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Post by Sarge on Jan 10, 2020 11:27:07 GMT -5
Donkey Kong '94 is amazing. That was actually the first Game Boy game I owned. I still replay it occasionally.
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Post by Xeogred on Jan 10, 2020 18:47:03 GMT -5
Yes! That game rules. I'm not sure I ever properly beat it myself, nor have I checked out the rest of the franchise. I love how I'm pretty sure that game was the origins for a lot of Mario's moves in the 3D games actually.
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Post by Sarge on Jan 10, 2020 22:05:32 GMT -5
I was really disappointed when they transitioned the series into a Lemmings-esque game.
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Post by Xeogred on Jan 11, 2020 6:47:22 GMT -5
Think I found the best PC version of Lemmings:
I'm so nostalgic for the SNES tunes though.
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Post by Ex on Jan 11, 2020 12:43:37 GMT -5
Think I found the best PC version of Lemmings I didn't know you enjoyed Lemmings on SNES. I guess that one along with The Lost Vikings were your SNES puzzlers of choice.
I tried the DOS version of Lemmings back in the late '90s. I had a typing class when I was a senior, which I always finished my work super fast in, because I already knew how to type. So I mostly spent that class playing computer games in the very back of the room. Lemmings was one of the games I tried, though I never got very far in it. I prefer static puzzles that don't move/aren't timed. Lemmings is basically the opposite of that.
That's why I haven't been playing that kind of game. Ten puzzles or so is cool, 100 or 200 or some other ridiculous amount... nah, I'm good. After tying a bunch of puzzle games recently, I've found this quote sums up how I feel about the puzzle game genre.
I don't mind the occasional puzzle in an RPG or action game. That mixes up things enjoyably. But similar puzzle after similar puzzle, dozens and dozens of them in a row - that gets old really fast for my taste. I don't think the puzzle game genre is for me. Not unless I played a puzzle game for ten minutes a day, off and on over a year, until I finished the thing.
I've finished a few of Professor Layton games, but they had stories to tie the puzzles together, and the puzzles had a lot of variety. It wasn't the same exact kind of puzzle ad infinitum. So all that said, I don't seem to be alone in thinking this way. This theme appears to be a dud.
So if you guys want, I can go ahead and create the Game Gear thread. That would give us a month and a half for Game Gear games - conducive to finishing RPGs on the system (for those wanting to play GG JRPG/SRPGs). Plus February is a short month anyway.
However if any of you plan to play more puzzle games, I'll hold off. Let me know what you all think.
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Post by toei on Jan 11, 2020 14:14:59 GMT -5
I don't mind if we wait a bit longer for GG month. I want to think up of some recommendations for others since I know the Game Gear's library pretty well.
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Post by Sarge on Jan 11, 2020 14:41:58 GMT -5
I'm actually still chipping away at Bust-A-Move right now. I might explore some other stuff, too, but if y'all want to move ahead, that's fine as well.
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Post by Ex on Jan 11, 2020 16:37:39 GMT -5
I'm not trying to rush anybody. We can keep going with this theme if there's actually interest. I was just giving the option to bypass is all. Well, I think I'll just keep plugging at Mole Mania and a couple other short puzzlers then. toeiHere's a puzzle-shooter hybrid on Game Gear I really enjoyed: www.mobygames.com/game/pop-breakerI beat it a few years ago. I thought it was pretty good. These were my thoughts back in 2017 after finishing it:
Pop Breaker is a Japan-only GameGear release developed and published by Micro Cabin in 1991. Pop Breaker is a unique hybrid of shmup and logic puzzler. The player acts the part of a cute red haired pilot, who controls an offensive tank. The player must use this tank to destroy enemies, blockades, and ultimately a boss core on every stage. Driving the tank around, the player must also avoid traps, mines, and movement restriction areas as well. The player will need serious patience to overcome the fifty stages of Pop Breaker's campaign. Every Pop Breaker stage increases in complexity and reflex requirements, sometimes to the point of being seriously infuriating. Thankfully once the player inevitably runs out of lives, a unique stage password is displayed allowing the player to continue as necessary. It would have made more sense however, to show the stage password as each new stage initiated (being that this is a portable title), instead of forcing the player to run out lives instead. Pop Breaker is quite obscure, finding detailed information about it online isn't easy. But if you are the kind of open minded gamer who likes esoteric games with unique design, you may just enjoy Pop Breaker. A shmup that requires as much brains as it does bullets is a rare beast indeed.
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Post by Sarge on Jan 11, 2020 16:52:24 GMT -5
I did just finish Bust-A-Move. I like the whole "shoot a bubble and work the angles" bit; it feels really good to nail a difficult shot. Unfortunately, like I mentioned earlier, the physics and the way the bubbles snap into place sometimes feels off in the SNES version. Still, a fun time overall. I'd give it a 7.5/10. Also, the US box does some weird sci-fi stuff, in a game that doesn't really have any at all outside of a starfield background occasionally. The Japanese box is more reflective. I also find it very strange that they wouldn't want to leverage what was a very popular arcade game. I know they did eventually, but still, excising the dinos from the box art yet keeping it all in the game just feels like a dumb decision. Here's the final boss. You have to hit the barrier around him with your bubbles, but he keeps adding bubbles to block you. I ended up burning a lot of continues through the game, so I didn't get the cool, good ending, just a credit roll and a message telling me to use less continues. Thanks, game.
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Post by Ex on Jan 11, 2020 17:18:29 GMT -5
SargeAbout how long did it take to finish?
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