|
Post by Ex on Jan 22, 2021 2:06:15 GMT -5
Honestly though, the arcade Sailor Moon beat-'em-up is really nice looking but it's nothing amazing to play. It's amazing compared to the considerably inferior SNES and Genesis versions. In the greater lexicon of arcade beat 'em ups, sure it's just average.
|
|
|
Post by toei on Jan 22, 2021 11:57:59 GMT -5
I found it slightly more frustrating than either, and slightly less repetitive in terms of enemy variety. So for me, it's an even wash. It does nothing special as a beat-'em-up. Not one aspect of the gameplay stands out as original or exceptionally well executed.
|
|
|
Post by Ex on Jan 22, 2021 12:34:02 GMT -5
Not one aspect of the gameplay stands out as original or exceptionally well executed. I agree the gameplay is completely average. But I found the graphics to be charming, and the use of the anime license came through convincingly in the execution of the aesthetics. It's fun to watch cute girls beat up on monsters, for me anyway. So I think Pretty Soldier Sailor Moon arcade is a good fit for Sarge with our current Club Retro theme, as he seems to be on a beat 'em up kick lately, and he already played the (IMO inferior) SNES/Genesis versions.
|
|
|
Post by Xeogred on Jan 24, 2021 16:44:47 GMT -5
After 33 hours, I have concluded the Master Chief Collection of Halo. Which is Halo 1, 2, 3, ODST, Reach, and 4.
I might try to write up a thread for the member article section here finally on this, since I definitely have some thoughts. It was overall a very fun and nostalgic romp. Most of them I think I will consider retiring after this full series replay. Can't exactly replicate the fun LAN experiences of the first game, or the insanity of the early days of XBL with 2-3 (people on social media nowadays have it easy), so yeah a lot of those are memories I'll just have to cherish forever. But campaign wise I still adore the first game and it's my favorite along with being the one I think I'll continue to revisit every once and awhile. It strikes a nice balance of adventure, mystery, excellent level design, amazing music, and is fairly self contained and wouldn't be weird if it never did get any sequels. I always say that about favoring Metal Gear Solid 1 over the rest of that series too. MGS1 is still my favorite and a perfect singular package, that said the MGS sequels are definitely better than the Halo sequels in my book.
Not a good idea to binge this entire franchise like I did over the last few weeks, since the gameplay/combat loop is basically the same thing across all the games, but yeah I was on a mission and can move on now haha.
|
|
|
Post by Moulinoski on Jan 25, 2021 19:33:21 GMT -5
I beat the NES version of Ultima: Exodus! The vanilla version, mind you. I’ll return to the remastered hack later on.
This was a game that I’d find in rom sites, I’d try it out, and then promptly discard in favor of Zelda or whatever. It’s not a game that you can just pick up and play. You have to research it, plan around it, and learn it to even progress. Once you have your plan in motion, a lot of the meat of the game is rather routine. You grind for money and more money and more money... at least enough to let you use some of the higher magic spells. Unless you wish to play the game with a disadvantage, I guess.
The original game had exploits but the NES version introduces a few more. The free-to-cast instant kill spells repel and undead (repond and pontori respectively, or kunte and kuun in the Japanese version) are cast-able an infinite number of times instead of just once per battle. You can use a party to level up and get a ship, dock it near Castle British, and then wipe that party to get a new, level 1 party. You get to have a ship and keep enemies at level 1 which are easy to wipe out. The reason you want to keep your characters at either level 1 or 2 is that the game scales monsters to your level except in dungeons and Castle Exodus. You can gain stat boosts in a place called Ambrosia but you need to first steer your ship into a whirlpool (and if you’re using the sacrificial party exploit, you want to keep it near land). You’ll also need loads of gold. Loads and loads of gold. Ambrosia is also home to the flower. Out of all of Sosaria, this is the only distinct flower and the only one that Sherry will accept for a thing called the compass heart. This doodad will teleport you back to Castle British even in the thick of battle... which you can use to steal all the treasure chests from Death Gulch. They respawn and should guards show up, you can either cast destroy spells on them or use the compass heart to whisk yourself back to safety. Hold on to your fourth compass heart so that you may use it the next time you go to Ambrosia so that you pick more flowers and get more compass hearts (Sherry will only give one to each of your characters for a max of four at a time).
