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Post by Xeogred on Oct 25, 2024 16:37:57 GMT -5
Glad that's over with. What a freaking mess.
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Post by paulofthewest on Oct 25, 2024 18:59:05 GMT -5
Ha, I loved the first one for XBox. Did they have any improvements over the first one?
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Post by Xeogred on Oct 25, 2024 19:32:53 GMT -5
I love the first one too and that's probably why this is a big disappointment to me. I don't recall walking away from the PS3 Sigma 2 version this annoyed though, so maybe I did like that version a lot more than the original here.
- Story/Villains are beyond stupid. Not like I can describe anything special about NG1's story, but at least it wasn't this boring. I wish I could have skipped these cutscenes. And even though I beat Sigma 2, I couldn't recall anything... but I just wanted to skip this crap. - Level design is about as boring as it gets. - Music is beyond generic.
- Most bosses weren't that fun. Not always cheap or annoying either, just seemed completely lazy and boring. But there were two of the worst boss fights I've probably seen all year, the cave tunnel thing I posted about somewhere else, then today I fought two tank sized armadillos in a volcano and couldn't see anything. It was so stupid. - Felt rushed and under cooked. Muddy graphics in some levels. Random "loading" icon just simply going to a menu, or opening a treasure chest, crossing some trigger line in a level... but it was always super random and not consistent, so that bugged me. The slowdown and framerate tanking in some areas was frustrating too, I'm talking like 10FPS in some spots? Yikes.
Ryu is cool and fun to play, with awesome weapons. Most of them return from the first game. The cool Buster Sword sized black sword is replaced by a scythe here, but I liked it too thankfully. Sadly, everything else around Ryu is about as average as it gets for this one. Some people love it though I guess. It's a better game than Devil May Cry 2 at least. But I'd never really go to bat for someone to play this, unless they love the first and can't get enough... but then have to know it's only downhill a bit from there.
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Post by Sarge on Oct 25, 2024 22:10:35 GMT -5
I still think Sands of Destruction is very solid nonetheless. Just gotta treat it as its own thing.
I still think NG2 is like an 8/10. Not as good as the first game, but I enjoyed it a lot.
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Post by Xeogred on Oct 25, 2024 22:36:59 GMT -5
Sigma 2 just might be the better way to play this one.
Would never recommend Sigma 1 though, that one sucks compared to NGB.
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Post by toei on Oct 25, 2024 23:36:33 GMT -5
Sarge I've been thinking about giving Sands a shot, so it's good to hear at least one positive opinion. I had a lot of disappointments with DS and PSP RPGs at the time, so I when I heard it was bad I just forgot about it. But since I'm kind of revisiting the platform now, I'm open to really trying Sands and maybe Nostalgia eventually.
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Post by Ex on Oct 25, 2024 23:39:47 GMT -5
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Post by toei on Oct 25, 2024 23:43:06 GMT -5
Ex Yeah, you're the one who brought it back on my radar when you were playing it a while back. Like Sands, it sounded appealing when it was in development but by the time it got out I no longer cared after too many uninspired "retro" RPGs like FF: The 4 Heroes of Light or whatever.
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Post by Ex on Oct 26, 2024 0:01:30 GMT -5
I fell right off Final Fantasy: The 4 Heroes of Light, but I stayed hooked to Nostalgia. It's also not a stupid long JRPG, only took me 25 hours with no guide or walkthrough. You might hate it but it's worth a chance.
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Post by Ex on Oct 26, 2024 16:49:50 GMT -5
Title: Wendy: Every Witch WayGenre: action-platformer Platform: Game Boy Color Region release played: USA Year of release: 2001 Developer: WayForward Publisher: TDK Mediactive Graphics: 4/5 Audio: 2/5 Challenge: 3/5 Fun factor: 3/5 Premise: Wendy: Every Witch Way is an action platformer game developed by WayForward Technologies and published by TDK Mediactive for the Game Boy Color in 2001. The game is based on the character "Wendy the Good Little Witch" from the Casper the Friendly Ghost series, featuring a gravity-flipping mechanic that allows players to navigate through levels by turning the ceiling into the floor and vice versa. Designed as a tie-in for a planned animated series that was never produced, this game received praise for its "originality" and graphics. Released during the transitional period to the Game Boy Advance, Wendy: Every Witch Way included additional levels that could only be unlocked when played on a GBA, rewarding early GBA adopters. A lot of ignorant journalists praised this game as innovative for its "gravity flip mechanic", when in reality, Metal Storm for NES already did that trick ten years prior.
+If you enjoyed Metal Storm or VVVVVV you should enjoy this. +Nicely animated sprites, with colorful graphics in general. +There are witch-on-a-broom-shooting-magic-projectile shmup stages also, because Matt Bozon (game designer/director) wanted to rip off Cotton too. +Some lite puzzle stuff build around the gravity flipping. +Cute password system. -There's only one boss, and you fight it only one time. -Difficulty is quite low until the last 15% of the game. -The OST is paltry and not good. -The background graphics are bland and uninspired, compared to the sprites. -WayForward owes Irem royalties. Conclusive thought: Yet another "good but not great" WayForward platformer, that does in fact work well as a Halloween time play.Ex's time to beat: 50 minutes or so Ex's rating: 7/10
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