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Post by Xeogred on Mar 1, 2021 5:34:35 GMT -5
I have played all of the Bloody Roar games, quite a bit. I think it's an above average fighting series. This was my favorite entry:
I could check that version out.
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Post by Xeogred on Mar 1, 2021 6:13:11 GMT -5
Dayum fighting game OST's are always killer!
It's pretty cool that Bloody Roar stems from Raizing /Eighting, since I ran through some of their shmups back when we had a month for that a year ago or so.
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Post by Xeogred on Mar 1, 2021 8:46:56 GMT -5
This morning I beat: Bloody Roar ~ 24 minutes, single arcade run with Alice "The Rabbit"
Bloody Roar 2 ~ 25 minutes, single "story" run with Jenny "The Bat"
The humble beginnings of this cool series that more than likely pulls mostly from Tekken and Virtua Fighter. However, the control scheme is a bit more reminiscent of what would come a few years later with Soul Calibur. You have a basic kick and punch. However directional input will change up the combos quite a bit. Where Bloody Roar differs from other fighters is that for every hit you land you build up a Beast Mode gauge. Transforming into your beast form will unlock a third button for the exclusive beast mode moves and it seems like your other combos can extend and chain into more moves as well. You have a grab as usual and I didn't notice this in Blood Roar 1, but in 2 (and on I assume) you also have a special fancy/desperate super you can pull off while in beast mode, but it will drain your meter completely. Taking damage also drains your meter quickly. You actually start off with a half meter and can transform right away but it might be risky. Transforming will also give your opponent some knockback, so that can be a good defensive move. While 3D, you have to go into the options to allow Z axis movement... thus, I left it off since that was the default for these two games. In Bloody Roar 1 there isn't even a block button either, so it's just an automatic neutral block from what I gathered. This is also similar to Mortal Kombat in a way, since there's a button for blocking later on. Bloody Roar 2 brings in the block button, better graphics, but it's not a huge upgrade just yet. 2 does have a little story mode but... it's still nothing too special. I have yet to play a fighting series that has a legit and cool story/world building, that's where Mortal Kombat kind of shines at times. Still, this little story mode was cool and is about as short as a single normal arcade run. The music is solid and a bit more metal/rock than the variety some 6th gen era fighters started bringing in with jazz fusion and other awesomeness. A very brief look not going too deep here, but I did play a lot of 2 back in the day with a friend before we got really into 3 and maybe 4. While Bloody Roar might be one to easily overlook nowadays with the household names like Tekken or Virtua Fighter, etc being what you'd probably recommend people more often, these two games are still very well made and I don't think any kid that had these would have been disappointed with a great fighting game option back in the day.
Cool stuff. I'll keep playing the next three!
For Ex
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Post by Ex on Mar 1, 2021 9:27:04 GMT -5
But this seems to be the same game as Bloody Roar: Primal Fury on the Gamecube It's almost the same. The Xbox version adds a new animated intro and outro, which you can watch on Youtube if you care. Also the Xbox version adds another character to play as. IIRC that's the only differences. I'm glad to see you enjoyed the first two games in the series. Bloody Roar just kept improving with each successive iteration. You're in for good times.
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Post by Xeogred on Mar 1, 2021 10:04:01 GMT -5
Yeah, I'm thinking it was Bloody Roar 3 my friend and I played a ton. That one should feel a bit more familiar... I just did an arcade run with Law in Tekken 1 as well, 15:10. It's cool to see the beginnings of these early 3D fighters again, but I think it's the later 90's and 6th gen when they started to really get awesome. So I'm kind of cruising through some on the PSX, but I think I'll spend more time with the later entries.
1995 for Tekken 1 is pretty surreal though, thinking of what else was out at the time. Since the PSX port looks and plays so damn smooth. It's a bit more of a neutral game compared to the later ones though, when the combos started getting crazier.
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Post by toei on Mar 1, 2021 13:45:33 GMT -5
Personally I think Tekken 3 is where they got they finally got the feel right. I never felt like landing hits was actually satisfying in the first two games (especially the first). It just feels kind of off and soft.
