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Post by Sarge on Aug 9, 2020 18:36:37 GMT -5
I don't really know why, but the Genesis version of Sunset Riders wrecks me. It just doesn't play like the arcade/SNES games in a lot of ways - it screws around with my muscle memory for sure, and keeping a solid forward pace sees me die a whole lot more than most run-and-guns. I ended up playing more like a "stop-and-gun", NES-style, inching forward to take on threats. I did, however, actually encounter the bonus stages this time, and if you're good, you can pick up five lives there, so that's awesome, and gives a bit more wiggle room for failure. I actually found the bosses easier overall, even if I did die a few times at points. The chief that gave me so much trouble in the SNES game ended up being a lot more manageable this time. The last boss sucked, but even that I started to get a rhythm. I'm sure I could put in a legit run soon - I've gotten to the last boss on real hardware before, and that was without getting the bonus stages - but I don't see doing it right now.
I think I'm going to give this... a 6.5/10. I just kept trying to find the flow to this one and couldn't do it, not like I do with some other run-and-guns. Not a bad showing, though, and perhaps there's some room for it to move up in my estimation in the future.
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Post by toei on Aug 9, 2020 18:48:40 GMT -5
I don't really know why, but the Genesis version of Sunset Riders wrecks me. It just doesn't play like the arcade/SNES games in a lot of ways - it screws around with my muscle memory for sure, and keeping a solid forward pace sees me die a whole lot more than most run-and-guns. I ended up playing more like a "stop-and-gun", NES-style, inching forward to take on threats. I did, however, actually encounter the bonus stages this time, and if you're good, you can pick up five lives there, so that's awesome, and gives a bit more wiggle room for failure. I actually found the bosses easier overall, even if I did die a few times at points. The chief that gave me so much trouble in the SNES game ended up being a lot more manageable this time. The last boss sucked, but even that I started to get a rhythm. I'm sure I could put in a legit run soon - I've gotten to the last boss on real hardware before, and that was without getting the bonus stages - but I don't see doing it right now. I think I'm going to give this... a 6.5/10. I just kept trying to find the flow to this one and couldn't do it, not like I do with some other run-and-guns. Not a bad showing, though, and perhaps there's some room for it to move up in my estimation in the future. Well, the main thing is that the bullets move much faster than in the other versions, so you can't avoid them all the time unless you know where all the enemies are. But as you said, you can get a ridiculous amount of extra lives in the bonus stages. So in single-player, you tend to die a lot, but you can still progress anyway. I find that it's actually easier to finish than the SNES version, but that's because it doesn't have the insane final boss battle, and most of all, it doesn't that thing were you have to restart the level whenever you use a credit. I do prefer the SNES version - it's better than the arcade original, even, as they tightened up the gameplay in some spots - but the Gen version is still at least a 7.5 for me. The SNES game would be a 9 if it weren't for the aforementioned issue.
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Post by Sarge on Aug 9, 2020 18:53:07 GMT -5
That lines up with my split, almost - Genesis version at 6.5, SNES version at 8.0 for me. And it's definitely that last fight that really drags it down, although I did end up coming up with a way to handle it pretty well. I really abused the tier-jumping invincibility to stay alive... but it really shouldn't require those sorts of shenanigans. I think I'm just more of an NES Contra/Super C fan than anything.
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Post by anayo on Aug 9, 2020 19:14:22 GMT -5
I don't really know why, but the Genesis version of Sunset Riders wrecks me. It just doesn't play like the arcade/SNES games in a lot of ways - it screws around with my muscle memory for sure, and keeping a solid forward pace sees me die a whole lot more than most run-and-guns. I ended up playing more like a "stop-and-gun", NES-style, inching forward to take on threats. I did, however, actually encounter the bonus stages this time, and if you're good, you can pick up five lives there, so that's awesome, and gives a bit more wiggle room for failure. I actually found the bosses easier overall, even if I did die a few times at points. The chief that gave me so much trouble in the SNES game ended up being a lot more manageable this time. The last boss sucked, but even that I started to get a rhythm. I'm sure I could put in a legit run soon - I've gotten to the last boss on real hardware before, and that was without getting the bonus stages - but I don't see doing it right now. I think I'm going to give this... a 6.5/10. I just kept trying to find the flow to this one and couldn't do it, not like I do with some other run-and-guns. Not a bad showing, though, and perhaps there's some room for it to move up in my estimation in the future. Yeah I own a CIB copy of this and tried playing it in 2018. I couldn't do it. It made me question my sanity because it looks like such an inviting, fun game. But it had such stop/start flow to it. Almost as though they had taken large sprites from a home game and placed them 1:1 on a cramped Gameboy screen. Enemy bullets always seemed to move too fast for me to react to them. It's a shame because so many people seem to love Sunset Riders.
