|
Post by Sarge on Feb 10, 2020 19:45:55 GMT -5
Yeah, my machine was slow enough that I almost always ran the DOS versions of emulators. Windows just attached too much overhead. I don't remember exactly when I made the swap to stuff like SNES9x, but it did happen eventually once I got some better hardware. Probably my old Pentium 4 laptop, although I still ran ZSNES for a long time there, too. I'm sure Meka will be fine for you, anayo. You might want to try later versions if the accuracy isn't there - I'm sure there were a lot of emulation bugs fixed along the way.
|
|
|
Post by Ex on Feb 10, 2020 20:03:10 GMT -5
Hopefully it wasn't malware or something because I went and installed it on my old PC. XD Well if it doesn't work well, definitely check out Meka.
|
|
|
Post by Ex on Feb 10, 2020 20:17:30 GMT -5
Tails Adventure (shouldn't it be Tails' Adventure?) is an action-adventure Game Gear exclusive, developed by Aspect and published by SEGA in 1995. (This game has appeared on some Sonic compilations as well.) Tails' Adventure was originally released in Japan, USA, and Europe. The character "Tails" is part of the Sonic the Hedgehog franchise, despite the lack of Sonic anywhere on the cover art. In this spinoff from the main series, the plot differs based on which regional version you play. Because the Japanese version released first, I'm treating its plot as canon. To touch on the aesthetics real fast; Tails' Adventure has outstanding graphics and above average audio. Tails' sprite itself is almost on par with the Genesis version's, very well animated and expressive. This is one of the very best looking games for Game Gear.
In the Japanese version's plot, before Tails even met Sonic the Hedgehog, Tails was living on an island paradise. The island is a magical place, filled with energy from the Chaos Emeralds buried beneath its surface. One day while relaxing, Tails is woken by an explosion that comes from inside the island. A bird (Flicky) tells Tails that Battle Kukku (robo-battle-ducks) have invaded the island. The bird alerts Tails that Battle Kukku are mining the island for the Chaos Emeralds. The robo-battle-ducks want to use the Chaos Emerald powers for their war machines. Tails isn't having that, so Tails goes on his own quest to find parts to build a weapon capable of defeating the evil Battle Kukku. And Tails also wants to recover all the Chaos Emeralds before the ducks do. All of this stuff plot-wise happened pre-Sonic and pre-Robotnik, and that explains why neither Sonic nor Robotnik are on the cover art. Unlike a normal Sonic game, Tails Adventure is a very slow affair. There's no running at blistering speeds and bouncing off baddies here. Rather Tails walks at a languid pace, and he flies kinda casually as well. Tails' primary means of attack are EXPLOSIVES. Seriously, the little two-tailed fox is quite the mad bomber in his game. Bombs are used to kill ducks, and also destroy barricades. The base gameplay, rather than being a linear stage based platformer, is instead a nonlinear world-exploratory platformer. (Or as some would say, a "metroidvania".) That's right, Tails goes around to different locations on the island, exploring for power-ups that let him reach new areas previously inaccessible before. Usually these new areas are opened by having the right kind of explosive to destroy their barriers. New types of bombs are discovered by exploring, but there are movement and equipment power-ups to be found as well. And as such, new locations become available when the right kind of locomotive power-up is gained as well. The overall gameplay is solid, and even a bit forward-thinking for its time. After all "Metroidvania"s weren't all that common in 1995, especially not on handhelds.