Bloody Roar is B-Tier (IMO), but it's solid B-Tier. Changing basic punches and kicks by combining them with directions is what VF does, though. I was pretty decent from the start when I started playing Soul Calibur because apart from having two weapon attacks and a kick, the controls are straight VF. Forward+attack usually means more range, F,F+Attack is a lunge, back+attack is likely going to be a stronger, slower move, etc. Stuff that works in VF often works in Soul Calibur.
What Bloody Roar does to stand out is throw in all the extra stuff that 3D fighters usually don't do - Specials, Transformations, etc. Also, moves chain into each other really easily. I forgot about the first game having no guard button, that used to mess me up when I'd play it occasionally.
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Post by Xeogred on Mar 1, 2021 17:16:21 GMT -5
Really dig Tekken 2's intro. Had another more advanced move or two with Law that I knew. Some weird character choices and stuff in this one. The graphics/music seemed a bit bland and it's not a huge upgrade from the first game. Easy to see how my memories mix up Tekken 1-2 a lot. I think one of my friends owned one of them so we played it a bit, but 3 was the one that blew our minds.
So like toei said, jumping back into 3 feels surreal because this truly is Tekken. It still feels just as good as a beefier arcade/hardware experience or like a 6th gen fighter and on. I could jump back and forth between Tekken 3 and 7, while still feeling completely in my Tekken element with Law and some other characters. Combat is faster and smoother, way more moves, bigger graphical and production jump, this is an absolute stone cold classic for sure. Dipped into the Tekken Force Mode, aka a little bizarre beat em' up. But I only got three stages in and died, you only get one life like in Survival Mode. Also gave Survival a whirl. Didn't put in a super serious effort and I could do better, but yeah. I breezed through a Law arcade run with this one compared to the first two games. Perhaps 3 is easier and or more balanced but like I said, I also felt like I was way more in control and comfortable again with everything. Fantastic game. Fun Xeo fact: One of my old best friends and I had a long lasting rivalry with Law (myself) and my friend maining Paul. They're best friends in Tekken-verse so that's amusing. Anyways, whenever I think of Tekken 3, I remember our possibly-hundreds of battles through the nights heh. (technically goofy snaps from Tekken 2, but yeah) -----
13. Bloody Roar (PSX)[single arcade, Alice] 14. Bloody Roar 2 (PSX)[single story, Jenny] 15. Tekken (PSX)[single arcade, Law] 16. Tekken 2 (PSX)[single arcade, Law] 17. Tekken 3* (PSX)[single arcade, Law]
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Post by Ex on Mar 1, 2021 21:30:57 GMT -5
I was never a Tekken fan, and I've tried most of them. That said, as a simple man I've always appreciated Nina Williams' character design. Too bad her spinoff game was so awful. The cover art is the best part of the whole game, trust me.
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Post by Sarge on Mar 2, 2021 0:36:08 GMT -5
Alright, I'm finally on the board with a couple of wins.
First, Plasma Sword. This is a Capcom fighter, and it's got some really odd, futuristic characters, and gameplay that's kind of a halfway between a true 3D fighter and a 2D one. You have a sidestep button - hit it and you rotate upwards around your opponent, hold down when you do it and you'll go the other way. It's also got an auto-combo thing going like many 3D fighters as well. I liked it, but didn't love it. I'd say... it's fine. 6/10.
I followed that up with another Dreamcast game, Fighting Vipers 2. Unlike the setup shenanigans I had to pull with the above (y u no support vga plasma sword?), I could roll VGA box here. It definitely reminded me of Fighters Megamix in a lot of ways, especially since in that game, I ended up using Grace a lot. I picked her again here, and things started to come back to me. I'm still not sure I'm wild about this one compared to Megamix, but it's still good. Gonna say this is a 7/10. I'm sure I'm missing a lot of depth. And maybe I'm just misremembering Megamix, but I remembered that game feeling a little smoother.
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Post by Ex on Mar 2, 2021 10:27:29 GMT -5
Plasma Sword. This is a Capcom fighter, and it's got some really odd, futuristic characters Plasma Sword: Nightmare of Bilstein is an outlier for Capcom, I agree. Though Plasma Sword is technically the sequel to Capcom's Star Gladiator Episode I - Final Crusade (1996). Apparently calling the game Star Gladiator Episode II - Nightmare on Bilstein wasn't in the marketing team's best interests.
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