|
Post by hooplehead on Aug 31, 2019 20:06:03 GMT -5
I wish Kojima would get this memo... Yeah but Kojima really just wants to make Hollywood movies... so using real actors gets him one step closer. Haha, first he just needs to learn how to write a good dramatic scene. He’s a great idea man, but the actual drama in his stories leaves a lot to be desired. I actually think a faithful MGS movie would be a train wreck. Dialog, characterization, and plot beats would all fall flat and come off incredibly cringe when it means to be badass or emotional.
|
|
|
Post by Sarge on Aug 31, 2019 20:24:45 GMT -5
You know, everyone gave Konami a lot of crap when they let Kojima go, but honestly, I can understand why they wanted to move on as well after putting up with his shenanigans for so long. As someone put it a while back, he's a "consummate perfectionist auteur", which runs antithetical to, you know, actually shipping a game.
And I even like a lot of his stuff. But sometimes, he's just too self-indulgent.
|
|
|
Post by Xeogred on Aug 31, 2019 20:43:23 GMT -5
Yeah, I like MGS way more than most here apparently. But I've indeed heard stories about him getting angry over the color of a doorknob in a cutscene and stuff like that.
I'd love to hear how Japan and their developers perceive him. Kojima's eccentric personality and attention seeking is definitely more comparable to Western designers. It's fun to have someone crazy like him out there but yeah, it's easy to knock on him a bit thesedays too.
The complete opposite of Kojima would be like, Shinji Mikami. Years will go by in between games and I just hope Mikami is still alive and in the business. He just posts pictures of sushi and lakes on his Twitter.
|
|
|
Post by Sarge on Aug 31, 2019 23:43:02 GMT -5
Oh, I dig MGS (everything including the fourth game), and even if Phantom Pain was solid, it just didn't have enough story. Which, come to think of it, is a strange thing for a Kojima game. See, he should have spent less time on the gameplay and more on bonkers story arcs! For the record, my favorite is Snake Eater. Specifically, the Subsistence version. Free camera is best camera.
|
|
|
Post by Ex on Sept 1, 2019 1:20:38 GMT -5
I agree with Sarge , Metal Gear Solid 3: Subsistence is the best. Granted, I've not played Metal Gear Solid 4 or Phantom Pain yet. I'm not played PP yet because I want to play MGS4 first. I've not played MGS4 yet because of the ludicrous amount of lengthy cutscenes in it, which tend to be my least favorite aspect of MGS. I've said it before but I'll repeat; Kojima is a great game designer/producer, but often a terrible writer and bad at plot pacing. - Valkyrie Chronicles III
I've got about five hours in this presently, on chapter 3 of 20. Not gonna be a short game! Especially considering I enjoy VC3 enough that I'm likely to do all the optional missions as well. And there are a LOT of optional missions. I was bummed originally that the non-campaign optional missions weren't translated, but I've found a good wiki that translates each non-campaign mission's story, so it's all fair game now. The main-campaign fan translation itself is quite good. Sometimes text will extend beyond the dialogue's boundary box, but that's no big deal. It's all fantastic gameplay all around, as expected of this exemplar SRPG franchise. There are new layers of complexity added to the layers of complexity that were brought on by VC2 - I'd certainly NOT recommend VC3 as someone's first game in this series. As a long time fan though, I'm having a grand time with it. Just gotta decide on which waifu to pursue now...
|
|
|
Post by Sarge on Sept 1, 2019 23:00:31 GMT -5
I'm still scooting along in Darksiders III. I really don't get the bad reviews, unless they were nailing it for the technical issues at launch. I'm having a blast with the Zelda-lite gameplay. Maybe it's because it doesn't compare as well to God of War (2018)? What's here still has me addicted quite well, although you can definitely get wrecked in a hurry. Those dodge windows are pretty tight.
