Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 11, 2021 15:07:33 GMT -5
Oh, I definitely agree with you. The arguments that I can find online are:
* only the player can initiate combat. Early mechanics of turn-based strategy? * success at combat depends (for a part) on the character's numeric attributes, and these attributes can be grown by being victorious in battle; * it has a fantasy motif (castles, kings, etc.).
Don’t get me wrong though, it all seems pretty farfetched to me. Ultima III: Exodus was released in the same year (1983), and to me looks like a bigger inspiration for SRPGs than Bokosuka Wars.
|
|
|
Post by toei on Apr 11, 2021 16:56:23 GMT -5
Oh, I definitely agree with you. The arguments that I can find online are: * only the player can initiate combat. Early mechanics of turn-based strategy? * success at combat depends (for a part) on the character's numeric attributes, and these attributes can be grown by being victorious in battle; * it has a fantasy motif (castles, kings, etc.). Don’t get me wrong though, it all seems pretty farfetched to me. Ultima III: Exodus was released in the same year (1983), and to me looks like a bigger inspiration for SRPGs than Bokosuka Wars. Ultima 3 is a good call. That's much closer to the actual gameplay of SRPGs.
|
|
|
Post by Ex on Apr 11, 2021 17:07:29 GMT -5
@hutonchickenlegs I am impressed that you beat Bokosuka Wars. That's quality oldschool gaming (in a scholarly sense). Also it has what may be the best game over screen of all time: hearing that FM5 is even possibly harder and more complex is exciting FM5 is definitely more complex. I also thought it was harder. Even if you don't think it's harder, I'm sure you'll love what FM5 has to offer. It is every bit as good as FM4, but not a retread. These were my thoughts when I beat it a few years back: The Front Mission series is a long running franchise, about giant robots called "wanzers" beating each other to death, due to vast and complicated political wars. Front Mission 5 was meant to be the conclusion of the true canon games, and it is. Front Mission 5 ties together the entire first four games' plots into something coherent, while culminating in the most difficult and complex Front Mission ever made. This is not a Front Mission for beginners, it was clearly created to appease and challenge series veterans. As such this review is not written for newcomers either.
Front Mission 5 brings some advantages over its predecessors. First and foremost, FM5 has the best 3D graphics of the entire series. Including all of its cutscenes being animated using real time graphics versus traditional talking head portraits. FM5 has a huge and varied OST as well. There are new gameplay additions such as an incredibly difficult roguelike dungeon mode and an AI controlled arena mode, with the traditional bonus practice (sim) missions still in place. There are also dozens of optional pilots to scout from the various military bases you visit, so you can piece together a team of pilots as you see fit. Front Mission 5 offers yet more complexity and innovation than even those things over its predecessors, but I'm not about to type ten paragraphs explaining it all.
Let me talk about what I didn't like about Front Mission 5. In an attempt to amp up the difficulty, enemy wanzers have incredible amounts of HP. Which means to defeat them, you have to become a linking master. And then, you have to surround enemy wanzers with your own wanzers, and link attack them to death. Having to use almost all your wanzers to defeat one or two enemies per turn becomes tedious quickly. To avoid that, you can opt to enter the roguelike mode, where the best gear is hidden. But I did not enjoy the roguelike mode, so nah. Or, you can opt to enter the arena, and try to make tons of money to afford the very best gear possible for your squad. However, the arena mode forces your own wanzer to be AI controlled, meaning you have to sit back and watch. The AI is abysmally terrible, and you will rage watching your own wanzer making constantly bad tactical decisions and losing to otherwise paltry enemies. So if you forgo the roguelike dungeons and the arena, your only option is to become a god of linking.
Overall, Front Mission 5 will have a limited audience. Frankly, I don't blame Square Enix for not bringing it to the USA. Most people are simply not interested in piloting giant robots through bitterly difficult battles, while deciphering a deeply complicated story spanning across multiple earlier series' entries. If however, YOU are interested in doing as such, you will be in wanzer heaven here. And, if you've already played Front Mission before, know that FM5 is far more difficult than earlier entries. (But that should be a positive aspect to a true Front Mission fan.) We're talking huge battle maps, tons of enemy wanzers, and your tiny squad barely surviving against a turn limit. You'll need to really, really love engineering your wanzers to the Nth degree, with a level of OCD complexity that only a true geek could love. If all of that sounds like fun, then you might just have what it takes to win this war and take home a scar of your own.
I worry I won't remember how to even set my mechs up properly... I would just start the game over from scratch at this point.
|
|
|
Post by Xeogred on Apr 11, 2021 17:15:24 GMT -5
Consider me, a new Linking Master. The arena being back is interesting to hear about. I missed that a bit in FM3 at least, since it was an easy way to net money in FM1/DS. That said, you still controlled your unit, while the battle system was a bit different than the main one. So that's interesting FM5's is just AI combat viewing.
I don't love rogue elements in games usually. But I love Front Mission. So that will be an interesting detour.
FM5 sounds chalk full of content and production values, I'm all for it!
|
|
|
Post by Ex on Apr 11, 2021 17:16:25 GMT -5
FM5 sounds chalk full of content and production values, I'm all for it! It is very well produced. SQEX spent a load of money on its development, no doubt.
|
|
|
Post by Xeogred on Apr 12, 2021 4:43:55 GMT -5
Got back to Blaster Master Boy this morning. Took about 1h25m. Still sounds a lot better than the NES Robowarrior but I resorted to a lot of save states in this one eventually too. It feels like you can basically soft lock / end a run later on if you don't have enough of the "Lamp" items to see in the pitch black dark levels, which get more and more frequent. I think that's pretty annoying design. Also some of the bosses were ridiculous and kids probably could have spent weeks/months on some of them, haha.
Worth a look. Probably somewhere in that 6/10 range.
|
|
|
Post by Ex on Apr 12, 2021 9:29:25 GMT -5
Probably somewhere in that 6/10 range. I'm impressed you took the time to finish the game. Well it's probably better than RoboWarrior, but that wouldn't take much. If you feel like playing another game where a dude runs around bombing stuff in an overhead view, check out Silent Bomber: I haven't beaten it yet myself, but I rented it many years ago, and thought it was good stuff.
|
|
|
Post by Sarge on Apr 12, 2021 9:35:05 GMT -5
Oh, yeah, Silent Bomber is great. I still need to finish that off. Very fun and unique game that feels better than most action games of that era.
|
|
|
Post by anayo on Apr 13, 2021 18:45:24 GMT -5
2c) Warcraft II: Beyond The Dark Portal (human campaign) 26) The Operative: No One Lives Forever
Video coming soon. Detailed thoughts and impressions coming soon.
|
|
|
Post by Sarge on Apr 13, 2021 18:46:54 GMT -5
I really should play through NOLF.
|
|