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Post by toei on Sept 8, 2020 15:01:07 GMT -5
Glad to see a Rolling Thunder convert. This series is unjustly ignored, even within retro-gaming circles, but it's boss. BTW, Shinobi (which was heavily inspired by Rolling Thunder) also let you bump into enemies without taking damage unless their sword actually touches you - it's actually an important move in that game - so that might be where that's from. If you want more of this style after RT, your best bet is Shinobi, Shadow Dancer arcade, and Shadow Dancer Genesis (though I think you played some of them already?). The two Shadow Dancers are 100% different games.
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Post by Sarge on Sept 8, 2020 15:11:27 GMT -5
Shadow Dancer Genesis is really, really great. I think I actually prefer it to Revenge.
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Post by Xeogred on Sept 8, 2020 15:19:25 GMT -5
Yeah I finally played Shadow Dancer (Genesis) and Revenge of Shinobi in recent years here. I think also would say I liked Shadow Dancer more myself. I'm looking at Shadow Dancer arcade now and this looks dang good. Not sure about Shinobi, but I'll give it a shot too since there's all this lineage there. I saw Rolling Thunder 2 got a Genesis port, but it kind of just looks like a straight port/downgrade in ways, so might not be worth checking out compared to the arcade original. I'm excited to see how Rolling Thunder 3 is though.
I've been going down the YT pipeline on this subject too. Gun Force I-II look pretty cool. Think they were the precursors to Metal Slug.
Also, this one might not count since it's forced scrolling, but damn this caught my eye and looks awesome:
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Post by toei on Sept 8, 2020 15:29:33 GMT -5
Xeogred The Genesis port of Rolling Thunder 2 adds some bosses and some level sections, IIRC. It's worth looking into. And yeah, GunForce 2 is considered the unofficial "Metal Slug 0", as it was made by the same people. They left Irem to start Nazca, and eventually SNK bought them out. I've heard lots of bad things about the first GunForce, so if you don't like it, check out the sequel anyway. Also, WolfFang uses a lot of concepts from Data East's previous game Atomic Runner Chelnov, which is another great, overlooked Genesis game. Started out in the arcades too, but the Genesis game is highly improved, with re-done levels and gameplay improvements. WolfFang is a lot more chaotic, though, and kind of cheap, so I don't like it as much.
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Post by Ex on Sept 8, 2020 16:20:59 GMT -5
Gun Force I-II look pretty cool. GunForce II is badass, and I fully recommend it.
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Post by Xeogred on Sept 8, 2020 16:35:51 GMT -5
Good to hear GunForce II is cool. Aesthetically I might already like it more than Metal Slug from a glance haha.
WTF IS THIS PART?
I wanted to keep playing more Rolling Thunder. Too bad it doesn't seem like you can level select on loop 2. So I flipped one of the dip switches for invincibility to cruise through area 5 again to get to area 1B for another shot. I don't think you can tank a single death on this level because the last checkpoint with only 50 bullets does not seem doable at all. Unless they perfectly calculated it out how enemies spawn and that 50 bullets can get you to the end, but I doubt it, since enemy spawns seem random (especially around doors). Brutal stuff. The first time I got to this sandbag part near the end, I don't even know what killed me. I could see enemy heads moving around so I'm guessing they somehow shot my toes off while the sandbags blocked everything from view. lmao?
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Post by Sarge on Sept 8, 2020 23:38:57 GMT -5
Agreed, GunForce II is good stuff. Not quite as good as Metal Slug, but awfully close.
Speaking of SNK shooters, Cyber-Lip is a thoroughly mediocre run-and-gun. It feels pretty clunky overall, and you're apparently mowing down Terminators and aliens (but maybe not Aliens). Actually, looking up the story (which I didn't pay attention to), it's totally Terminator - a sentient AI has gone nuts, sending out an android army to take over the Earth. Well, the ending pulls a twist on you - the AI was reprogrammed by aliens, and by taking it out, you've apparently opened up the Earth to a full-scale alien invasion, apparently spearheaded by your commander the entire game. Whee!
