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Post by Sarge on Mar 5, 2018 12:01:38 GMT -5
Well, when you do play through them, make sure you've got it hooked up to some good speakers! Those tracks need some serious bass. Strangely, I don't play many brawlers co-op. But it did happen. I think most of that time was spent with TMNT: The Arcade Game in both arcade and NES forms. I got to the point where I would aggressively try to steal kills and rack up score. Gotta use that jumping-slash attack in the NES version!
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Post by chibby on Mar 5, 2018 19:12:59 GMT -5
Strangely, I don't play many brawlers co-op. Co-Op or bust when it comes to beat 'em ups for me. I feel like the genre as a whole (people can disagree) suffers from a measure of repetitiveness and having someone else along for the ride alleviates that by adding an unpredictable human element to the equation.
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Post by anayo on Mar 5, 2018 20:53:14 GMT -5
Strangely, I don't play many brawlers co-op. Co-Op or bust when it comes to beat 'em ups for me. I feel like the genre as a whole (people can disagree) suffers from a measure of repetitiveness and having someone else along for the ride alleviates that by adding an unpredictable human element to the equation. This. I don't really enjoy beat em ups unless it's with another person.
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Post by Ex on Mar 5, 2018 21:14:54 GMT -5
I much prefer co-op as I said earlier. It's much funner to beat down punks with another person than just by yourself. One of the greatest gaming experiences of my life was beating Shadow over Mystara via four player local co-op on 120" projected screen.
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Edit: I remember another one I like a lot... The Punisher via Arcade. It's good yo.
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Post by Sarge on Mar 5, 2018 22:56:56 GMT -5
I think that's why the faster but less technical beat-'em-ups work a bit better as a multiplayer endeavor. I'd probably love some of those more if it were with a buddy. If I'm playing solo, the game needs to trade on spectacle, feel, and technicality. Reckon that's why I like Double Dragon and its ilk a bit more.
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Post by Xeogred on Mar 5, 2018 23:10:53 GMT -5
Sarge, I read your first post earlier about Double Dragon and River City Ransom... but I'm still not sure. Where would be a good place to start with these or if you could only suggest one or two which would they be? It's kind of strange I have never played much of them despite hearing about them for ages now. I'm assuming Battletoads & Double Dragon doesn't really count, since it just feels like another Battletoads.
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Post by Sarge on Mar 5, 2018 23:13:41 GMT -5
Hmm... I'd probably start with the most accessible versions, which means the arcade original (play the bootleg, it's faster) and Double Dragon Advance. My favorite on the NES is Double Dragon II, which takes some getting used to but is tons of fun. But be prepared for some frustrating platforming. I'm used to it now, but that's because I've played it so many times...
If you still like those, I'd dive into Super Double Dragon (or Return, the Japanese version). I'd also consider trying the NES version of the original as well as DDIII, but be prepared for some serious difficulty with the third game in particular. It takes some perfect execution to make it to the end. You can safely skip all the other versions of DDIII, they were all pretty much farmed-out trash. Also, skip DD5, which is a one-on-one fighter that isn't good at all.
The first two Game Boy entries are pretty good, too, but the second is basically a plastered-over Kunio game.
Speaking of Kunio, River City Ransom is a good one if you've played Scott Pilgrim. It's very free-form, so you're going to do a lot of exploration and grinding. If you don't love the way the combat feels, it might get old pretty fast. I loved it, but I can see why others might not.
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Post by chibby on Mar 5, 2018 23:15:10 GMT -5
I'd probably love some of those more if it were with a buddy. I think most games are improved by the addition of a second player. My little brother and I played through both Kane and Lynch games (the first one is from '07 so it's HRG Kosher) and they're really terrible, but we managed to enjoy ourselves. That being said, part of that enjoyment came from the fact that every time I hit my breaking point where I wanted to throw the controller he would be like "No, we have to finish" and then I would do the same thing in return. So essentially the metagame of suffering was more fun than the actual game. At least Beat 'Em Ups are marginally fun Anayo what was that crazy thing with the ninjas and the baseball bats that we played?
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Post by Sarge on Mar 5, 2018 23:19:50 GMT -5
Chibby, that's probably Ninja Baseball Bat Man. A little on-the-nose with that description, haha! With beat-'em-ups, maybe it's true they're better with others. With Contra, though? No way, jose. Or Battletoads. Don't need some other goof slowing me down.
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Post by chibby on Mar 5, 2018 23:37:11 GMT -5
With beat-'em-ups, maybe it's true they're better with others. With Contra, though? No way, jose. Or Battletoads. Don't need some other goof slowing me down. Yeah it does depend. I tried playing Spelunky (also HRG Kosher, as of this year) Co-op and it was a nightmare. I think anything with copious instakill is better off suffered alone.
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