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Post by Xeogred on Jun 11, 2019 21:57:47 GMT -5
I can't stop thinking about R-Type 1-2 arcade. I think I might jump back in and try to legitimately beat them this month. I can get far in both but I still don't know what's ahead in the final stages for each.
I guess this is what Urban Reign was like for some of you guys. I want more pain.
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Post by Sarge on Jun 11, 2019 21:58:21 GMT -5
Oh, Ex and I are gonna have fun when someone finally dives into that one.
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Post by Ex on Jun 11, 2019 22:06:38 GMT -5
Go beat Contra: Shattered Soldier on PS2 then big guy .
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Post by Xeogred on Jun 13, 2019 20:33:48 GMT -5
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Post by Sarge on Jun 13, 2019 20:42:48 GMT -5
Yeah, Metal Storm gets tough.
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Post by Ex on Jun 13, 2019 21:00:10 GMT -5
XeogredIf you enjoy the basic game concept, I can point you to successive games that ripped off the idea. Although they aren't mecha based sadly.
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Post by Xeogred on Jun 13, 2019 21:27:05 GMT -5
I thought the concept was fantastic and would have liked a few sequels. I laughed the first time I died in one hit, typical Irem. You could get some health/shield items I guess, but I seriously couldn't figure out what power ups were what in this for a first. I just stuck with the Wave Beam whenever I found it and some item apparently let me tank a hit or two at times, but I still think if you ever "touched" an actual enemy or bad object you'd die in one hit regardless.
As usual, the OST was merely serviceable and sounded like every single track was half finished. Would have been cool if Irem had more standout composers somewhere. The graphics were incredible for the NES though, loved how detailed and bulky the main character unit is too.
Somehow the emulator screenshots captured those weird green lines in the first two, they weren't there when I was playing. But yeah that was the very end of 6-2 and was driving me bananas haha. The boss was tough too, because if you killed one of the three parts, chances are you'll have nothing to land on and die. Both the floor and ceiling killed you there. So you had to make sure and take them all out swiftly when they're red all at once. Most of the bosses were pretty cool, but it really didn't need a random boss rush again at the end.
There was one level where the up-down gravity mechanic would close and open some simple gates. They'd kill you if you touched them haha. But I liked that level a lot and it was more of a puzzle gauntlet the whole way through. It was cool how they kept throwing out a few ideas like that, but I thought the simple door/gates was a nice change of pace and not just redirected beams of death. Less action and more platforming/traps would have been fun.
Wasn't too big on the stage that locks you into a square as the stage itself pans around with enemies and obstacles in the way.
Since Mega Man's always dashed in some gimmicks like this I pretty much knew what to expect and enjoyed it. If this game had a little more to it, I think it would be something special. I'd still recommend it for sure though, I think it just could have been even better with a bit more depth. This was a promising release on the NES from Irem and more NES games in the vein of this would have been awesome. Looks like the actual developer was Tamtex and Irem published it.
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Post by toei on Jun 14, 2019 8:38:58 GMT -5
Xeogred As I keep writing in this thread (lol), almost every NES and GB game published by Irem was developed by Tamtex. Both companies were owned by Nanao, and eventually they re-organized things so that Tamtex just became Irem's Tokyo office. Irem proper almost always made arcade games, but they also took care of all publishing and marketing for both their games and Tamtex's, as well as those made by the third and most discrete developer in the group: Nanao's own internal software development department, which also made arcade games. They made Kickle Cubicle, R-Type Leo, Ken-Go/Lightning Swords, Superior Soldiers and maybe a few more. The Irem that re-formed in 1997 featured both people from Nanao's old internal software dept. and the old Irem; the director of R-Type Delta, for example, was the main designer of R-Type Leo, while the main designer for Ex's dearest Disaster Report was from the original team that worked on Metal Slug (he went to Nazca with the rest, then went to the new Irem instead of joining SNK when SNK bought Nazca).
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Post by Xeogred on Jun 14, 2019 19:05:51 GMT -5
Yeah not surprised Tamtex was just an extension of Irem. Everything about Metal Storm lines up with the R-Types design wise.
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Post by Sarge on Jun 18, 2019 21:33:47 GMT -5
Interesting timing for this to show up on World of Longplays.
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