I kept my characters at level 1 the whole time. I dove into the dungeons once I felt confident in myself. I got the mark of fire and the silver pick somewhat blind with only the floor as a hint. Turns out there’s at least something on the 8th floor of every dungeon and there might be something in the second floor as well. Anyway, I got the mystic sword for each of my characters which I then equipped to my cleric and wizard. My ranger and paladin kept using their bows. Eventually, I started using maps to help me get the other marks since the descend spell sometimes put me places that were walled off from where I needed to be. Not a big deal, really, since the ascend spell exists. Oh yeah. You can hardly explore the dungeons if you don’t feel like it. The ascend and descend spells will put you in the floor you want to be with only a bit of MP drained.
Anyway, I got all the marks, I got the pray command, I forgot to talk to the time lord (oops), and I eventually leveled up my characters to higher levels and healed them before finally entering Castle Exodus. Actually, I went in there like three times. The first time I got lost and got a total party kill after a sequence of battles (2 dragons, another 2 dragons, and finally 2 griffins with no chance to rest). The second time, I left my Famicom running (I was playing it off an Everdrive...) and when I came back to it I saw that the game had frozen. The third time, however, I looked up the map and made a beeline to the shortest route I could to take to Exodus. I fought dragons, wyverns, and griffins along the way but I was able to rest up each time (although I initially had a scare when I forgot to equip the mystic sword on my ranger and paladin- normal weapons do not work in there). I was able to make my way to the room with the killer floor. I knocked out the first group easily but the second group required manual work since my destroy spells were drained. Finally, I made it to Exodus and punched in the cards in the right order despite not having talked to the time lord because after like 40 years, every guide author and map maker is the time lord.
And with that, I “beat” Exodus!
Was the ending worth it? No, but I knew that coming in. Was the journey satisfying? I think so. And my journey started long before I started this save file. It started at least 20 years ago when I found it in some rom site and I tried to play it and ended up getting slaughtered by the very guards I shouldn’t have attacked. I kept going back to it. I gained new interest in it once I’d found out that it’s an important part of video game history. But it took a greater invested interest in it to look up guides on how to create my ideal party that worked for someone new to and intimidated by the game. Eventually, things clicked and I started to adapt to the game. Now I’ve got a playthrough started on the Gameboy Color port and on the Japanese Famicom version (which I’m looking to buy although I technically could get the NES version too... might just get both). And I just booted up the GOG version because I can.
The most interesting thing to me about this experience is seeing the game that inspired Dragon Quest. This game is essentially a primitive and smaller version of Dragon Quest 3. I think I’d prefer to casually play DQ3 but there’s a charm to Ultima 3 that kept reeling me and has now hooked me.
Edit: Oh yeah, I tweeted my accomplishment to Richard Garriott. He liked my tweet, so I’m very happy about that!
Edit 2: Y’all are slacking. I have to edit this post to report my latest game beaten. A few days or weeks ago I brought up Ultima: Runes of Virtue 2 and how I’d quit a few rooms before the end. Well, I decided to go back and just beat it. Turns out the pie factory was at least like the halfway point. There were so many more floors left and so many had infuriating puzzles like this one where if you screw up you are soft locked and the only way to reset the floor is to turn your Gameboy off and back on (the reset code doesn’t work for this game). There are these “enemies” that don’t hurt you but if they touch anything they start to bounce everywhere and they’re used in some floors as part of the puzzle to have them trip switches or whatever but it’s always done in the most annoying way ever (and they make noise, so much noise).
Oh, and let me not forget the cheap enemy placement. You will take damage whether you want to or not. So many enemies behind doors that conceal what’s behind them until you open them.
Some floors also have poison or lava tiles that hurt you if you walk over them. Sounds like you should avoid them, right? If only but you often have to traverse them regardless because there are no spaces between you, the lava, and the stairs.
Oh, and the rules of the game change periodically. You can destroy light colored webs? Yeah, not in this room anymore! Oh, is this a ladder? Sike! This plant is now the switch that opens the mayor’s cell because screw you! I guess by that point I’d gotten used to the game’s nonsense that I just started pressing against anything the hopes of progressing.
So, in Ultima: Runes of Virtue 2, you have to rescue the mayors from several locations and take them back to their respective towns. The last location is the Stygian Abyss, which I understand is where the Codex of Ultimate Wisdom should be but in this game is where the black knight decided to make his abode. Fortunately, the trek to the last mayor’s town wasn’t too bad. I’m not super familiar with the land of Britannia, but I know a few locations (this game uses the same overworld every Ultima after the fourth one uses). So, I left him in his town and no end credits or anything. So I went to Lord British. He congratulated me for saving everyone and I got a little parade and... back to the castle. That’s it, then. No end credits, no closure. Just “congrats, now leave my castle”. Talk about anti-climactic and disappointing.
