|
Post by Ex on Jan 29, 2019 10:28:52 GMT -5
if you want to play another early top-down shooter that has a bit more variety to offer Or you guys should check out Space Dungeon: It's from 1983.
|
|
|
Post by bonesnapdeez on Jan 29, 2019 15:18:27 GMT -5
|
|
|
Post by Sarge on Jan 29, 2019 19:30:37 GMT -5
toei: Just ended up shy of your score, 65,390. So close!
|
|
|
Post by toei on Jan 29, 2019 19:34:31 GMT -5
Oh, so that's what those were? I'd seen mentions of Robin Hood being packaged with another game, but I never thought they meant it this way. This is weird and pretty cool.
|
|
|
Post by bonesnapdeez on Jan 30, 2019 10:59:49 GMT -5
The double-ended carts are pretty rare... But oddly enough it can be even harder to find those games as singles.
I have Ghost Manor / Spike's Peak for the 2600. Ghost Manor is fun, though not great, but I'm a sucker for all the "Atari horror" games. Spike's Peak is downright ghastly, sadly.
|
|
|
Post by Ex on Jan 30, 2019 12:31:05 GMT -5
I'd never seen those double-ended cartridges before; a pretty crazy - but not necessarily bad - idea.
I've noticed while researching these 2nd gen games, that there was a lot of proprietary hardware back then. Much of it created by game publishers themselves. That era was truly a wild west for this medium. Tons of creativity and ingenious concepts, but at the same time mountains of hardware junk and shovelware. I can understand how the general public became overwhelmed and grew disillusioned with the fledgling hobby. There was so much to parse in such a small frame of time.
|
|
|
Post by Sarge on Jan 30, 2019 12:55:01 GMT -5
Not to mention just the outright junk that got shoveled out there. I mean, imagine if the entire industry were like the Wii's output. Yes, there were some great games, but waaaaay too much shovelware. It's exhausting, and I kinda understand how a lot of folks just look right over the Wii. That being said, the Internet makes it easier to do that, not something you really could back then. So the chance of getting a terrible game was way, way worse.
|
|
|
Post by nullPointer on Jan 30, 2019 18:25:46 GMT -5
Well ... it took me all month to do it, but I finally spelunked my way through the entirety of the initial Zork trilogy. I recorded my final thoughts here. I really, really enjoyed Zork, but it needs to be said that this is a game that makes no attempt at hand holding whatsoever. Certain situations will render the game unwinnable with no indication thereof. And the puzzles range from relatively simple to downright bonkers. This may be my inner-pampered-modern-gamer talking here, but some of these puzzles just don't work very well in a text based format. Not going to lie, after finishing the first game hint free, I had to resort to hints and tips more than once in the remaining games. Still and all though, these games are rightly remembered as being landmarks of the adventure genre and it was interesting to consider how that legacy and influence carried on for many years after their release. I wasn't sure how much I would enjoy this theme but I'm quite glad to have devoted some time to Zork after all these years.
|
|
|
Post by Sarge on Jan 30, 2019 18:33:16 GMT -5
Oh, no, trust me, some of those games were ridiculous in what they expected from players.
|
|
|
Post by toei on Jan 30, 2019 20:11:51 GMT -5
I'll post a little retrospective of the month tomorrow or Friday. It's definitely been interesting. I'm glad we did this, because even though I suggested it in the first place, I probably wouldn't have had the motivation to delve into most of those older games on my own. Speaking of motivation, I'm hoping Sarge or somebody else will better my Moon Patrol score. It's easily become my favorite score-chasing game ever.
|
|