Anyway, I wouldn't recommend this unless you're curious about SNK's very early Neo Geo output. 5/10.
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Post by Ex on Sept 9, 2020 15:22:44 GMT -5
Sunset Riders is a side-scrolling run 'n' gun arcade game, developed and published by Konami in 1991. This game is set in the American Old West, where players take control of bounty hunters seeking rewards offered for various criminals. A 2-player and 4-player cabinet version was available. I played the 4-player cabinet via MAME32. Sunset Riders was also ported to SEGA Genesis in 1992, then ported to SNES in 1993. In 2020 the arcade version was ported to Switch. The SEGA Genesis version only has four of the eight bosses from the arcade version, and each of the four boss chapters are divided into two stages. Each boss dialogue is worded in a text bubble instead of voiced (arcade is all voiced). The bonus stages also differ from the ones in the arcade version. In addition to the standard game, the Genesis version features a two-player versus mode (shootout mode). In contrast to the Genesis version, the SNES version features relatively few gameplay changes, but quite a few censorship ones. The bar girl that kisses the player character in Stage 1 as well as the saloon dancers from Stage 4 are dressed more conservatively, compared to the arcade version. Hunter dogs, which were present in the first segment of the final chapter in the Genesis version, were removed. The Native American enemy characters from Stage 6 were removed and replaced with regular outlaws, leaving only Chief Scalpem (who is renamed Chief Wigwam and re-voiced in the SNES game) as the stage boss. The dynamite-tossing female bandits were replaced with male bandits as well. All boss and cutscene dialogues are subtitled. While most voice clips are carried over from the arcade, some voice lines are either re-worded or replaced with other "less offensive" lines for censorship purposes. The Switch version is almost identical to the arcade version. However, this port is also censored. With the stage 5 boss, El Greco, saying, “Adios, amigo!” as your battle with him begins, in place of “Die, gringo!”, which he says in the original arcade game. Additionally, the stage 6 boss, originally named Chief Scalpem in the arcade release, is renamed Chief Wigwam. A Teenage Mutant Ninja Turtles poster that appears during the stage 2 boss fight has also been removed. So the reason I played the arcade original version, is because it has no censorship. +Captures the wild west theme well. +Arcade version has a good sense of humor. +Rootin' tootin' shootin' never stops. +Each boss fight is unique. +Playing this four player simultaneous would have been great in 1991. -No autofire in the arcade version. -Can't stand still and shoot in alternate directions in arcade version. -Sometimes it's hard to get your character to stop climbing on stuff. -The platforming aspects could have been better developed. -You gon get shot son. When I was in 9th grade back in 1993, I had a gamer friend named Jesse. He had financially endowed parents, and he often got brand new games as soon as they released. I remember one Monday he came to school raving about how great this new SNES game he got was, which he had played and beaten over the weekend. That game was Sunset Riders. I recall being envious because I couldn't play it, and I knew he wouldn't let me borrow it. Well here we are a measly 27 years later, and I've finally appeased that envious 14 year old me. Yee-haw, bury me with my games. Ex's time to feed virtual quarters ad infinitum: 25 minutes Ex's rating: 7/10
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Post by toei on Sept 9, 2020 15:33:49 GMT -5
"Bury me with my money... -YIPPEE!"
...is one of the most iconic 16-bit death scenes.
You should have played the SNES version, though, it's more fun thanks to the auto-fire. Gameplay improvements matter more than minor visual changes.
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Post by Ex on Sept 9, 2020 16:02:16 GMT -5
You should have played the SNES version, though, it's more fun thanks to the auto-fire. Oh I had auto-fire, no worries. Edit: Missed earlier where Xeogred brought up Wolf Fang. Yes I think it counts, and it is a great game too. I beat it myself back in... I think it was 1999 or 2000? Sometime around then, when MAME's development had reached very good status. I definitely think you'd enjoy that particular mecha shooter Xeo.
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