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Post by bonesnapdeez on Aug 5, 2018 18:54:14 GMT -5
Great news! I've always been a Rayearth fan and would someday like to complete all seven games based on the franchise. I've actually played the second GG game, in Japanese. From what I recall it's a simulation where you dress up the girls and whatnot. Riveting stuff. I don't own the very first GG game (yet), but I completed the first GB Rayearth game earlier in the year (this is also the first of the Pandora Box / Tomy installments). It's not great; left a quick review here: gamefaqs.gamespot.com/gameboy/569540-mahou-kishi-rayearth/reviews/166065There's a humorous partial translation if anyone wants to try that one out.
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Post by toei on Aug 15, 2018 11:07:05 GMT -5
Ganbare Goemon Gaiden 2 (NES) As the name indicates, it's part of Konami's expansive Goemon series (a few - I think two? - came out here as Mystic Ninja), though those Gaidens are traditional turned-based RPGs. It's a late Famicom release - 1992 - but I was a bit disappointed to find that it wasn't exactly cutting edge for the time- there's no option to speed up the battles at all, or Run button to make movement less tedious. The battles are presented in the same format as Phantasy Star 2 & 4 , with a view behind your characters backs and animations of them lunging forward to attack. It's a lot slower than either game, though. The story is tongue-in-cheek, starting with Goemon and Ebisumaru's efforts to win the World Thieving Competition (Goemon is a famous Robin Hood-type figure from Japanese history / mythology). Translation seems good from what I've seen. I know I don't have the patience for average NES RPGs anymore - I was already getting annoyed with random encounters after a few minutes in the first dungeon.
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Post by Sarge on Aug 15, 2018 11:26:07 GMT -5
Oh, I confused that for the regular Ganbare Goemon 2. Doubt I'll play this one, though; much like you, toei, average RPGs are a bit hard to stomach these days. Especially from the 8-bit era.
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Post by Ex on Aug 15, 2018 11:37:43 GMT -5
I also have a really hard time these days getting into 8 (and 16) bit JRPGs that have super high encounter rates. The artificial time inflation that stuff is there for is all too apparent as an adult. I can deal with a moderate encounter rate insofar as the battle system is good, the game's legit challenging, and the plot isn't complete crap. Those qualifiers are rare in 8-bit JRPGs though.
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Post by toei on Aug 15, 2018 13:07:34 GMT -5
A few years ago I played Arabian Nights, which has a very high encounter rate even by SNES standards (about equivalent to a NES RPG's, actually, which is on average is probably twice as high as a SNES RPG's). I really liked the moments of story and exploring the towns - it's a really charming game)- but the dungeons were so tedious. A while after, a patch was released that reduced the encounter rate. If I'd known... that second patch doesn't seem as easy to find, though, you'd probably have to search the romhacking.net boards. Slow battles are my other pet peeve. I need to feel that I'm progressing when playing a game, and when you combine frequent battles with a slow battle system, you completely kill the pacing.
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Post by Sarge on Aug 15, 2018 15:05:33 GMT -5
That's why I like Dragon Quest a lot. Despite the reputation as being grind-heavy, the later games have something approaching reasonable encounter rates, and also sport blisteringly fast battles. I think my favorite thing is that typically, when you first hit an area, it will take you two hits to take out most enemies, but once you hit the right level or equipment, your fighter-types can one-shot enemies. It feels like a very natural power progression, and typically stays quite balanced. I'd say Dragon Quest III is where things really hit their stride.
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Post by Ex on Aug 24, 2018 1:12:29 GMT -5
Two recent translations worth mentioning... - The Super Famicom game Marvelous has been 100% completely English translated now, including all the graphics (this is a big deal). If you've been waiting to play Marvelous because you wanted a complete translation, your wait is over: www.romhacking.net/translations/2558/As someone who has beaten Marvelous, I'll just say it's worth any SNES/SFC fan's time. - Tokai Engineering and Sunsoft's 1988 Famicom adventure game Ripple Island has been fully translated into English: If my daughter were 7 years old instead of 20, I would so play this with her.
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Post by Ex on Aug 30, 2018 23:44:47 GMT -5
Another Famicom adventure game has been fan translated into English:
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Post by toei on Aug 30, 2018 23:52:25 GMT -5
Yeah, I've got my eye on this one. It pushes the NES like crazy (look at that screen on the left!) and seems to have quite a reputation. Too bad they didn't do the Director's Cut on the SNES instead, though.
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Post by Sarge on Aug 31, 2018 0:11:49 GMT -5
Ah, nice. I recognize that from the fact that it's an MMC5 game. Hopefully it works well on the EDN8.
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