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Post by Ex on Jun 8, 2020 15:22:25 GMT -5
Anyway, just a heads up that if I'm going to beat more games it's probably gonna be dialog-heavy point 'n click adventure games for the PC from now on. I made some good progress with my Russian and wanna keep at it, so those kind of games (as well as books) are pretty much my main focus right now. There are many adventure games I might play, it's not a genre I ever explored much. Cool. I for one am interested in seeing what kind of Russian-only adventure games never made it out of the motherland. - Sarge toeiI went ahead and got Dark Void Zero on my 3DS. Maybe I can stretch it into being a run 'n gun in September. Surely you run at some point, right?
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Post by toei on Jun 8, 2020 15:24:47 GMT -5
I think you'll like it. It's heavily built around the use of the jetpack, and the levels have a bit of an adventure feel to it. You could draw a parallel with Bionic Commando in that sense.
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Post by Ex on Jun 8, 2020 18:15:38 GMT -5
I think you'll like it. It's heavily built around the use of the jetpack, and the levels have a bit of an adventure feel to it. You could draw a parallel with Bionic Commando in that sense. Sounds great, I'm sold on playing it. A 2010 release too so it's legit for our CR rules. Just gotta find the theme it fits.
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Post by Sarge on Jun 10, 2020 23:10:36 GMT -5
Quick non-legit run of Ninja Gaiden since I was messing around with emulation settings on the SNES Classic and RetroArch.
EDIT: And a finished run of Super Mario Bros. 2 that confirms the NES version is superior to the GBA game.
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Post by Deleted on Jun 14, 2020 0:57:31 GMT -5
Quick non-legit run of Ninja Gaiden since I was messing around with emulation settings on the SNES Classic and RetroArch. EDIT: And a finished run of Super Mario Bros. 2 that confirms the NES version is superior to the GBA game. US or JP?
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Post by Sarge on Jun 14, 2020 1:05:33 GMT -5
US. I'd played through Super Mario Advance last month, and there are a few good ideas, but the lack of screen space really hurts the game, in my opinion. For the longest, SMB2 was my favorite NES Mario game, and it's still way up my list.
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Post by Xeogred on Jun 14, 2020 7:38:07 GMT -5
I remember playing through the Yoshi's Island GBA version on the Wii U, since it didn't have the SNES release for some reason. It added in Yoshi's obnoxious grunt noises for his jumps and the lack of buttons on the GBA made the controls a bit weirder. Along with the graphics seeming a bit off. I still feel like I owe the real version a replay.
I know SMB3 has some new levels in there. By other than that, is there any reason to bother with the GBA ports?
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Post by Deleted on Jun 14, 2020 8:43:09 GMT -5
US. I'd played through Super Mario Advance last month, and there are a few good ideas, but the lack of screen space really hurts the game, in my opinion. For the longest, SMB2 was my favorite NES Mario game, and it's still way up my list. I hated the N64-ification of the games. The voice was necessary in the Mario 64/Mario Kart 64, but it ruined the GBA games for me.
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Post by anayo on Jun 14, 2020 10:07:44 GMT -5
US. I'd played through Super Mario Advance last month, and there are a few good ideas, but the lack of screen space really hurts the game, in my opinion. For the longest, SMB2 was my favorite NES Mario game, and it's still way up my list. I hated the N64-ification of the games. The voice was necessary in the Mario 64/Mario Kart 64, but it ruined the GBA games for me. I agree. It seemed kind of cool at that time but it hasn't aged well.
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Post by anayo on Jun 14, 2020 11:28:48 GMT -5
I've been playing my Sega Genesis Mini a lot.
Sonic The Hedgehog is surreal because it makes me feel like I'm 5 years old again whenever I play it. The game is much easier than I remember. It's weird to think this title used to be a system seller.
I didn't play Castlevania Bloodlines until 2014 but I love it now. It's full of 16-bit graphical tricks, memorable enemies and settings, an excellent soundtrack, and it plays like a well-tuned clock. 10 out of 10.
I received Vectorman for Christmas of 1995, so I'm never going to tire of replaying it. However, this time I could start to see why people who didn't grow up with it aren't crazy about it today. Vectorman's controls just feel "right" and it has a lot of cool ideas, however it doesn't always take these ideas as far as they could go. For example, Vectorman can get power ups that transform him into various vehicles. There's one power up that turns him into a car. It's positioned right next to a wall Vectorman must drive through. Vectorman drives through the wall, then that's it. That was the point of the power up. It feels a little anticlimactic at times.
Vectorman is very easy. I had to do about a dozen failed practice runs to beat Castlevania Bloodlines, but I just burned through Vectorman in one go. The game's replay value lies in its secret areas. There are bonus stages similar to Sonic 2's half pipe, but instead of collecting 50 rings and hitting a goal post, Vectorman has to find and destroy a shield generator followed by a satellite dish protected by said shield. There are also hidden health items which permanently lengthen your health bar. I have the location of many (but not all) of these memorized and it was fun to grab them in each level.
As a kid in 1995 I was aware that Vectorman's graphics were impressive but I only recently realized just how many special effects are squeezed into this 16-bit title. The one that stood out to me was the tempestuous hurricane in the final stage. I think the developers used some kind of color palette swap technique but I'm not sure. I've never seen an effect quite like it in any other Genesis title.
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