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Post by Deleted on Jul 23, 2020 14:19:05 GMT -5
All I know is that Halo: Reach - and probably 3 too - on PC have shoddy audio. Guns sound so weak, guess they needed the extra months to make them sound that measly.
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Post by Xeogred on Jul 23, 2020 14:29:57 GMT -5
Reach hard crashed my entire PC when I finished a mission once, so I haven't touched it since then. In the Steam forums I see a lot of people having crashing in the campaigns and multiplayer. Every few weeks/months I look back into it and it still sounds rough, lol. Ultimately I guess what annoys me about Halo's decline in my opinion, is that we just don't get a lot of expensive good sci-fi in general thesedays across gaming/movies. Feels like I might get one nice sci-fi FPS campaign a year or so, but I'm selfish and want more. I couldn't help but think of Doom Eternal while watching that Infinite trailer too... which looked like ultra slow motion in comparison.
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Post by Deleted on Jul 23, 2020 14:37:18 GMT -5
Not to be too cynical, but Halo was always a 'watered-down' Marathon story-wise. Halo 1 is pretty good as a self-contained sci-fi adventure, but on the grand scheme of things I don't think there are particularly grandiose sci-fi concepts at work in the Halo series. Unless you really go look for them...
On the other hand, seems like every new game is trying to be Doom Eternal lately, including Shadow Warrior 3... Whereas Shadow Warrior 2 was basically Borderlands. Did you like Doom Eternal? Seemed pretty controversial with all the platforming, cutscenes and new mechanics.
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Post by Ex on Jul 23, 2020 14:50:34 GMT -5
I know this is an unpopular opinion, but I've never cared about Halo. I have at least beaten the first two Halo games on Xbox, via split-screen co-op. Truly I only bought them for their co-op gameplay, as these were not FPS experiences I would have bothered with single player. I do own further Halo games on 360 for this same reason; eventual co-op split-screen gaming. Not bothered to play any yet though. I think Halo became so popular because it was a lot of gamers' first experience with online multiplayer FPS. But in the world of single player, there are far better sci-fi FPS alternatives throughout FPS history. Even just regarding sci-fi FPS from the same year of release, 2001, I personally enjoyed Red Faction, Half-Life: Decay, Aliens versus Predator 2, even Codename: Outbreak more than Halo. I just don't get it.
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Post by Xeogred on Jul 23, 2020 15:47:36 GMT -5
On the other hand, seems like every new game is trying to be Doom Eternal lately, including Shadow Warrior 3... Whereas Shadow Warrior 2 was basically Borderlands. Did you like Doom Eternal? Seemed pretty controversial with all the platforming, cutscenes and new mechanics. I wouldn't worry about the platforming or cutscenes. They're still minuscule and nothing you'll really think about walking away from the game. Tonally it does seem a bit more... "hell yeah metal" than Doom 4 / 2016, for better or worse. 2016 very much felt like Quake mechanically in ways, although aesthetically it was still Doom. But I think Eternal blends the lines even more and looked a lot like Quake sometimes to me. I'll never forget this one heavy metal cover looking chamber that had pools of blood pouring out the sides during some chaos, it was just insane haha. But later on the game finally takes Doom into some new territory, I'll just say I got a lot of HR Giger vibes with one of the last levels and it was visually mindblowing. The engine is a work of art.
It took me a few levels to warm up to it though. My advice is to approach Eternal as another soft reboot, even after 2016, because they really flip the table on a lot of the mechanics and how things work more than one might think from a glance. You can't just jump in with the knowledge of 2016 and instantly have the game down. I also thought 2016 was too easy, so I got ambitious and played Eternal on UV, which was utterly brutal. I felt like I was about to completely quit on it, but then the game clicked hard and I finished it on UV which was freaking glorious. Felt like the most intense thing I've finished since Sekiro. Even on equal difficulties I'd say Eternal is way harder than 2016 in general. It's so damn frantic and visceral, it's going to make 2016 seem rather tame and slow whenever I revisit that one again haha. Eternal came out at a good time for me, it's some of the fastest most intense combat I've ever seen and so whenever I sat down to play some, it literally took 2000% of my focus. My brain had zero room for any noise beyond murdering demons.
