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Post by Xeogred on Oct 8, 2020 15:21:29 GMT -5
Gotta give that one credit for having some teeth though, I find CV4 to be a cakewalk in comparison and maybe a bit too long actually. Toss in Rondo and I'd have a hard time picking a favorite between these three.
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Post by Sarge on Oct 8, 2020 15:23:38 GMT -5
Yeah, SCV4 is pretty easy overall. Bloodlines is the hardest of the three, I think, unless you're going for a Richter-only run in Rondo. Dracula X is harder than all of those, though, and don't even get me started on Castlevania Chronicles in the original mode (as opposed to the rebalanced easy one). That stupid doll tower...
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Post by Ex on Oct 8, 2020 21:10:02 GMT -5
Looks like the Wii version of Shattered Memories is the one to go for after all. Mainly because of graphical reasons. This Reddit post explains it all well: "Wii version is definitely the best because it is the only version that isn't a port. The game was developed from the ground up for it. It's pretty obvious that the controls were designed for the Wiimote. It's not so much waggle-based, but you do basically everything with the IR pointer. It also makes some pretty clever use of the Wiimote's built-in speaker. However, what really, definitively makes it the best version is the graphics. They've been severely downgraded in the PlayStation ports. Performance is worse, shadows are lower resolution and some are missing entirely, but it's the ice effects that affect the presentation the most. Ice transparency is out, and when people freeze over there's no actual ice texture, they just turn blue. Reflections are also out, and mirrors are now just flat textures. The problem is, these changes don't just make the game slightly less pretty. Since the game was built from the ground up for the Wii, it was made under the assumption that those effects would be present, and not having reflections or transparency can sometimes really mess up the feel of a scene. See this video to see what I mean. The lack of transparency at 2:18 in particular is very noticeable. Note that the video does contain some spoilery scenes, for those who haven't finished the game."https://www.reddit.com/r/silenthill/comments/9f08v8/silent_hill_shattered_memories_wii_vs_ps2_vs_vita/
So yeah, I'll keep putting up with the waggle bits.
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Post by Sarge on Oct 8, 2020 22:14:21 GMT -5
Shake shake, shake shake!
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Post by Ex on Oct 9, 2020 10:43:31 GMT -5
Yeah. Replace that Clancer with a Wii Remote, and you've got what most Wii developers considered "motion control". - Didn't do any video gaming last night. Instead I played Horrified with my wife, then I binged old episodes of The Dead Files until 3:00AM. I plan to get back to Harry Mason's small town frozen adventures tonight though.
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Post by EasyHard on Oct 9, 2020 14:45:57 GMT -5
I'm revisiting Wave Race 64. Beat Normal and Hard courses, lost a bunch of times on Expert. Overall impression is that it is very enjoyable still. The handling of the jet ski and the waves is quite a satisfying thing to re-experience. It's generally a nice, upbeat game too with all the sunshine, the goofy announcer, and the racers waving to the crowds.
There's one group of buoys in Drake Lake -- burned into my memory -- which are placed in a den of wooden poles and its silly that they expect you to weave through that. Crash into one at full speed and your racer probably would have to go to the hospital. Slowing down helps, which takes a while to learn because you can tackle this game at full throttle 99% of the time it seems.
I'm not sure how exactly the turning on these jet skits differs from a normal racer, but it's interesting to think about while playing and why it feels unique. It seems like there is a much larger interplay between making very sharp turns and losing speed, or perhaps its simply that this game lets you make super sharp turns at all. It's not uncommon to see yourself about to go past something, and make a sharp turn quickly followed by another to straighten back out. I think there's also a small delay to turning, although it feels natural on the water.
I'd forgotten that the sequel, Blue Storm, was the only entry with turbo boosts. As a result, there isn't any real strategic way to skip buoys to save time and take a more direct path -- something I've always liked about that game.
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Post by Xeogred on Oct 9, 2020 15:44:56 GMT -5
I'm not sure I ever played Blue Storm myself, but I owned and loved the original N64 game. I don't think I cleared Expert, I recall it definitely got tough. Haven't touched this game in over a decade but whenever I stumble upon some videos of it again or whatnot, I'm still really impressed by how well it holds up visually.
I know what you mean about water racers being different. While they weren't my preference, I was a big fan of this one and Hydro Thunder for sure. Was cool seeing Hydro Thunder arcade machines out in the wild too.
