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Post by Deleted on Aug 8, 2020 8:33:58 GMT -5
16:9 is nice, but only on Dolphin and PCSX2 as they come with widescreen patches for most games.
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Post by anayo on Aug 8, 2020 12:28:27 GMT -5
16:9 is nice, but only on Dolphin and PCSX2 as they come with widescreen patches for most games. F-Zero GX running in 4K 16:9 is godlike. I didn't know they came in patches, though. I looked into that when I tried playing Metroid Prime in 16:9. Dolphin did render some extra space on the left and right sides of the frame, but culled all the geometry outside of the original 4:3 viewing window. It was kinda like how Sega Saturn games can only render polygons 20 feet away from your character, just confined to the right and left margins of the screen. It was distracting and unsightly. I googled to find out if one could force Dolphin's virtual gamecube to render those polygons anyway and the consensus seemed to be that that wasn't possible. I forgive you.
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Post by Xeogred on Aug 8, 2020 14:16:54 GMT -5
I think there's worse monsters out there than those who don't mind 16:9 stretching... Hideous creatures who like sprite/pixel smoothing. If I'm going through some YT or streams clicking around for some retro gaming, if I see people using emulators with smoothing on, I literally can't stomach it and go elsewhere. It's ridiculous that most official modern ports/collections of old games generally default with this garbage ON.
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Post by toei on Aug 9, 2020 18:34:33 GMT -5
I think there's worse monsters out there than those who don't mind 16:9 stretching... Hideous creatures who like sprite/pixel smoothing. If I'm going through some YT or streams clicking around for some retro gaming, if I see people using emulators with smoothing on, I literally can't stomach it and go elsewhere. It's ridiculous that most official modern ports/collections of old games generally default with this garbage ON. I agree, but I hate all filters, including artificial scanlines. Which we've talked about here before. They look hideous and they get in the way.
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Post by Sarge on Aug 9, 2020 18:41:30 GMT -5
I mean, if I'm honest, I played around with the stretching mode on the GBA.
Definitely agree that most artificial scanlines look like trash. The problem is that they're often not even where they should be. On top of that, they don't quite emulate the phosphor glow that you get on consumer-grade TVs. A lot of them I see look more like PVMs, but they also don't boost the brightness like you'd need to make it look nice.
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Post by Ex on Aug 10, 2020 22:48:59 GMT -5
16:9 is nice, but only on Dolphin and PCSX2 as they come with widescreen patches for most games. Indeed, using an emulator to artificially render polygonal games to format their vertexes for a 16:9 aspect ratio works great. So to be clear, my comment was aimed towards stretching 2D 4:3 games into a 16:9 display.
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Post by toei on Aug 10, 2020 23:01:07 GMT -5
Nope, I still prefer the second screenshot. Nice and large. None of the sprites are deformed enough for it to bother me aesthetically. I'll take stretching over black borders any day.
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Post by Ex on Aug 10, 2020 23:05:11 GMT -5
I'll take stretching over black borders any day.
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Post by Xeogred on Aug 11, 2020 3:45:18 GMT -5
Nope, I still prefer the second screenshot. Nice and large. None of the sprites are deformed enough for it to bother me aesthetically. I'll take stretching over black borders any day. Yikes. Do you like stretched movies and pan & scan too?
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Post by toei on Aug 11, 2020 10:18:08 GMT -5
No. Pan-and-scan messes up the shot composition. That's not a problem with older games. Nothing changes but the proportions, and since it's all cartoony pixels, it doesn't matter.
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