If you hopefully haven't been spoiled on the final boss, I'll just say it blows 2016's out of the damn water.
Mechanically, a very exhilarating and challenging experience for sure. Even between the two newest installments, Doom evolved. Unlike Halo...
My 2020 Modern Favorites so far: Final Fantasy VII Remake Nioh 2 Resident Evil 3 Remake Doom Eternal
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Post by anayo on Jul 23, 2020 21:19:52 GMT -5
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Post by Xeogred on Jul 24, 2020 13:12:53 GMT -5
Lot of horror stories about Naughty Dog's work environment though. But yeah, I guess I didn't even register that the graphics seemed dated... but that's a big topic today on the reveal. I guess I'm getting more old man gamer like others, but I think graphics have plateaued for me somewhere along this gen. I didn't really feel wow'd when I saw TLOU2 footage trickled throughout the years. I'm playing Ghost of Tsushima now which is beautiful stuff but it's not making me flip out or anything. There are still moments in some games that mesmerize me, like parts of Doom Eternal or FF7R from this year, but yeah. I think the effect of graphics really being a selling point for me peaked long ago. I'm more worried about performance and framerates going forward with the next gen and if I built a new PC again soon.
Not denying the difference showcased there though at all haha... and it's funny, Halo Infinite was mentioned to be released on the current Xbox One hardware too. But then you realize TLOU2 is current gen as well, so that's not much of argument. lol, but maybe Infinite is a bigger world with more stuff going on under the hood. Who knows. They probably should have strived harder for a more striking art style. Halo's just looking kind of cartoony at this point.
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Post by anayo on Jul 24, 2020 14:43:13 GMT -5
Lot of horror stories about Naughty Dog's work environment though. But yeah, I guess I didn't even register that the graphics seemed dated... but that's a big topic today on the reveal. I guess I'm getting more old man gamer like others, but I think graphics have plateaued for me somewhere along this gen. I didn't really feel wow'd when I saw TLOU2 footage trickled throughout the years. I'm playing Ghost of Tsushima now which is beautiful stuff but it's not making me flip out or anything. There are still moments in some games that mesmerize me, like parts of Doom Eternal or FF7R from this year, but yeah. I think the effect of graphics really being a selling point for me peaked long ago. I'm more worried about performance and framerates going forward with the next gen and if I built a new PC again soon.
Not denying the difference showcased there though at all haha... and it's funny, Halo Infinite was mentioned to be released on the current Xbox One hardware too. But then you realize TLOU2 is current gen as well, so that's not much of argument. lol, but maybe Infinite is a bigger world with more stuff going on under the hood. Who knows. They probably should have strived harder for a more striking art style. Halo's just looking kind of cartoony at this point.
Yeah I guess that side-by-side is a little unfair because TLOU2 is 1080p 30 fps whereas HI is 4K 60 fps. But there's still something to be said for a next gen launch title that says, "Your old game console cannot do this at all. This is a fundamentally more advanced experience." I'm doing my own soul-searching trying to determine if I'm just an old man gamer, but this just doesn't seem very compelling to me.
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Post by Ex on Jul 24, 2020 16:38:21 GMT -5
trying to determine if I'm just an old man gamer, but this just doesn't seem very compelling to me As far as gameplay gains from technological advancements are concerned, we started to hit the point of diminishing returns in the 7th gen, and it became ever more apparent in the 8th. The 9th gen is going to offer further graphical splendor, but I'm suspicious of any actual gameplay evolution the next generation of technology has to offer.
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Post by Sarge on Jul 24, 2020 17:00:40 GMT -5
Yeah, I was going to say, we're looking at a title that isn't quite done and has a very different aim (60 FPS shooter gaming) vs. a cinematic experience. It's not entirely a fair comparison, and you absolutely have to make sacrifices if you want to keep that 60 FPS target in all cases.
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