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Post by Xeogred on Jun 9, 2020 19:14:17 GMT -5
That's the right choice. You know, I should check to see if I did any of that in the GBC version, assuming my save still lives. I'm not entirely sure I did so when I replayed the SNES version a few years back.
I know in successive games, you can fight that battle again, although I think the turn requirement gets more stringent each time.
Yeah, you can do in the SNES game too. The other wishes are the final Pachisi track (ie the board game) and a porn mag or something like that, which serves no real purpose. Apparently the GBC remake has a second bonus dungeon on top of the first, too. I gotta say, leveling up in DQ is always slow, but the post-game grinding is hardest in this game. The highest form of Metal Slimes are Metababbles, and they only give about 10,000 exp to each character. There's a good spot for them, but your chances of killing them are still pretty low, as the game doesn't have any "guaranteed hit" skill like the later games, and critical hits (which kill metababbles instantly) are extremely rare (I only had two the whole time!). And by the time you're above level 40, it takes about 100,000 exp to level up, so even when you do get one, it's just a nice little experience boost. One thing that works some of the time is equipping as many of your characters with Blade Armors as you can, as it has the special effect of reflecting 50% of the damage from physical attacks back at the attacker. So if a Metababble attacks you, they might take 2 or 3 damage at once (I think they have 5hp in total). Most of the time they either flee or cast Fireball, but it's helped me a couple times. I think DQ7 even had a skill that had 50 or 75% chance of hitting as critical? You could really hunt those metal slimes. Good thing I had two Blade Armor's at least. I'm not sure if I have it in me to do this final stretch though, after 26 hours of the base game, more grinding in that area we were talking about doesn't sound all that fun. I was also pretty tired of managing the personalities by the end too, tons of accessories would alter them (not permanently, but still) and so I just said to heck with it and kept them the way I liked. Sounds like it maybe wasn't too balanced for this portion though haha. The Hero was more STR, Warrior was pure HP as was probably obvious to you, the Cleric was Sexy which some think is one of the best since it boosted two stats really well I believe, and then yeah the Sage's Smart was pure INT and probably made her a glass cannon.
I can confirm, from the 5 DQ's I've played so far across various versions, these specific Metababbles were the trickiest ones to take out by far. I never got two together either, but that could sometimes happen in a big mob of normal Metal Slimes (to be fair they usually only take ~3 hits so though helps too, the Metababbles seemed like ~5 hits). I sometimes wonder if having a single hitting weapon helps your chances of hitting them more too or not?
I guess like Sarge said, yeah an Alena type could have been useful for that. But I did notice the Blade Armor helped in this way too like you said.
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Post by toei on Jun 9, 2020 19:20:24 GMT -5
Xeogred Yeah, I wondered about single-hit VS multi-hit weapons against Metababbles, but I actually had a decent hit rate giving the Gringham Whip to the Hero, and the Warrior had the hardest time hitting them regardless of what she used, so I don't think so. I also never got two Metababbles in one fight, although I came within one hit of doing so. I thought the bonus dungeon was ok, but it's not nearly as nice as that of 6, 7 or 8, so if you want to skip it, I wouldn't feel guilty about it. I'd say that party lineup is still pretty strong overall, but the low HP of the two magic users was a real problem. Either way, you wouldn't want to fight that boss without Bikill, Barrier and Increase, not to mention Revive, so they were very much needed.
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Post by Xeogred on Jun 9, 2020 19:31:51 GMT -5
Hmm, yeah might give it a pass. Like some of you were saying, some of this bonus stuff was written in after the fact anyways, so I finished off the core game and was fully satisfied. Maybe I'll jump back in later like you did haha.
This party setup did seem a bit different than what I was liking in DQ4, with Hero, Alena, Ragnar, and Maya. That's a purely offensive team right there, hit them like a damn train before they can act much. That was a chunk into the game though when you get all these characters developed a bit. DQ3 on the other hand, I definitely needed that Cleric for healing early game for sure. My Hero defaulted to a really crappy personality from the intro quiz you're given, his MP was trash for a long while so I never used him for healing and even had to be careful with Return/Outside early on. And I just love the offensive magic in this series and know they can hit dang hard, so I had to have a Mage heh.
Perhaps changing the Cleric at level 20 would have been good? Though, you need level 24 for Vivify, 30 HealAll, 32 Barrier, 34 HealUs, etc... I guess the Sage would have gotten around to all this but yeah.
Like FF5 and other games of this style though, I could see this game being more repayable than some of the other DQ's. Since you get to create and customize your party a lot. A Fighter (Alena?) maybe would have been better than the Warrior. Maybe I could give the GBC version a look someday.
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Post by Sarge on Jun 9, 2020 20:27:03 GMT -5
Oh dang, I forgot one of the better strategies: the BeDragon spell. If they stick around, you can nuke them on the second turn.
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Post by toei on Jun 9, 2020 20:41:59 GMT -5
Oh dang, I forgot one of the better strategies: the BeDragon spell. If they stick around, you can nuke them on the second turn. Does BeDragon really get past their defenses?
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Post by Sarge on Jun 9, 2020 20:58:30 GMT -5
Yep, sure does. Of course, it's a crapshoot keeping them around until you can spew dragon breath, but it definitely kills 'em.
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Post by Xeogred on Jun 9, 2020 21:06:47 GMT -5
I'll be curious if you test it out toei.
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Post by toei on Jun 9, 2020 21:14:49 GMT -5
And I'm guessing no other spell does? I think I will try it, just to see.
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Post by Sarge on Jun 9, 2020 21:22:41 GMT -5
Yeah, as far as I know, no other spell works. The dragon breath has a different property than normal spells, completely bypassing defense. When it hits them, it hits them hard.
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Post by toei on Jun 9, 2020 22:04:50 GMT -5
Well, I trusted Sarge, but it was still nice to see it for myself. The dragon's breath attack did 92 damage to that Metababble. I've had a few situations where two or three Metas stayed for at least a second turn, so that would have been a carnage.
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