Right now, I'm spec'd out with something of a glass cannon, anyway. I just now put some more levels into health to get me a little more breathing room (three hits from major enemies instead of two), and sky-high physical attacks. I pair that with an enchantment that restores 6% of the damage I do as health (when fully powered up). It lets me go on offense more, and also gives me some cheap sources of health; enemies don't actually drop health except for rare, single-charge refills of this game's version of Sub-Tanks.
Secrets abound within the environments. It's rather game-y overall, but dang if I don't love poking around for stuff to improve my gear. If you're going to have a crafting system, this is how you do it; let me explore for materials in a structured environment, not farm enemies for a random drop.
|
|
|
Post by anayo on Sept 2, 2019 6:52:15 GMT -5
An hour into Control and I'm really digging it. It's immediately weird in all the right ways and captivating. I don't think the trailers or marketing really did it justice, but heard lots of great talk about it on podcasts. The sound design in particular is phenomenal, so I might rock my headphones the whole way through this one. I absolutely love its aesthetic too. It took me about 1 minute into this for me to forget Quantum Break exists, I think that was clearly a product of Microsoft and not really a passionate product from Remedy. I probably already like this more than Alan Wake, which I dug fair enough. Still need to completely finish Max Payne and play 2 eventually, I'll... remedy that someday.
While the David Lynch vibes are here in full force, I'm really getting a lot of Cronenberg vibes too (specifically The Fly, Scanners, Videodrome era). Other than that, I'm getting a lot of Half Life (Black Mesa) and Portal vibes too.
Control caught my attention in some recent Digital Foundry videos touting the raytracing in the PC version. It takes an expensive RTX video card to enable even a few of the new effects, but I think it's a neat glimpse into where game graphics are headed. There's no disputing it's a beautiful game, but how do you think it plays? I got Quantum Break lately in a steam sale, and while it looks like a million bucks, the gameplay seems to be paint-by-numbers "go to the checkpoint" stuff like Uncharted blended with cover shooting like Gears of War. Also it does that thing I'm not crazy about where realistic, lifelike humans can somehow take multiple bullet wounds and shrug it off like a bee sting.
|
|
|
Post by Xeogred on Sept 2, 2019 8:12:39 GMT -5
Well like I mentioned there, Control will thankfully make you forget Quantum Break exists immediately. The combat is a little similar but I think it's way better than Alan Wake. Can't remember if you can jump in Quantum. In Control you can jump and I already have a cool dash ability that can be used mid-jump too to cross over some big gaps. I know later on you can straight up start levitating or something. I got telekinesis and can lob huge pieces of debris at enemies and there's a lot more abilities ahead from what I hear. I have three forms for the morphing Cronenberg gun, the normal pistol, a "scattershot" like shotgun, and the "spin" which is a wicked machine gun. The format of the level design is completely different than Quantum Break, Alan Wake, or Uncharted and Gears as mentioned. I'd compare it to Deus Ex styled stuff, the new Prey, or Half-Life 1, etc. You're in some huge sprawling building complex with multiple paths and objectives. You can unlock some fast travel points along the way. And there's the classic keycard and some abilities needed to traverse some new areas, so it's got some Metroid elements. The more I played yesterday and it opened up was pretty awesome. The unnatural and surreal architecture is like this game was intentionally designed for me visually, I can't get enough of how cool it looks. I've got an industrial urban complex fetish probably and this game caters to that haha. There's a map too for every area, don't think most of those linear games had something like this. There's been a few moments that remind me of Silent Hill 4. Something like this wouldn't look out of place in Control:
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 2, 2019 8:33:59 GMT -5
Can't say I like to look at the mission objective on the upper corner of the screen. Hopefully you can remove all that junk.
|
|
|
Post by Xeogred on Sept 2, 2019 11:49:24 GMT -5
Didn't even notice it until you pointed it out haha. It's not like there's the lame waypoints or anything. There are a lot of options though, I'll check to see if it can be turned off.
Worth mentioning this game is hard too so far. You die easily and respawn at a save / fast travel point, not a checkpoint around the corner where you just died or anything that nice.
|
|