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Post by Ex on Oct 30, 2020 15:30:41 GMT -5
An easy, two-hour long RE game sounds pretty good to me too. I played through it using Bizhawk, which did a wholly competent job of emulating exactly how shitty a polygonal PS1 game actually looks. (I used this controller.) - Revisiting the RE series, there's a fair amount of gaps in my personal history. As far as the series goes, there's many offshoot entries I've not beaten. As far as the mainline numerical entries are concerned, I've still not beaten RE3 or RE7. I've beaten the other mainline numbered entries though. I should have just made this a RE month for myself personally. Well I'll try to squeeze another RE entry of some sort in before the month is out. Which leaves today and tomorrow... damn where did this month go?!
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Post by Xeogred on Oct 30, 2020 15:35:15 GMT -5
You can probably knockout RE3 in a few hours. Just know that "Hard" is Normal in this one, while I think it has a "Normal" option but is technically Easy. And I mean OMEGA EASY. Jill is a one man Terminator on that mode, you have infinite ammo practically, a STACK of 3x Healing Sprays in one slot, etc. You'll quickly be able to tell if you picked the right mode or not.
Do you know much about RE3 in general?
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Post by Sarge on Oct 30, 2020 15:36:35 GMT -5
I played through it using Bizhawk, which did a wholly competent job of emulating exactly how shitty a polygonal PS1 game actually looks. Funnily enough, there's a trend toward emulating the look of old PSX games now. One thing's for sure, you can tell a 3D PSX game immediately when you see it - that non-floating point pixel jitter is unmistakable.
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Post by Ex on Oct 30, 2020 16:23:58 GMT -5
that non-floating point pixel jitter is unmistakable. That and unholy amounts of field dithering. So. Much. Dithering.
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Post by toei on Oct 30, 2020 16:50:57 GMT -5
My favorite thing about PS1 graphics is when they give you a clear look at someone's face and it looks more like they're wearing a mask made of human flesh. Also, how unstable everything looks, with environments just kind of shaking and stirring every which way for no reason. I understand why the PS1 look seems to be popular with horror games now. It can easily be turned into something unsettling.
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Post by Sarge on Oct 30, 2020 17:02:26 GMT -5
Also, how unstable everything looks, with environments just kind of shaking and stirring every which way for no reason. I understand why the PS1 look seems to be popular with horror games now. It can easily be turned into something unsettling. Yep, that's exactly what I was talking about. The whole reason everything is so unstable is because the vertices for polygons don't have floating-point precision, only integer, so they "snap" to the closest position. It certainly helped with speed, from what I understand (the number of polys it could push considering the time frame was pretty darn impressive), but gave it that "unique" look. I was about to remark on your latter statement with some of the screenshots that Chainsaw Bilqis posted of Juggernaut. Those low-poly graphics combined with the other quirks make for some really surreal stuff. In some ways, it almost can act like an NES game in that you can imagine more unsettling details, rather than having it shoved in your face (often unconvincingly). Ex: Soooooo much dithering. As pervasive as N64 fog!
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Post by Xeogred on Oct 30, 2020 17:08:31 GMT -5
You making fun of my butt!?
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Post by Ex on Oct 30, 2020 17:15:18 GMT -5
Vagrant Story is pretty badass in that it's the only PS1 game I've seen that utilized edge lighting. Or whatever that effect was called. I think it has the best 3D graphics the PS1 ever had. Which is kind of a back handed compliment. I'm so used to using ePSXe with Pete's up'res-ing GPU plug, that sometimes I forget how bad legit PS1 polys looked. For the time though, it was okay. And those cruddy old polys don't stop me from playing PS1 games, unlike a lot of other retro gamers I know.
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Post by Xeogred on Oct 30, 2020 17:41:52 GMT -5
It's a vibe I like a lot when the mood strikes. I don't really care for how most N64 games look in comparison, in retrospect. Not really knocking on them, but I really like the grit you get with the PSX. I never really bother with any plugins, outside of the PS3's own smoothing option for some cases. Mega Man Legends 1-2 and Tron Bonne hold up really well for some colorful stuff in the N64 vein. But yeah, Vagrant Story looks incredible. Metal Gear Solid is up there, but VS's environments had tons of detail and texture. I'd say the RE's, maybe FF8 and Parasite Eve (same engines I think) have better character models, but since they were usually on top of per-rendered backgrounds they were probably able to use more resources on those characters. If you play it soon Ex , RE3 looks dang good. First person is a more acquired taste for me in this era nowadays. But I think RE Survivor looks great.
Ended up loving how Tomb Raider looked too last year.
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Post by Sarge on Oct 30, 2020 19:44:16 GMT -5
My dream system from that era would combine the crispness of the PSX with the polygon stability of the N64.
Also, yeah, the MML stuff really holds up today. It's got that sort of timeless Super Mario 64 cartoony look going for it.
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