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Post by Sarge on Mar 4, 2021 19:48:44 GMT -5
I honestly don't know about DKL2/3. I really enjoyed the original DKL, though, and I don't think you can go wrong if you enjoy DKC and can stomach the graphical downgrade.
There is one change that I forgot about - I think to save, you have to collect all the KONG letters, as opposed to them just giving you an extra life.
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Post by Ex on Mar 4, 2021 21:34:56 GMT -5
The whole CG gimmick used in DKC isn't impressive anymore It's still impressive to me in that instance. It took considerable SGW effort and clever programming to make those visuals possible. And the game still looks good today, both technically and aesthetically. It's colorful yet moody, cartoonish yet sullen.
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Post by Xeogred on Mar 5, 2021 13:25:49 GMT -5
I honestly don't know about DKL2/3. I really enjoyed the original DKL, though, and I don't think you can go wrong if you enjoy DKC and can stomach the graphical downgrade. There is one change that I forgot about - I think to save, you have to collect all the KONG letters, as opposed to them just giving you an extra life. Well it's fascinating that the GBC has a version of DKC as well. So I'm guessing the Land games are more of a remix with unique levels. Seems to be the case from skimming around some videos. If there's a good color hack I'd probably give that a shot too.
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Post by Sarge on Mar 5, 2021 14:11:28 GMT -5
Yeah, at a minimum I know Land is new content, but with similar themes. The Color, of course, got an actual port instead. I haven't actually played that one, though.
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Post by anayo on Mar 6, 2021 12:06:02 GMT -5
2c: Warcraft II: Beyond the Dark Portal (Human Campaign)
Detailed thoughts and impressions coming soon.
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Post by anayo on Mar 7, 2021 10:49:53 GMT -5
2c: Warcraft II: Beyond the Dark Portal (Human Campaign)Detailed thoughts and impressions coming soon. Warcraft 2 Beyond the Dark Portal is HARD. AS far as I can tell it’s mostly the same game engine, units, sound effects, etc. as Tides of Darkness, but they take the kid gloves off and mercilessly ramp up the difficulty. Personally I felt the 3rd stage in Dark Portal was as difficult as the very final stage in Tides of Darkness (the human campaign for both). In Dark Portal I had to attempt stage 3 over 40 times before I prevailed. It forced me to view the battle space differently and to play mean, using premeditated strategies to poke holes in the computer AI. One such strategy involved building lots and lots guard towers, making this almost like a tower defense game. I also learned to skip straight ahead to the infrastructure necessary to train Paladins capable of casting heal and mages capable of casting blizzard. I couldn’t use this combo on every single map, but the enemy AI couldn’t seem to get the upper hand on me when I employed these two unit types together. I quickly grew to see the upgrade path investments for archers and infantrymen as useless and I stopped wasting my gold on them. Dark Portal’s gameplay loop reminded me a lot NES gaming, as I had to memorize each map like a finely tuned choreography and die again and again before finally prevailing. Dark Portal was full of “How was I supposed to know that?” moments that I had to just commit to memory in my next attempt. Dark Portal was also challenging to work into my schedule because each successful completion of a stage took a minimum one and a half hours of time. The longest one took over three hours. This made it hard to play on weekday evenings, making me instead play on weekends when my day was more open. This is probably because I would often win by attrition, forcing the enemy AI into a series of conflicts where their losses were more costly than mine. Sustaining this approach over time would cause them to go bankrupt, allowing me to move in take their fortifications. But another reason each stage took so long was my reluctance to save scum. If I had used the save feature more often maybe I could have beaten certain stages over several afternoons. But I wanted to beat them in one uninterrupted take, not “rewind the clock” whenever I messed up. Dark Portal also drives the point home for me the we lost something precious to the gaming world when Blizzard got more corporate in later years. Aside from brimming with personality and charm, Warcraft 2 has some ineffable quality that makes me want to sit down and play it despite its difficulty and its disregard for my personal time. This is a very special game. I intend to play Warcraft 3 for the first time ever this year and I will probably tackle Warcraft 2: Beyond the Dark Portal’s orc campaign once I’ve had enough of a break from this recent beat.
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Post by Ex on Mar 8, 2021 0:41:40 GMT -5
anayo - I don't know if I'd have the patience for such a game today, so my hat's off to you for sticking with it. Sounds like you methodically took down a very difficult RTS. Well done!
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Post by Sarge on Mar 8, 2021 18:04:05 GMT -5
Congrats getting through that, anayo. It didn't dawn on me that you were playing the expansion - I'm not overly familiar with Warcraft and all its variants. It does, though, make sense that an expansion would take things to 11 on difficulty, though, even if it sometimes feels a bit disingenuous to amp things up that much. But that's what some folks probably wanted out of it, especially if they're the type that thought the original was easy. I'm guessing there were some abusable mechanics in the original game that were almost required for the followup. In some ways, I bet it's also a little like trying to clear a Fire Emblem map without losing characters; you have to know what's coming to minimize your chances of losing a character. Although I'd expect the real-time nature of this makes playing "cautiously" less a concern, and more playing "efficiently".
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Post by Xeogred on Mar 8, 2021 18:22:38 GMT -5
That was very true of StarCraft: Brood War too. I don't think I ever beat that expansion legit, without cheats!
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Post by anayo on Mar 9, 2021 7:30:14 GMT -5
Ironically I had the opposite experience because I didn’t have to double down on abusable mechanics until I played the expansion. The difficulty forced me to do it.
I have Brood War along with the base StarCraft game. I tried getting into it last year but had trouble doing so because I felt as though it was an isometric science fiction reskin of Warcraft II without any of Warcraft II’s humor or charm. However after spending so much time with Warcraft II, I have newfound respect for those wizards who play StarCraft competitively online. During this play-through I began running into situations where I wanted to make my troops perform certain actions, but I couldn’t move my hands to use the keyboard and mouse quickly enough to make them do exactly what I wanted. I considered looking up keyboard macros for what I was trying to do but I managed to win without taking things that far. lol
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