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Post by Ex on Jan 23, 2018 14:54:37 GMT -5
Yeah but then you have stuff like a 1998 game: Making a reference to a 1986 advertising campaign: That's certainly loyal to the original Japanese wording, and not immersive breaking at all!
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Post by Sarge on Jan 23, 2018 15:06:55 GMT -5
Haha, well at least "catching the wave" was known for more than the ad campaign. The bigger problem is that it's Vanguard Bandits. (Honestly, I never stuck with the game long enough to say if it's actually good or bad.) My favorite? The kid that tells you in Lunar that "if you're sliding into home and your shorts are full of foam, it's diarrhea". Thanks, kiddo!
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Post by Ex on Jan 23, 2018 15:41:31 GMT -5
The bigger problem is that it's Vanguard Bandits. You know I love my SRPGs and mechs, but even I couldn't get into Vanguard Bandits. That game sucks. The kid that tells you in Lunar that "if you're sliding into home and your shorts are full of foam, it's diarrhea". Wow. Way to go Mr. Ireland.
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Post by bonesnapdeez on Jan 23, 2018 16:10:16 GMT -5
The more I delve into Working Designs games the more frustrated I become. I give them enormous credit for localizing so many gems that would have otherwise been unknown to Americans, but their translations and difficulty "rebalancing" acts are inexcusable. There's really no charm to be found in dated cornball pop culture references and fourth wall breaking. Ted Woolsey's subtle and respectful translations of games like Final Fantasy III and Chrono Trigger contain more heart, humor, suspense, and drama than anything Big Vic ever touched.
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Post by toei on Jan 23, 2018 21:58:46 GMT -5
Regarding Vanguard Bandits, it's not completely worthless. If my memory serves, it has three campaigns, with the third being unlocked when you finish the first two. So the main game is not especially notable (I wouldn't say awful, just kinda dull like a lot of middle-of-the-road SRPG), but the third campaign is an absurdist parody of the normal story, and it's hilarious. For that alone, I don't regret playing it.
As for WD... I would say they got better toward the end (ie Catch the Wave as an attack quote is a lot less intrusive than literally naming Bill Clinton or Rush Limbaugh, and they didn't with mess with stats quite as much), and I'm pretty sure they greatly improved Albert Odyssey, which was actually funny and fun in English, but some of their earlier hack work is unforgivable. I'm so glad a romhacker restored Exile 2 to its non-broken state, for one. I think that we can acknowledge that they had both good and bad points instead of choosing a camp, especially now that they're long gone.
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Post by anayo on Jan 23, 2018 22:10:16 GMT -5
Yeah but then you have stuff like a 1998 game: Making a reference to a 1986 advertising campaign: That's certainly loyal to the original Japanese wording, and not immersive breaking at all! I'd be interested to verify how close that is to the Japanese version if you know where to find a corresponding screenshot of that part.
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Post by Ex on Jan 23, 2018 22:21:42 GMT -5
difficulty "rebalancing" acts are inexcusable I could not agree more. I am very thankful for these: www.romhacking.net/forum/index.php?topic=23436.0kinda dull like a lot of middle-of-the-road SRPG Dull is right. Vanguard Bandits bored me silly. I am glad the game provided you some fun though.
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Post by toei on Jan 23, 2018 22:28:31 GMT -5
anayo: I'd bet a 20 that the Japanese original is something like "Sonic Wave!" or "catch my Thunder Wave!". You know, some generic shounen manga-style battlecry.
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Post by Ex on Jan 23, 2018 22:36:14 GMT -5
especially now that they're long gone. Missed this earlier, but Vic Ireland & co. are still doing their thing: "GAIJINWORKS is comprised of key ex-Working Designs staff focused on continuing a tradition of fan-service for game fans in both the digital and physical media markets as well as exploring a digital/physical hybrid release model that satisfies collectors as well as the general fanbase for the games they release." - www.gaijinworks.com/about-us/For what it's worth, I threw them some dough for two of their recently published games. Which I can't talk about here.
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Post by toei on Jan 24, 2018 0:18:59 GMT -5
I know about gaijinworks, but they don't occupy the same space WD did in the market (they're a pretty minor thing as far I can tell). I see WD as a closed chapter in gaming, even if Vic Ireland is still active.
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