So the base gameplay sees Tails walking, jumping, climbing, and flying all over the island's environs. He searches for power-ups, but also Chaos Emeralds. Every time Tails finds one, his health (Ring count) and his flying stamina level-up. That gives this game a tinge of an "action-RPG" flavor. Tails is also out to kill ducks with extreme prejudice. And occasionally Tails comes across a big ol' duck boss. Now there's not a ton of boss battles in Tails' adventure, but there's enough to satisfy (both on land and in the sea). Boss battles tend to be a little puzzle-ish in nature, fitting the overall slower thought-provoking theme of Tails' Adventure. The true difficulty in this game comes from traversing the dangerous levels, while meticulously searching out items, and occasionally solving puzzles. If one were to abstain from using save-states, and avoided using a walkthrough, one would be in for a surprisingly tough challenge attempting to finish Tails' Adventure. One has to give SEGA credit for allowing Tails' spinoff to be so different from its source material. Unfortunately not too many critics of its day were fond of Tails' Adventure. Probably because this wasn't just more Sonic as they already knew it. And in modern times, Tails' Adventure tends to get panned by retro-critics as well. For example Jeremy Parish of 1UP had this to say about the game: "The likes of Tails Sky Patrol and Tails Adventure are scraping the bottom of the barrel. It would take some powerful nostalgia (and possibly hard liquor) to keep gamers interested in these nigh-unplayable portable titles from an era best forgotten."* Personally I find that statement incredibly idiotic and extremely misinformed (at least concerning Tails Adventure and its era). This game is a misunderstood experience, one that is routinely dismissed prematurely, by players who only give it five minutes before passing judgement. To the contrary, I found Tails Adventure to be a charming hidden gem. A wonder full of surprises, interesting mechanics, and plenty of hardship. This game is as AAA as Game Gear gets. If you are a fan of nonlinear exploratory platformers, you'd do well to join Tails on his cruelly forgotten little adventure. Ex's time to beat: 5 hours 35 minutes Ex's rating: 8/10
Edit: fixed some grammar errors
|
|
|
Post by toei on Feb 10, 2020 20:28:52 GMT -5
I've heard nothing but good things about Tails Adventure (which, by the way, was also developed by Sega, with Aspect only providing some programming), and this review makes me want to give it more of a shot.
|
|
|
Post by Xeogred on Feb 10, 2020 21:56:16 GMT -5
That looks and sounds amazing. Jeremy Parish's typical snarky dismissal just makes me even more interested as well. A lot of that reminds me a bit of Bomberman 64 in ways, just minus the 3D and all. I wonder what an ambitious 16bit era Metroidvania Bomberman would have been like, but this kind of sounds like the answer in ways haha.
I swear, if I feel better and stop being stressed this month, I'll play something! I definitely want to check this one out.
|
|
|
Post by Sarge on Feb 10, 2020 22:54:06 GMT -5
Parish has some weird tastes for sure. But he loves Bionic Commando, so I can't give him too much grief. I knocked out another Game Gear game, and it's Asterix and the Secret Mission. It reminds me a lot of the Mickey games. It's mostly easy, but there are a few tricky bosses and jumping bits. I didn't like this one as much as the other Asterix game I played, although this one does play pretty well. I'd probably say this is a 6.5/10.
|
|
|
Post by Sarge on Feb 11, 2020 22:17:14 GMT -5
Dagnabbit, I can't figure out what to do in Dragon Crystal anymore. Small area, and I can't get any wall to open up. Any pointers, Ex?
|
|
|
Post by Ex on Feb 11, 2020 22:22:36 GMT -5
Dagnabbit, I can't figure out what to do in Dragon Crystal anymore. Small area, and I can't get any wall to open up. Any pointers, Ex? Heh, I beat that one on SMS, but maybe GG is the same. Typically when you're stuck, you should face an obstacle (or an area that looks suspicious), and press Button 2 several times to find a hidden path. The object will disappear and a path will be exposed. Hidden paths are found on level four and above.
|
|
|
Post by Sarge on Feb 11, 2020 22:39:54 GMT -5
Well, I'm not sure why it didn't register before, but it did this time. Yeesh. Thanks, Ex. Also, I died right after that. Whee! Floor 12.
|
|
|
Post by Ex on Feb 11, 2020 23:05:50 GMT -5
Also, I died right after that. Whee! Floor 12. You can do it man. I'm glad to see you playing a roguelike. - Well I just breezed through this one: Magical * Taruruuto-kun is a 1991 Game Gear exclusive shmup. It was developed(?) and published by Tsukuda Ideal. The game is based off a manga and anime series I'm not familiar with. In Magical * Taruruuto-kun the player controls a flying wizard, who destroys all manner of yōkai... for a reason I don't know. He does this by shooting ranged offensive magic. Occasionally a friendly witch shows up, which allows the player to choose from an assortment of power-ups. At the end of each stage, the player takes on a boss. This is the case for six short stages. This is not a very difficult shmup at all. Anyone with any experience in this genre will likely beat it on their first go. The most difficult part really, is the fact that there's no auto-fire to speak of. So having to manually push the fire button a thousand times does get old. Unless you cheat and use an auto-fire compatible controller, or your emulator supports the function. The stage designs are super simple, the power-ups are simple, the enemies are simple... it's all simple because this is a shmup meant for young kids. Probably because the source material is also for young kids. But as a breezy quick cute 'em up, you could do worse than Magical * Taruruuto-kun.
Ex's time to beat: 28 minutes
Ex's rating: 6/10
|
|