Speaking of which, I found the black knight in a room. I initially passed him and found the mayor. I didn’t really want to waste time fighting the black knight but I went back and destroyed him (he was a pushover) thinking doing that would unlock the cell (it didn’t, I needed to press against a plant). He did not taunt me when I entered his room. To be honest, I only know it was the black knight because I found the mayor and just had to assume that tiny sprite I ignored was the black knight. And when I defeated him, there was nothing. At least Katrina in New Magincia acknowledged my efforts...
So, Ultima: Runes of Virtue 2... the Gameboy version may look and play better than the SNES one but the core of it is the same steaming pile. I think I’ll pretend that there’s only one Runes of Virtue game for the Gameboy. At least the first one is fun! That said... I’m glad I finally finished Runes of Virtue 2. I can now say that I beat the game and not the other way around. I can finally complete my feelings and opinion of it (although it didn’t change). It could have been a good game! It improves on the controls of the first, it’s set in the actual world of Britannia instead of using some new world (although I don’t dislike the new world thing), and it adds new items to collect and use. But whoever designed the floors and puzzles is an amateur at best. Challenge is good but this game’s idea of challenge was just frustration and tried my patience. Barely any of the puzzles were any fun and the game falls back on obstacles that are hidden until the very last second when it’s too late to react to them or the only way to react to it is to anticipate it (typically impossible the first time you open a door).
Ignore Runes of Virtue 2 and instead play Ultima: Runes of Virtue. More fun, less disappointing ending (which is saying something!)
|
|
|
Post by chibby on Jan 31, 2021 11:21:46 GMT -5
Xeogred, I actually did a similar Halo Marathon about 4 or 5 years back. I found one or two at a thrift store and decided I'd just go ahead and collect/play the rest. I'll be curious to here your thoughts on seeing them back to back. The only one I played fully anywhere close to its release date was the first, but I did dabble with 2 and 3 at friends houses so I did get that early pleasure of a 14-year-old calling me hate speech aimed at the queer community. I have two distinct impressions from that experience that I'm curious if you'd agree. 1. Halo 4 showed a huge tune up I'm terms of sound design. I sort of recall the plot, and levels, the neon orange enemies, but what I remember most was shooting guns I was familiar with and saying: whoa. Crunchier, deeper sounds. 2. 3 ODST felt like a breath of fresh air in the middle of all the other games. I might be revisiting this during Gaiden month so I won't say a whole lot now other than, I felt like it shook up the formula in a good way.
|
|
|
Post by Xeogred on Jan 31, 2021 13:29:32 GMT -5
Xeogred , I actually did a similar Halo Marathon about 4 or 5 years back. I found one or two at a thrift store and decided I'd just go ahead and collect/play the rest. I'll be curious to here your thoughts on seeing them back to back. The only one I played fully anywhere close to its release date was the first, but I did dabble with 2 and 3 at friends houses so I did get that early pleasure of a 14-year-old calling me hate speech aimed at the queer community. I have two distinct impressions from that experience that I'm curious if you'd agree. 1. Halo 4 showed a huge tune up I'm terms of sound design. I sort of recall the plot, and levels, the neon orange enemies, but what I remember most was shooting guns I was familiar with and saying: whoa. Crunchier, deeper sounds. 2. 3 ODST felt like a breath of fresh air in the middle of all the other games. I might be revisiting this during Gaiden month so I won't say a whole lot now other than, I felt like it shook up the formula in a good way. Although exhausting with some lows, I'm looking back on the marathon fondly already. Not sure I'm craving more, but it feels a bit odd to be done now haha. I still haven't played 5, but I don't really have any interest in it either. Just sounds plain bad.
My motivation was drifting from doing a big post of it, but this reminds me I should. There's a lot I'd like to cover... lot of personal history with the original Xbox and that timeframe.
Sadly, I'll just say here for now that ODST is easily my least favorite. I still think Reach is much better, for that kind of thing. ODST feels incomplete upon my second revisit here. The hub/city levels at night with the map system and everything, it felt half baked and like they wanted to do more. But instead it's just this repetitive intermission map in between the main missions. You're just sneaking around groups of enemies and nothing more. Hmmm, I'm not sure. It was cool that it had those "Engineers", the hovering tentacle guys (I read about them in the books ages ago). Nathan Fillion being in it was a funny thing to recall too...
