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Post by Sarge on Jun 4, 2024 17:59:03 GMT -5
I like both King of Dragons and Knights of the Round for different reasons, but the D&D games I've never really gotten the hang of. Something with the combat feels a bit more off to me, and it's not the only game from that era that's like that - I don't love Aliens vs. Predator, either, despite it constantly being praised as their best beat-'em-up ever in some quarters.
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Post by toei on Jun 14, 2024 11:29:09 GMT -5
I beat The Legend of Dragoon (PSX)
While Sony published several RPGs throughout the PSX's lifespan, they were always the work of other developers; Media.Vision for Wild ARMs, G-Craft for the Arc the Lad, Prokion for Legend of Legaia. The Legend of Dragoon was developed internally, though, with the aim of rivaling Final Fantasy, which exploded in popularity worldwide on the platform. Reportedly in development for over 3 years, it was a big-budget, 4-disc epic with a similar graphical style - polygonal characters over lavishly-drawn pre-rendered backdrops. At the helm was a former Squaresoft employee by the name of Yasuyuki Hasebe, credited as director, lead writer, and lead game designer. Prior to Legend of Dragoon, he had worked as a battle designer on Final Fantasy VI and Super Mario RPG. It's no surprise, then, that LOD reprises the timing-based elements of SMRPG's turn-based battle system, though it pushes the idea a lot further.
Here, each character equips an attack sequence, with each hit having requiring a button press with the proper timing. When performed correctly, they deal various amounts of damage, but also procure a set amount of SP, which is used to transform into Dragoons. Some combos offer better damage, while others fill up the SP gauge faster. 100 SP point fills up one level of the gauge, which allows you to remain a Dragoon for one turn. In that form, all stats are higher, attacks are different, and it is the only time you can cast magic using your own MP. This means that healing items and even single-use attack items are much more important than in your typical RPG, as you will only occasionally use your own magic to heal outside of bosses. Inventory is limited to 32 non-equipment items, so managing it is important throughout the game. Later on you also get various repeat items that never run out, but can only be used once per battle, which are very nice to have. There's also a "Special" state where all characters transform into Dragoons at the same time, which gives extra bonuses. So it's fair to say that the game brings a number of change to the traditional turn-based formula, especially for the time. While it's true that battles can move slowly, especially with the over-the-top magic animations which can feel like short films at times, it only really gets a bit tiring after fighting a couple bosses in a row. This is because the random encounter rate is pretty low, and you can even cancel a few battles using certain items should you tire of them. Furthermore, you can see battles coming as the cursor above your character change from Blue to Yellow to Red as you walk. Bosses don't tend to have a ton of HP, either, though a few of them are pretty tough. I found that the timing-based stuff and the various aspects to level-up - the character themselves, the attack sequences, the Dragoon level - did keep the gameplay engaging throughout, more so than in many RPGs of its era.
I'll go with bullet points for the rest of the review: -The overall story is good. It asks a lot of questions early on that aren't answered until much later, and there's a bit of stuff that feels like filler (mostly around the second disc), but the big payoff that come late in the third disc is really strong. -The translation is so-so. Not so bad that it ruins the story, but enough that some scenes feel flatter than they probably should. -The NPCs in town are pretty dull. This is no Dragon Quest in that regard. -On the other hand, some real effort was put into the town design, with lots of little particularities and hidden things to find. No two towns look the same, and they're all cool to explore. -The characters may not have the strongest personalities, but they're mostly pretty cool. -The music is unexceptional, but it works, and some of those pre-rendered backdrops are really, really nice. -Beyond the slow-ish battles, the overall pacing is nice. Neither the conversations nor the dungeons go on for too long. This is a big thing for me. -Contrary to the impression you might get at first, it has a fair amount of soul.
All in all, I'll give it ***1/2, meaning "Very Good". In some ways, it feels a bit more amateurish than FF, or maybe just inexperienced, but I could have seen it blossom into a worthy rival series. On its own, it's still one of the stronger RPGs of its era. It's relatively long, at 45 hours, yet I would take more. While it sold pretty well in the West, it wasn't a big hit in Japan, and no sequel was ever made, which is too bad. Some staff members went on to work at Monolith Soft, among others.
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Post by Ex on Jun 14, 2024 12:13:21 GMT -5
I beat The Legend of Dragoon (PSX) This is one of the few PS1 JRPGs I've not played. Reason why is so many people complained about its slow/tedious combat system back in the day. I'm not saying the combat system actually is slow/tedious, just what I've read many times online. I do think that real-time "QTE"-type button presses interwoven with turn-based combat can be engaging. The Shadow Hearts series does a great job of that, for example. >The overall story is good It'd be nice to play an RPG with a legitimately engaging plot. This is rare for me when it comes to RPGs (WRPGs or JRPGs). >lots of little particularities and hidden things to find I love when RPGs have little hidden things that make towns worth exploring. The DQ games tend to do that well. >some of those pre-rendered backdrops are really, really nice This would be the key draw for me for this game. >All in all, I'll give it ***1/2, meaning "Very Good" Nice beat and you increased my interest in TLoD.
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Post by Xeogred on Jun 14, 2024 12:37:07 GMT -5
Nice beat toei. You've definitely boosted my interest in giving TLoD another look someday. Still have some mint discs around myself actually. The SMRPG lineage was new to me and makes more sense now. Perhaps I have more patience for the combat system nowadays actually. 45 hours is a pretty beefy game for you to tackle thesedays.