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Post by toei on Aug 9, 2020 19:24:26 GMT -5
anayo Hopefully you'll give the SNES version a chance. It's very different, and, as we wrote above, the bullet speed is much more manageable. Though as Sarge also mentioned, jumping up and down the balcony like a complete nutcase seems to be the only reliable way to beat the final boss.
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Post by anayo on Aug 9, 2020 19:34:35 GMT -5
anayo Hopefully you'll give the SNES version a chance. It's very different, and, as we wrote above, the bullet speed is much more manageable. Though as Sarge also mentioned, jumping up and down the balcony like a complete nutcase seems to be the only reliable way to beat the final boss. Thanks, I'll keep that in mind. Maybe this is kind of like how the SNES version of Sparkster is supposed to be great but the Genesis version is just "bleh".
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Post by Sarge on Aug 9, 2020 19:39:44 GMT -5
I'll second toei 's statement - very much try the SNES game. It's a lot more reasonable overall. And yes, speaking to Sunset Riders and shot speed, it feels a lot more like Contra III on Hard mode with how the shots come fast and furious. It's a real test of reflexes. But it also feels like the game is perfectly tuned to take advantage of my natural inclinations in games of this type. Where my actions in many games would prove to be the right one, here it often just got me killed.
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Post by anayo on Aug 9, 2020 19:47:39 GMT -5
I'll second toei 's statement - very much try the SNES game. It's a lot more reasonable overall. And yes, speaking to Sunset Riders and shot speed, it feels a lot more like Contra III on Hard mode with how the shots come fast and furious. It's a real test of reflexes. But it also feels like the game is perfectly tuned to take advantage of my natural inclinations in games of this type. Where my actions in many games would prove to be the right one, here it often just got me killed. Yes I felt that way, too. In Sunset Riders for the Genesis my brain would tell me, "Do this." Then I'd do it and it would kill me. It was frustrating.
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Post by toei on Aug 9, 2020 19:52:28 GMT -5
I'll second toei 's statement - very much try the SNES game. It's a lot more reasonable overall. And yes, speaking to Sunset Riders and shot speed, it feels a lot more like Contra III on Hard mode with how the shots come fast and furious. It's a real test of reflexes. But it also feels like the game is perfectly tuned to take advantage of my natural inclinations in games of this type. Where my actions in many games would prove to be the right one, here it often just got me killed. There's really not much more to Sunset Riders GEN than to keep sliding around and killing everything as quickly as possible. There are always safer spots during boss battles, but you will 100% get shot at some point. I haven't checked, but if anyone can do a no-death run that isn't tool assisted, then they definitely know the game by heart inside out. Reflexes alone can't do that.
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Post by Sarge on Aug 10, 2020 21:55:52 GMT -5
I enjoyed Lucky Luke on GBC a lot more than I expected. It doesn't do anything super special (and it does that Euro thing where the jump and fire buttons are swapped), but it feels really nice to control, other than some slippery ledge-grabbing mechanics. And on that note, I'm such a sucker for games that sport ledge grabs. I have no idea why, but I think it's super cool.
Anyway, it's also got a pretty nice soundtrack to go with it. I'll admit I didn't play "properly" in that I didn't restart my progress from each password, instead choosing to move forward to the stage I died in via a cheat code. Although apparently there are passwords for all the stages, so I dunno. There's a plain GB version of the game as well.
I knew the sound was familiar, and yeah, it's Alberto Gonzalez. He also did the Turok 2 GBC soundtrack (which is fantastic).
I'll give this... a 6.5, maybe a 7/10. Really, probably not ambitious enough for that 7, but for a licensed GBC game it's really good. There's some really cool comic series that Europe had that I never encountered, like this one. At least I got to read Tintin, which I loved.
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