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Post by Ex on Apr 1, 2020 1:15:46 GMT -5
Last night I spent a bunch of time messing around with a form of emulation that went out of vogue years ago. PSP! Yes I tested a bunch of emulators on the PSP. Here's what I found...
Best PSP Genesis emulator = Picodrive1.92.3 Best Game Boy/Color and Master System emulator = MasterBoy V2.10 Best NES emulator = Nester_AoEX_R3 Best GBA emulator = TempGBA Best SNES emulator = s9xTYLme
I was impressed with the overall quality of the emulation. Though to achieve this, a lot of the emulators make the PSP run at 333mhz, which is full blast mode, and depletes the battery quickly. Everything ran full speed except for SNES, but even so for turn based JRPGs, PSP SNES emulation is perfectly fine.
Old news. No real reason I bothered with this stuff outside belated curiosity.
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Post by Sarge on Apr 1, 2020 14:01:18 GMT -5
I never tried that particular build of Nester, but it has also been a long time since I used the PSP for emulation. I found a version that had a super cool rewind function - I'd just hold the L button and it would reverse in real time. Cool stuff! At some point, I'd like to hack my Vita (as opposed to PSTV) for emulation purposes, but part of me thinks I'd be better served finally giving in and getting one of those tablet controller deals.
MasterBoy was definitely my go-to, although I remember having issues with pretty much every Game Boy emulator dying late in Batman. I don't remember exactly how I fixed it in the end, but I found something that worked.
PicoDrive is easily the best on PSP, and it ran full speed on everything I threw at it. One of the advantages of the straightforward design of the Genesis was that lower-spec machines could handle it better than the weird SNES architecture. My old Pentium 166 MHz would run Genesis games full speed, but often struggled with SNES games, particularly with transparencies enabled, and the same is true on PSP.
Speaking of SNES, that's the emulator I used as well. I got tired of fluctuating frame rates, so I actually set a frame skip of 1 and left it there. While not ideal, a solid 30 FPS on a small screen isn't bad at all, especially for RPGs.
I never did much GBA on there; maybe I should try that GBA emulator and see how well it works!
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Post by Ex on Apr 1, 2020 14:49:54 GMT -5
I'd be better served finally giving in and getting one of those tablet controller deals. I still enjoy my IPEGA PG-9023S, and recommend it. The original impetus for me to mess with PSP emulation last night, was wanting to be able to play Final Fantasy Tactics Advance on my PSP. TempGBA definitely gets the job done.
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Post by Sarge on Apr 1, 2020 15:27:43 GMT -5
I remember whatever I used bogged down when I tried to play Aria of Sorrow, but it wouldn't surprise me at all if there were some tweaks to get things working a bit faster.
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Post by Ex on Apr 1, 2020 15:51:46 GMT -5
I remember whatever I used bogged down when I tried to play Aria of Sorrow, but it wouldn't surprise me at all if there were some tweaks to get things working a bit faster. I can tell you TempGBA ran FFTA full speed and perfectly. But FFTA isn't a quickly moving action game either.
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Post by Sarge on Apr 1, 2020 16:04:16 GMT -5
Ex: True. I think Aria tends to push the hardware more than most titles. And it was playable, it just dropped frames at times.
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Post by Ex on Apr 5, 2020 1:21:49 GMT -5
Sarge toei XeogredWhen you guys emulate SNES on your computer, what aspect ratio and resolution do you set the emulator to run at? Do you run the emulator fullscreen or in a window? If you run it fullscreen, do you have the emulator stretch the image completely to fill the monitor, or do you keep the aspect ratio true and allow for black bars? Do you use bilinear filtering or image processing, or just keep the pixels sharp? Just wondering how you guys do it for SNES/SFC.
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Post by toei on Apr 5, 2020 1:49:48 GMT -5
Always fullscreen for everything. No filters. I usually stretch to match the screen regardless of original aspect ratio, because it usually looks just fine and it takes up the whole screen, but I can tolerate fixed aspect ratios and black bars.
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Post by Xeogred on Apr 5, 2020 7:39:47 GMT -5
Current snes9x config:
I think DirectDraw is pretty demanding, but it's razor sharp pixels and how I love it. I always turn off any smoothing options immediately. It's annoying how a lot of modern ports of classics have that stuff on by default!
With a 1080p monitor at least, I don't mind playing 8/16bit games in a window thesedays. But yeah I do want it filling up most of the window. Sometimes I put up a big pure black image I have for the background in a way, but yeah I'll switch to full screen sometimes as well. I always do full screen for PSX.
I don't think Bilinear Filtering does much graphically, but seeing that I have it on, I'll have to check now. I turned something like that off on Doom 64 recently and liked how it get more pixely with the option off and was more my preference.
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Post by Sarge on Apr 5, 2020 12:26:09 GMT -5
Current SNES9x settings: There are a couple of big things here. First is integer scaling. I don't want scroll shimmering if I can avoid it, although it doesn't drive me quite as bonkers as it does some folks depending on the screen. No bilinear filtering if I'm using integer scaling, because that smudges up the picture. There's some argument as to what is proper - 4:3 or 8:7 aspect ratio. The former is how it would have been experience in the day, the latter gives square pixels. It wasn't consistent even back when the games were coded - some games have circles actually as circles in 4:3 (the moon in Chrono Trigger), others are actually circular in 8:7 ( Super Metroid morph ball). I've gone to 4:3 to be more "authentic", but either works, and 8:7 often displays more cleanly. One thing I will not do is stretch to 16:9. There isn't enough of a difference between 4:3 and 8:7 to get bent out of shape about it, but 16:9 just does not work for me. Give me the black borders any day. Vsync depends. I've noticed that enabling Vsync in SNES9x tends to add input lag on my system, so I don't use it, despite the screen tearing. Conversely, I noted that Kega Fusion does not have this issue, at least not so much that I can tell, so I've recently re-enabled the option. EDIT: I should probably look at other emulators and see if I can get Vsync to work more properly. I experimented with the lag reduction option, but my CPU apparently hates it.
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