Maybe I'd even like the combat more than Shadow Hearts actually, speaking of those. I had a blast with the first two and they're higher recommendations for me on the PS2 now. But I don't know if I'd say I loved the ring combat system. I like Lost Odyssey's system more, which is more like TLoD, without needing to combo more in a row if I remember right. It's just the first big hit you can time correctly for more damage. Xenogears is forever the one to me that has God tier combat on foot (outside the mecha) with combo inputs like a fighting game. It's blisteringly fast and feels so good.
The aesthetic always looks amazing from afar. Later PSX era Square Soft caliber. It makes me think of FF8 the most, but with a darker actual fantasy tone perhaps.
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Post by toei on Jun 14, 2024 13:57:29 GMT -5
45 hours is accurate. I haven't put that much time into a game since 2022 - Katanakami (though too much of that was filler roguelike grinding) and FFVIII. And if I compare it to the PSX FF trilogy, I'd say the best part of any of those games - your Disc 1s, etc. - are a notch above Legend of Dragoon, but LOD is much more consistent. It doesn't have as a much of that excitement Square knows how to bring, so I can see how certain people would find it boring. I don't think it is at all, though. It's just more of a slow burn. I did find the second disc less interesting all in all, but it really picked back up after that.
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Post by Sarge on Jun 14, 2024 16:44:21 GMT -5
Excellent. I'm glad there's someone else that has even more RPGs under their belt than me that thinks Legend of Dragoon is a good game. I'm always surprised at how much hate it gets from some quarters these days. It's the best "Final Fantasy-but-not-really" game on the PSX, and if I'm being honest, I'm pretty sure I'd take it over FFIX, which starts strong but ultimately fails to hold up the further in you go.
It could definitely use a better localization - you're right that it's not game-breaking, but the weird turns of phrase definitely betray it as more a transliteration than localization.
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Post by Ex on Jun 14, 2024 20:37:19 GMT -5
I'm glad there's someone else that has even more RPGs under their belt than me I don't know about that. Fairly certain you've beaten a lot more 6th/7th/8th gen RPGs than toei has, probably tied on 5th. I would wager toei has us all beat on 8 and 16-bit RPGs, though.
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Post by Xeogred on Jun 14, 2024 20:55:09 GMT -5
Makes me think if FF3(J) is the only true JRPG I've beaten for the 8bit era. Clearly one of my favorite genres from the 16bit era and on, but yeah that's one genre that doesn't do a ton for me going back that far.
Might be too much of a cheat code to count Ys 1-2 Chronicles... I'd be like if someone only played Resident Evil Remake but went around acting like they've beaten the PSX original too. Not really the same thing.
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Post by Xeogred on Jun 15, 2024 11:59:07 GMT -5
Ys VI: The Ark of Napishtim (PC) ~8 hours, Normal, level 50, all equipment obtained, blue sword fully upgraded
Adol finally graduates to the world of 3D and unlike Ys V's attempt at moving towards traditional real time sword swinging combat, Ys VI is actually a blast to play slicing and dicing up monsters. You get three different weapons shortly in that have their own element and special attack. While they aren't too different from another, it's just enough to keep things interesting along the way and a nice way to charge those weapons up to unleash their special attacks on a boss for some big damage. The difficulty balancing of this one stood out to me, even on Normal, I died a bit actually. Usually a lot of lazy deaths and the checkpoints are pretty lenient (the ones at bosses let you restart immediately at the boss), but yeah. It was nice to have to actually try a bit with some of these dungeons (the poison cave was quite big) and bosses. Which was the case with some of the other older Ys games. Probably not the strongest Ys OST but even a normal "good" Ys OST is better than the norm, it's all awesome music. Graphically this game might have looked primitive even in 2005 and was maybe one of the many reasons I didn't stick with it much then on the PS2, but I was kind of cold on PS2 JRPG's at the time either way. Nowadays going back, I thought the aesthetic was really charming and looked great, especially cleaned up with the PC port and higher resolutions. Why the heck did some fable about the platforming being "bad" in this game take off? Like some here were telling me, there is nothing tricky or bad about the platforming at all here. So I have no idea how that misconception got so embroiled in my mind. I'm here to right that wrong and tell the masses it's not an issue at all. The story was pretty solid, a likable new cast of characters and two main towns you'll frequent. As one can see with my 8 hour completion rate, it's a nice brisk adventure like all the old Ys games.
For now, I'll put it on the same level as Ys II and Ys IV Dawn. Those two alongside Ys VI have been the most fun to me top to bottom, outside of how much I loved Ys VIII.
Oath and Origin being a continuation of this engine and maybe somewhat of a loose trilogy of sorts, bodes well for me. Looking forward to hitting those up next and finishing off the solo Adol games. I think Seven and Celceta are the most intriguing ones now. It'll be interesting to see the ideas they put forward before YsVIII came out. But yeah I know I'm in for a good time with Oath/Origin.
I think across Ys 1-6, I'm still around ~40-45 hours total, which is less than YsVIII's 52 hours for me.
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Post by Ex on Jun 16, 2024 11:32:15 GMT -5
Ys VI: The Ark of Napishtim (PC) Nice beat and you chose the right version. >there is nothing tricky or bad about the platforming at all here Yeah I never understood the gripes about the platforming in Napishtim either. Unless the PS2 version's platforming is completely different than the PC version's. >Oath and Origin being a continuation of this engine and maybe somewhat of a loose trilogy of sorts, bodes well for me I gave Napishtim a 7.5/10, Oath an 8/10, and Origin a 9/10. This is a solid era trilogy for Ys and yes the games continuously improve through said trilogy. I'm sure you'll enjoy Oath but I think Origin will truly wow you. >I think Seven and Celceta are the most intriguing ones now Both of those are excellent. Though they hew closer to Ys VIII than the current era of Ys you're in now. Adol gains some combat party friends and there's much exploration to do.
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