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Post by Sarge on Aug 1, 2020 0:43:52 GMT -5
I'm pretty sure I already have the record from Legaia 2, haha. I've also got a few potential Westerns lined up. One would be new to me, one wouldn't, and of course they're both NES games.
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Post by Deleted on Aug 1, 2020 8:25:47 GMT -5
It blew my mind when I realized that Red Dead Redemption is already a decade old. Slow down time! Gyaddang. So that being said, I will wholeheartedly say that RDR is the greatest western game I've ever beaten. This is why we should change what counts as retro here to pre-PS2.
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Post by toei on Aug 1, 2020 8:50:58 GMT -5
By some miracle, I have once again gotten my stalled playthrough of Wild Arms: Alter Code F going again. Like, guys, I bought this game back in 2003. Geez. My current save now has a nice figure of 25 hours onto it. Who knows, maybe I'll stick with it and finally, finally erase that 20+ hour mark of shame from my backlog. I usually find it really jarring when I try to resume a game I haven't played in a while and have no idea what's going on. Sometimes I'll skim through a FAQ, trying to remember the key moments that have happened, but doesn't always work. How do you get past that, especially in a RPG?
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Post by Deleted on Aug 1, 2020 9:10:23 GMT -5
By some miracle, I have once again gotten my stalled playthrough of Wild Arms: Alter Code F going again. Like, guys, I bought this game back in 2003. Geez. My current save now has a nice figure of 25 hours onto it. Who knows, maybe I'll stick with it and finally, finally erase that 20+ hour mark of shame from my backlog. I usually find it really jarring when I try to resume a game I haven't played in a while and have no idea what's going on. Sometimes I'll skim through a FAQ, trying to remember the key moments that have happened, but doesn't always work. How do you get past that, especially in a RPG? Startoveritis. It affects the best of us.
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Post by paulofthewest on Aug 1, 2020 10:20:07 GMT -5
Well I'm never played wild arms, and it looks amazing, so I'm going that route.
When I can't remember the plot, I usually enjoy playing it over again. So +1!
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Post by paulofthewest on Aug 1, 2020 10:25:21 GMT -5
It blew my mind when I realized that Red Dead Redemption is already a decade old. Slow down time! Gyaddang. So that being said, I will wholeheartedly say that RDR is the greatest western game I've ever beaten. This is why we should change what counts as retro here to pre-PS2. I'm good with the 10 year rule--keeps it simple and provides a stream of newly retro games rolling in. Although, pushing it to 15 may make some sense.
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Post by Ex on Aug 1, 2020 11:43:57 GMT -5
we should change what counts as retro here to pre-PS2 If any HRG member wants to solely play PS2-or-older games for Club Retro, hey cool that's up to them. I'm good with the 10 year rule-- keeps it simple and provides a stream of newly retro games rolling in. This is the crux of it. Ten years is a nice clean separation, and also allows a continual influx of fresh retro games. If we're being realistic, a ten year old game is practically ancient in the eyes of most gamers already. Pushing the line of demarcation even further, produces diminishing returns.
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To be crystal clear; We're not going to change the "10 years is retro" rule at HRG. That's never been up for debate. It's been set in stone since day one.
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Post by Sarge on Aug 1, 2020 13:56:19 GMT -5
I referred to an FAQ to get back on track. Usually the only way to do it. It also depends on how much time I have in. If it's less than ten hours for a long RPG, I usually just start over. It's where I have 20+ that I'm reticent to start over.
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Post by Ex on Aug 1, 2020 22:52:36 GMT -5
Wild Gunman is a 1984 light gun shooter, developed and published by Nintendo for the NES. This game was originally an arcade entry released in 1974, but the Famicom/NES port is really different. The original version of Wild Gunman is one of Nintendo's electro-mechanical arcade games created by Gunpei Yokoi. It consisted of a light gun connected to a projection screen. Full-motion video of an American wild west gunslinger was projected onto the screen. When the outlaw's eyes flashed, the player drew and fired. If the player was fast enough, the projection changed to show the outlaw falling down. If not, it showed the gunman drawing and firing his gun. A victorious player would face off against more gunslinger opponents. This version of Wild Gunman was released in North America by SEGA in 1976. That's right, Nintendo and SEGA worked together back in the '70s. Did you know FMV games existed 46 years ago?
There was another version of the arcade entry, which featured a plastic gunman mounted on top of a box called "Custom Gunman". The player would shoot this plastic figure and it would fall, or not fall. This plastic figurine version became one of the microgames in the Game Boy Advance title, WarioWare, Inc.: Mega Microgames! Nintendo converted the 1974 arcade version, replacing photographic images with cartoon-styled sprites. In Japan the Famicom version was released for use with the Zapper gun peripheral. In Japan, this game came packaged with a plastic revolver version of the Zapper (modeled after the Colt Single Action Army). However in 1985 in the USA, this game was released on the Nintendo Entertainment System as a stand alone title, without the included Colt revolver Zapper. In this image you can see the Japanese-only Colt model of the Zapper. Wild Gunman is the cart on the top left. Notice the holster, which would make the draw and fire action all the more involving. This is a different version of the product packaging, and it didn't include the holster. In the Famicom/NES version, there are three modes of play, all single player. In mode A, the player waits for a single gunman to yell "FIRE!" (a digitized voice sample) and their eyes to flash. Then the player fires hopefully before the gunman does. This mode does not require aiming. In mode B, the player faces off against two gunman at once. The player should only shoot a gunman if he yells fire. Which means the player might accidentally shoot one gunman that didn't yell fire. In this mode, the player has to aim. In Mode C, there is a shooting gallery where opponents have to be shot from the windows of a saloon, and they come in waves. In this mode the player should shoot every outlaw that pops out of each window, and they must do so quickly. The player has limited bullets per wave as well. In all modes, if the player is killed, the screen turns red and a refrain from Frédéric Chopin's "Funeral March" plays to indicate the player's defeat. There isn't really a campaign to be beaten here, that I saw. Each mode seemed to be a march towards a high score, with the difficulty slowly (very slowly) increasing incrementally.
Now when I played this game, I did so using an emulator. So my "Zapper" was a mouse cursor. Obviously, that's not as fun as using an actual Zapper. I can understand how, if you had the Colt Zapper especially, with its holster to draw and fire from, Wild Gunman would be more entertaining. As a five year in 1984, I would have absolutely loved this game. But for an adult (even back then) the thin and shallow gameplay would have grown repetitive very quickly. There just isn't much meat on the bone here. Granted, this game did release in a time where people where still very much enamored with high score chasing simple games. I will say for a 1984 release, the graphics hold up well, and the sound effects are pretty decent. But ultimately my time spent with Wild Gunman was purely of scholarly interest. I enjoyed researching this release more than I did shooting at it. Ex's time spent clicking quickly on unending outlaw clones: 15 minutes
Ex's rating: 4/10
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Post by anayo on Aug 2, 2020 9:52:12 GMT -5
It blew my mind when I realized that Red Dead Redemption is already a decade old. Slow down time! Gyaddang. So that being said, I will wholeheartedly say that RDR is the greatest western game I've ever beaten. wait wut
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