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Post by Xeogred on Sept 16, 2019 17:36:44 GMT -5
Another game by John Carmack, the man who had all the walls at id Software torn down, so that he could keep an eye on everyone. That and Quad Rampage 666 were my favorite parts.
And now some companies apply the "open cubicle" setting... definitely sounds more like torture to me.
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Post by toei on Sept 17, 2019 14:29:02 GMT -5
Shmuplations has just posted newly-translated short interviews with the developers of Crusader of Centy, King Colossus, Soul Blazer and Final Fantasy III. I'm pretty certain this is the first time an interview with the devs of the first two is translated into English, so that's really cool. The King Colossus interview leaves me with a question, though: who or what is "Brainbusters"? "...Brainbusters approached me and we began talking about making a Megadrive game together." King Colossus was developed by Sega, so that made me curious. The only other mention I can find of it is on this page - it's credited under "Project Connection" for the Famicom game Shadow Brain, which is a first-person RPG similar to Megami Tensei. In King Colossus's credits, it says "Original Story Created by: Makoto Ogino (the manga artist being interviewed)", followed by "Advised By: Brain Busters, Masanori Kinomiya". Masanori is also credited for the original story of Shadow Brain. So it seems this person was probably a freelancer with a one-man company, or a member of some small company, involved in writing game stories in the early '90s. Craziest quote / joke from that interview: "Those games which have become too difficult and can only appeal to a special class of players—cast them aside, and once more, let us return video games to the people! I call it the video game “french revolution”…!"
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Post by Ex on Sept 17, 2019 14:58:06 GMT -5
toeiThanks for the heads up. I really enjoyed beating Soul Blazer and King Collosus, and I enjoyed the first two levels of Shadow Brain (really cool game). So learning more about the minds behind those two is a read worth doing.
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Post by Sarge on Sept 23, 2019 12:08:58 GMT -5
Have you ever thought, "You know, Street Fighter II is a cheating cheater that cheats!"
Well, it's true.
I'd even convinced myself with Guile that maybe it was just instant-buffering the down charge in the air or something, but nah. It just flat-out ignores the rules.
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Post by hooplehead on Sept 29, 2019 9:25:37 GMT -5
I feel like this is probably true of most 2D fighters. I know Smash Bros. Has Level 9 fighters make a lot of frame perfect moves based on how they read your inputs, which is why pro players recommend people practice with Level 7 if they want to improve by playing CPU’s. But at least you can play that series as a party game or try out the bevy of other modes.
Probably why I could never get into the genre and never will. If you can’t get into the 1v1 fighting, there’s nothing else to do.
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Post by Sarge on Sept 29, 2019 12:41:55 GMT -5
Oh, dang, I didn't realize that with Smash. Huh. I'll be sure to practice up on Level 7 if I get back into it.
Speaking of cheating computers, there are two vivid examples I remember from the NES era: Tecmo Super Bowl and R.C. Pro-Am.
The former starts out pretty normally, but as you hit the playoffs, the difficulty skyrockets because no matter who you're playing, they get massive boosts to their speed and power. If you let a running back get past you (especially if it's a fast one like Bo Jackson or Barry Sanders), you might as well just give up. You're not catching them. Usually on defense, once your guys get up to speed, you can run down an offensive player because of the way the game scales things, but no such luck when the game decides to cheat.
By the way, you don't get that benefit on offense. Your guys go just as slow as they always have, so the CPU is going to track you down pretty quickly unless you adopt an effective zig-zag pattern to make them dive and miss.
As for R.C. Pro-Am, if you got too big a lead on the CPU, you'd hear a little sound effect and that car would absolutely lay on the speed, probably doubling your own. If you don't either bomb it as it tries to pass or missile it as it passes, you'll never, ever, ever catch it. Your best finish will be second place.
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Post by Ex on Sept 29, 2019 14:12:01 GMT -5
When I think of cheating AI, the first thing that comes to mind is the blatant rubberbanding opponents of certain Mario Kart entries.
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Post by Xeogred on Sept 29, 2019 14:42:19 GMT -5
How about Perfect Dark playing multiplayer with bots and the Farsight (see through and shoot through wall). You can get stuck in a loop of death if they're nearby your spawn points and have the AI set to higher/aggressive levels. Pretty funny.
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Post by anayo on Oct 3, 2019 4:18:17 GMT -5
Not sure if this counts as cheating AI, but in the train level in 007 Goldeneye I always thought it was weird you reach Travelian's train car, fresh bad guys will spawn from behind you, even if you killed everyone in the train up to that point. It just teleports more baddies into the preceding train cars.
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Post by Sarge on Oct 3, 2019 10:02:03 GMT -5
Maybe not cheating AI, but definitely cheating. Monster boxes, yay!
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