge on Jul 27, 2020 12:16:55 GMT -5
I honestly didn't even have to click the spoiler tab to know what it was gonna be.
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Post by Ex on Jul 27, 2020 12:27:16 GMT -5
It's kind of a meme now.
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Post by Ex on Jul 29, 2020 23:49:13 GMT -5
Coors Light Bowling is an arcade bowling simulator, developed by Incredible Technologies and published by Capcom & P&P Enterprises in 1989. Coors Light Bowling is a modified version of Capcom Bowling, which released the year prior in 1988. Up to 4 four players can play a single game alternately. The controls implemented a rolling trackball to control direction and power. In addition, two buttons control left and right hook. The cabinet was released in an upright iteration. The default arcade cabinet featured a birch plywood finish to mimic a bowling lane, a marbled trackball, and painted side art (as opposed to printed vinyl), giving the cabinet a premium feel. In game, there are bowling cinematics for turkeys, splits, gutters etc., and the game keeps track of scoring, and high scores. The CPU was the M6809, and sound used the YM-2203 with DAC. Although this is a very rare arcade game, its cabinets tend to sell fairly inexpensively. That's all I'm gonna say about the basics of this game, because this video goes into plenty of detail if you want more information: Why would Capcom get behind a Coors rebranding of their bowling game? Well for money, I'm sure. One could assume Capcom hoped the Coors name would expose an older demographic to the name "Capcom". And the Coors branding also made this cabinet fit all the better into adult bars, where Coors beer was sold on tap. What's interesting though, are the ads for this game feature very young players. I mean, barely of legal drinking age young: Obviously playing Coors Light Bowling in MAME isn't ideal. Mainly because I don't have a way to simulate the tracking ball very well. I think that big trackball provided a pleasingly tactile feeling to virtually rolling the bowling ball, and that's something you can't appreciate with emulation (without a special controller). That said, the nuts and bolts of the simulation work just fine. It plays like bowling, with the most impressive aspect being the digitized sound effects. You can even affect the bowling ball's speed and spin after it's moving, which must have been fun when using the trackball. Honestly my favorite part are the animated cinematics after you bowl. But this is also the part where the Coors aspect comes in. Sometimes you see Coors Light ads instead of funny comical pins and what have you. From further research I've done, it seemed that Coors spent a lot of advertising money in the '80s, trying to associate their brand with bowling period. So in that light, it makes sense that they'd license a bowling arcade game. There were other bowling arcade games in the '80s, so I'm not quite sure how Coors ended up striking a deal with Capcom. The end result is pleasant enough though, and I'm sure it provided some good fun for bar flies of '89. If I saw this game in real life, I'd certainly like to give that big trackball a whirl. But I wouldn't drink a Coors Light. Ex's time to stink up the lanes: 10 minutes Ex's rating: 6/10- Well folks, that's gonna wrap it up for me with this theme. Here's what I beat:DuckTales (NES) 7/10 DuckTales 2 (NES) 8/10 Mighty Final Fight (NES) 5/10 Quiz & Dragons: Capcom Quiz Game (Arcade) 2/10 Mercs (Arcade) 7/10 Forgotten Worlds (Arcade) 7/10 Coors Light Bowling (Arcade) 6/10 See you all soon in the wild wild west.
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Post by Chema on Aug 4, 2020 9:49:57 GMT -5
As I wrote at the beginning of the month, I was interested in playing Gargoyle's Quest. However, I got hooked on Deadly Premonition 1 and my time to play other games got very limited.
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Post by Ex on Aug 5, 2020 1:46:19 GMT -5
I was interested in playing Gargoyle's Quest. I hope you give Gargoyle's Quest a chance someday. My suggestion is to play it for our October Club Retro.
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