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Post by Ex on Jun 29, 2020 8:56:21 GMT -5
July's theme is based on playing 8-bit and 16-bit games, which Capcom either developed or published. (Preferably both.) This is a great time to catch up on Capcom's late '80s and early '90s classics. To help people search for eligible games, here are lists Capcom were involved in for applicable platforms: Game BoyGame Boy ColorGenesisNintendo Entertainment SystemSuper Nintendo Entertainment SystemTurboGrafx-16That is not an exhaustive list by any means. For example, there are 8/16-bit arcade and computer games Capcom produced as well. Have fun!
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Post by Xeogred on Jun 29, 2020 12:02:11 GMT -5
I was scratching my head seeing a link to the TG16... then laughed when I saw ~5 games. Capcom's loyalty to Nintendo back then is pretty apparent.
I've actually had Ghouls 'n Ghosts Arcade on my mind lately after catching some of a speedrun awhile back. It looks pretty awesome and I don't think I've ever played that one.
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Post by Ex on Jun 29, 2020 12:35:22 GMT -5
I've actually had Ghouls 'n Ghosts Arcade on my mind lately after catching some of a speedrun awhile back. Speaking of that game, I was surprised to find out this exists today: As far as I know, that's the only game Capcom released on that platform.
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Post by Xeogred on Jun 29, 2020 12:44:57 GMT -5
Whoa! It looks pretty good too. I can tell from skimming a video that it seems like a port of the arcade version, or shares those levels at least.
I wish Street Fighter 2010: The Final Fight was as cool as it looked. I finally checked it out a year ago or so and expected a traditional linear platformer, but the levels are these enclosed arena-like environments and you just have to fight stuff for awhile I guess. Wasn't really feeling that concept.
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Post by toei on Jun 29, 2020 13:24:33 GMT -5
I don't know if that's well known, but the Genesis port of Ghouls 'N Ghosts was programmed by Yuji Naka. Capcom licensed the game to Sega, they didn't actually port it themselves.
Some of you should take this opportunity to play Super Buster Bros. The SNES version is by Capcom, and it's one of their most overlooked games of that era nowadays.
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Post by Sarge on Jun 29, 2020 14:02:49 GMT -5
Yep, toei ninja'd me. Almost everything on other systems was licensed and reprogrammed by other companies. Sega systems, in particular, saw this. I still say that they're fair game, since the source material is Capcom. Otherwise, we'd also have to exclude games like Ghosts 'N Goblins or 1942 on NES, which were shadow-ported by the mostly-execrable Micronics.
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Post by toei on Jun 29, 2020 14:16:02 GMT -5
Yep, toei ninja'd me. Almost everything on other systems was licensed and reprogrammed by other companies. Sega systems, in particular, saw this. I still say that they're fair game, since the source material is Capcom. Otherwise, we'd also have to exclude games like Ghosts 'N Goblins or 1942 on NES, which were shadow-ported by the mostly-execrable Micronics. Yeah, to be clear, I wasn't trying to argue they don't count or anything. These are definitely Capcom games still, since Sega just essentially re-programmed the games for their consoles (this wasn't just something they did for Capcom; it was common practice for them until sometime in the early '90s, when the Genesis became too popular outside of Japan for Japanese third-party companies to ignore anymore).
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Post by Ex on Jun 29, 2020 14:21:24 GMT -5
The suggestions in the OP outline that any game developed or published by Capcom fits the theme. But if someone wants to play a port of a Capcom game, and said port wasn't developed or published by Capcom, that's up to the player.
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Post by Sarge on Jun 29, 2020 14:33:21 GMT -5
I think I might dig into the arcade side again for sure. Even CPS-2 games fit the bill, as they're built on a 68000 processor, just like the CPS before it.
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Post by Chema on Jun 30, 2020 10:11:38 GMT -5
For this month, I think I'll go for Gargoyle's Quest.
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