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Post by Chainsaw Bilqis on Nov 29, 2019 1:22:39 GMT -5
linkAVGN has become as much a short film anthology as a series of videos about games, and this was a good one. I had no idea there was an (apparently) good Capcom Spawn game on the Dreamcast. I need to try that one. It seems like pure '90s arcade action. Capcom had some really cool Naomi action games. I had great fun playing with my brother in Spawn: In the Demon's Hand and its spiritual sequel Heavy Metal Geomatrix. With those and the Power Stone games and Cannon Spike (well, I know Psikyo developed that but still), Capcom was on a roll on Dreamcast with arcade action.
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Post by Sarge on Dec 4, 2019 17:21:12 GMT -5
Sometimes, Nintendo Power had some amazing artwork in it. Here's one from the third issue for Ultima.
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Post by anayo on Dec 7, 2019 21:27:59 GMT -5
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Post by Sarge on Dec 7, 2019 22:44:48 GMT -5
Neat proof-of-concept.
I do take a bit of issue with his saying it isn't cheating, though. The co-processors he mentions are not orders of magnitude more powerful than the systems they run on, and the base console processor is still being utilized fully.
Actually... someone had a comment that pretty much says what this is similar to, and that's a Super Game Boy. That uses the SNES video output, but runs all the Game Boy hardware on the cartridge.
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Post by toei on Dec 7, 2019 23:16:13 GMT -5
Neat proof-of-concept. I do take a bit of issue with his saying it isn't cheating, though. The co-processors he mentions are not orders of magnitude more powerful than the systems they run on, and the base console processor is still being utilized fully. Actually... someone had a comment that pretty much says what this is similar to, and that's a Super Game Boy. That uses the SNES video output, but runs all the Game Boy hardware on the cartridge. Yeah, it's definitely cheating. I'd be curious to see what an actual NES adaptation of Doom would look like. The closet thing I can think of is the first-person sections in those Golgo 13 games, where you actually do shoot at enemies in first-person; it shows that a very primitive first-person shooter is possible on the system.
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Post by Sarge on Dec 7, 2019 23:24:49 GMT -5
If it were on the system back in the day, perhaps it would have been turned into an overhead shooter, like Jackal or Heavy Barrel. I can actually see how that might work out pretty decently with the right person involved.
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Post by anayo on Dec 8, 2019 10:41:37 GMT -5
I have a feeling Doom on NES would have to be more like Robotron 2084. I always felt as though Doom was basically the descendent of those arcade shooters, except in first person. Doom's "find keys, kill monsters" formula would be really cool as an 8-bit arcade shooter. On the topic of putting more powerful hardware inside of weaker hardware: this guy made a cart for the Vectrex containing a 32-bit processor in order to make "Super Vectrex" games. I don't know if any software has been developed for it though: vectrex32.com
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Post by Xeogred on Dec 8, 2019 11:00:09 GMT -5
It's cool how that looks like an accurate conversion. On the flip side, here's some nasty Brazilian Duke Nukem 3D:
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Post by Ex on Dec 8, 2019 22:20:36 GMT -5
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Post by Chainsaw Bilqis on Dec 8, 2019 22:52:00 GMT -5
Sometimes, Nintendo Power had some amazing artwork in it. Here's one from the third issue for Ultima. That is some awesome Katsuya Terada art.
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