Retro Games Beaten
Oct 30, 2024 12:16:54 GMT -5
Post by Sarge on Oct 30, 2024 12:16:54 GMT -5
Blah, lost like half my post from a power outage here at work.
Anyway, I played through Snake's Revenge on NES. The one everyone craps on. Those people are wrong - this is a legit good game.
If you've played the NES Metal Gear, you know what to expect. Lots of sneaking, although it's made easier by guards with serious tunnel vision. But you'll still end up in spots where the screen transition will get you, assuming you're not using items to look ahead. (Ain't no one got time for that!)
Graphics look quite a bit more colorful than the original game, and I think it's got a really good soundtrack, too. You can tell Konami put in the work with this one. New to this version are side-scrolling stages. These can be quite difficult, mainly because it's often very difficult to avoid detection, and there are some environmental hazards you also have to watch out for. One of the more frustrating design choices made in the final area is that you can go through a long underwater sequence that requires you to use almost all your O2 tanks, but not have the keycards needed and have to backtrack without a way to restock (as far as I know). It's probably not that big a deal, since you can get through it with rations, and if you die it starts you back at the three-way hub, but it would have been nice of them to supply you for a backtrack nonetheless.
Another frustrating design choice manifests in instant-death pits. If I'm not mistaken, these are also in the original, but you're definitely going to have to redo some areas when you get caught unawares. The game appears to "save" any time you hit an elevator, though, so it's worth leveraging that any time you've done some important stuff.
Outside of these small niggles, I think it's a really fun time. Surprisingly meaty, too - it took me five hours to get through (again, been a while since I played), although I know that number can be cut down quite a bit especially if you already know which paths to not take and burn up a lot of extra time. I figure a completely blind run might take closer to seven hours. I'm waffling on what to give it, but any game that can suck me in again has to be actually good, so I'll give it an 8/10. Ignore the haters, if you liked the original, you'll like this.
Anyway, I played through Snake's Revenge on NES. The one everyone craps on. Those people are wrong - this is a legit good game.
If you've played the NES Metal Gear, you know what to expect. Lots of sneaking, although it's made easier by guards with serious tunnel vision. But you'll still end up in spots where the screen transition will get you, assuming you're not using items to look ahead. (Ain't no one got time for that!)
Graphics look quite a bit more colorful than the original game, and I think it's got a really good soundtrack, too. You can tell Konami put in the work with this one. New to this version are side-scrolling stages. These can be quite difficult, mainly because it's often very difficult to avoid detection, and there are some environmental hazards you also have to watch out for. One of the more frustrating design choices made in the final area is that you can go through a long underwater sequence that requires you to use almost all your O2 tanks, but not have the keycards needed and have to backtrack without a way to restock (as far as I know). It's probably not that big a deal, since you can get through it with rations, and if you die it starts you back at the three-way hub, but it would have been nice of them to supply you for a backtrack nonetheless.
Another frustrating design choice manifests in instant-death pits. If I'm not mistaken, these are also in the original, but you're definitely going to have to redo some areas when you get caught unawares. The game appears to "save" any time you hit an elevator, though, so it's worth leveraging that any time you've done some important stuff.
Outside of these small niggles, I think it's a really fun time. Surprisingly meaty, too - it took me five hours to get through (again, been a while since I played), although I know that number can be cut down quite a bit especially if you already know which paths to not take and burn up a lot of extra time. I figure a completely blind run might take closer to seven hours. I'm waffling on what to give it, but any game that can suck me in again has to be actually good, so I'll give it an 8/10. Ignore the haters, if you liked the original, you'll like this.