Modern Now Playing
Nov 9, 2020 15:52:35 GMT -5
Post by Xeogred on Nov 9, 2020 15:52:35 GMT -5
Cool, I'll bookmark that.
Figure I'd knock out The Impossible Lair before hitting up 3D Land. I'm about 5 hours into this Yookah Laylee and it's still been pretty solid. I guess the "final level" is available from the start. The gimmick is is that it's apparently pretty long and extremely hard. By finishing the other normal levels, you get a "Bee" character/collectible that acts as a shield for this final "Lair" gauntlet. An extra hit you can take, per every normal level you beat. I think there's 48 normal levels total, it doesn't seem necessary to do them all though. I've got like 26 or something now. I'll probably keep playing all the normal levels that I can or give the gauntlet a shot when I hit a wall in the overworld or something.
I know some people take issue with the physics in the DKC series or the Returns ones, but they never bugged me. However that's kind of the one problem I have with The Impossible Lair. It even has the rolling off the ledge + jump gimmick, except... it does not function like it does in the DKC series. In those games you can generally roll off a ledge and as you're descending, still make a jump. But here there's a strict window on when you can make that jump, once Yookah starts curving downward then you can't jump anymore. This game uses the Unity engine, which I see gets bashed a lot sometimes. I wonder if that has something to do with the controls/physics being a bit off to me.
Figure I'd knock out The Impossible Lair before hitting up 3D Land. I'm about 5 hours into this Yookah Laylee and it's still been pretty solid. I guess the "final level" is available from the start. The gimmick is is that it's apparently pretty long and extremely hard. By finishing the other normal levels, you get a "Bee" character/collectible that acts as a shield for this final "Lair" gauntlet. An extra hit you can take, per every normal level you beat. I think there's 48 normal levels total, it doesn't seem necessary to do them all though. I've got like 26 or something now. I'll probably keep playing all the normal levels that I can or give the gauntlet a shot when I hit a wall in the overworld or something.
I know some people take issue with the physics in the DKC series or the Returns ones, but they never bugged me. However that's kind of the one problem I have with The Impossible Lair. It even has the rolling off the ledge + jump gimmick, except... it does not function like it does in the DKC series. In those games you can generally roll off a ledge and as you're descending, still make a jump. But here there's a strict window on when you can make that jump, once Yookah starts curving downward then you can't jump anymore. This game uses the Unity engine, which I see gets bashed a lot sometimes. I wonder if that has something to do with the controls/physics being a bit off to me.
It's amusing to wonder who among ex-Rare 90's staff were involved with these two Playtonic Yookah Layee games, when I wager Retro Studios might have had some ex-Rare staff that worked on the DKC Returns games too, which are definitely better in my book.
I'm glad Playtonic Games exist though and that they cater to this stuff. Don't really plan on playing the first game though. I was never the biggest fan of Banjo Kazooie, which the first Yookah Laylee aims to emulate the most. The Impossible Lair is a solid take on the DKCR formula, but not as strong.