I wasn't super hot on Reach this time through either though, but the combat was really tight and awesome by that point.
Yeah I'll try to write something up soon.
|
|
|
Post by chibby on Feb 1, 2021 11:23:38 GMT -5
I can't decide if Reach didn't work for me or if I was just tired of Halo by then. I think I beat all 6 games over the course of maybe 3ish weeks. Sometimes all of the Grad School depression really motivates you to... not work on your thesis.
|
|
|
Post by Xeogred on Feb 8, 2021 8:25:15 GMT -5
Chaz level 45, all Hunter Guild quests done, time is around ~17 hours.
I am guessing that the Elsydeon, more of "Lutz", the flashbacks while getting the sword, etc are all from the earlier games and fleshed out fully there. Got goosebumps even not having played those yet.
I didn't know if the Zio/Lachiec "Laughter" track could be topped, but I was fully prepared for PSIV to deliver one of the hardest hitting and most epic JRPG final boss themes I've ever heard. I just grinned and knew this game would continually deliver.
The whole Dark Force thing sure felt a lot like Lavos... two years before Chrono Trigger. Along with some of the other unique twists and turns that the story takes and perhaps PSIV doesn't get enough credit for. Another friend who played this last year is asking me where I'd rank this one and I guess I don't really care to think about that much in games, since I play so much and have for most of my life humorously joked that Link to the Past and Super Metroid are BOTH my favorite games of all time, so I'm selfish. But, speaking of Chrono Trigger, I think having played that one to death and not loving the DS translation last year... I think I had even more fun going through PSIV here just now in comparison. It's got that "newness" that can elevate an experience though and I'm coming off of the high from just finishing it. And for as much as I I'm LOVING some of the Dragon Quest series, 3 (SNES) and IV (DS) in particular, I have to give the edge to PSIV here because of the story, characters, settings (sci fi bias), and the rocking tunes will always be more my jam. Though, I still feel like PSIV (have to play the first three to see what I think about this later), this one definitely felt like it had a lot of DQ DNA in there, just with its own spin on a lot of things.
Ultimately who knows and my mood will always change things around, but I can no doubt see how some people hold PSIV in such high regard and say it's one of the best in the genre. I can easily see that. There was not a single lull point in this game, nor is it too thin or lacking content/depth. It's just like near flawless with everything here, the pacing, scope of the story, etc. The classic JRPG formula tuned to perfection. I can't think of anything I'd change about this game.
For its time, everything from top to bottom about this game is AAA production levels insane. You will rarely find graphics and music this excellent, truly some of the best. Beyond this though, the combat system is one of the best I've ever played in the genre. Once you get used to the unique Tech/Skill names and schemes, no shame in using a guide/reference there, then it's an absolute blast to play. Every character brings something different to the table, the 5 party system gives you so many options and tools to utilize. I can see the replay value for this game being pretty high.
I went with Raja for the final boss, which made it a cakewalk for sure. I wager Kyra and Diem might be the next best options. I made a few save states near the end where you can swap out the 5th party member, so it might be fun to jump back in and go against the final boss with a different party.
Rune, Rika, Wren, and Raja were probably my favorite characters. Alys was great too, then Chaz got better as it went and I liked Diem for the brief time she was around.
As both a 16bit guy and sci-fi lover, it probably shouldn't have taken me this long to get to this one haha. But hey, it's never too late. Anyone else who's into this genre, or perhaps wants to give it a look with one of the best offerings, look no further than Phantasy Star IV.
Now, all I can say to myself for the Xeo 2021 retro gaming... it's early in the year, but good luck surpassing PSIV. The bar has been set to space levels above.
|
|
|
Post by Ex on Feb 8, 2021 10:40:42 GMT -5
XeogredIt always makes me do a double take to see how quickly you beat games. 17 hours versus HLTB's average of 23 hours for "Main + Extra" which is what you did here. You are a blitz gamer! Anyway, I'm very glad to see how much you enjoyed PS4. Now you know why I say it's the best 16-bit JRPG, or at least can see my reasoning. BTW if you ever beat PS1, that statue in the end game screenshot will have more meaning. I hope you go back and beat the rest of this series.
|
|