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Post by Ex on Oct 10, 2020 1:42:44 GMT -5
I enjoyed Wave Race 64 more than Blue Storm. I replayed both for summer 2019 actually, and Blue Storm clearly felt inferior. I think this is because Blue Storm was developed by " Nintendo Software Technology" which is a C-tier development branch. However, Wave Race 64 was developed by Nintendo EAD, which needs no introduction. -
Beat the stone giant boss and made it to stage 5 (of 6) in Castlevania: The Adventure ReBirth tonight, saved my game there. Maybe I'll finish this one this weekend.
In Shattered Memories, I explored a frozen forest in the dark of night, raided some abandoned hunting lodges, took photos of ghosts, that sort of thing. I'm closing in on 2 hours in this game, and I'm still not sure what I think. I can safely say that it does not follow the normal SH template at all though, that's for sure. For better or worse remains to be seen.
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Post by Deleted on Oct 10, 2020 11:17:28 GMT -5
Chaos Break [2000] for the PS1 Chaos Break is a RE-clone, but it isn't just any RE-clone. It's also a spin-off of Taito's 1998 arcade game Chaos Heat, so it should come as no surprise that the combat here doesn't follow the lock n' shoot mechanics from RE, but it's faster and more arcade-y. Just facing the general direction of your target and pressing the fire button does the trick. Likewise, the game doesn't feature tank controls and cinematic camera angles. This mixing of arcade elements with the RE formula reminded me of Blue Stinger, but I liked Chaos Break better - mostly because the camera isn't as awful. Chaos Break is also a fully 3D game rendered in real time. The downside to that are the environments - some nondescript labs where monsters are running amok - look way too basic, don't feel lived in and it's easy to get lost since all areas look similar. However, the character and monster models are quite good - the two playable character sporting a highly stylized anime style and the monster design also being quite decent - the scientists now turned into zombies and Thing-like abominations reminding me of Half-Life. Same thing with a giant tentacle monster that appears as a recurrent boss encounter throughout the game. Although the actual final boss is a Tyrant-clone - predictably so. Playing through the game with both characters shouldn't take longer than 4-5 hours at most. However, playing as the girl - Mituki - or as the guy - Rick - doesn't really make that much of a difference. Almost everything is the same. The voice acting is pretty subpar, Mituki being particularly weak as she constantly sounds like a sleepy librarian. The characters only have one firearm, but it can be upgraded. As a secondary fire mode, their rifles can also launch missiles and grenades, but it's better to only use these against bosses. Both characters also have a decent melee attack which is useful to quickly dispatch weaker enemies and save ammo. There are a handful of puzzles - one of them is a 6x6 sudoku. First time I played the game I had no idea what a sudoku looked like, so that was the end of my playthrough, but Sarge pointed me in the right direction. Other 'puzzles' include dissecting a facehugger-like creature, which was interesting while not exactly entertaining. The game also features different endings that are largely dependent on whether you manage to rescue a couple of surviving scientists. Scientists with terrible path-finding as you'll find out soon enough once you get tasked to escort them to safety. Overall, Chaos Break is a passable RE-clone with a few gameplay quirks of its own. It's not terrible, but it's definitely not good either. 2/4 Here's Chaos Heat: They changed Mituki's design a bit, I preferred the original hairstyle:
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Post by EasyHard on Oct 10, 2020 18:20:54 GMT -5
Completed Wave Race 64's Expert after a couple more attempts today. I'm not sure what clicked in me between those two tries, but I smoked the races in that winning attempt. Lots of the difficulty in expert is practicing how to feather the gas for the debacle-prone sections -- usually narrow places where you are liable to splat against a wall. It also feels like I didn't have a real "rival" racer during that winning attempt, so it's possible I drew some lucky AI random generation or whatnot at the start. I also completed the Reverse course on my first try. The AI sucks at the reverse courses, ironically.
I was using M. Jeter (the 3rd racer) because that's what a guide recommended. I tried some other racers briefly today and, yeah, M. Jeter is definitely the best. Sharp turns are a no go with the rest of the gang and I don't see how I could beat Expert using them. I haven't been using the "R trigger" though to make my turns, so maybe that's the skill I need to make everyone else viable. A. Stewart (the girl in pink) has terrible top speed, it would be a struggle to win the first "easy" race on Expert even if you don't mess up! I want to win to try and win one championship with her on one of the other difficulties though.
The custom settings I used for M. Jeter (and was very happy with) was the default slider for Acceleration/Top Speed, but maximum sliders for Handling and Grip.
I also played the first world of Bomberman 64 and it is okay. Throwing and kicking bombs are the satisfying actions you'll be doing in this game, but the lack of precision and the even greater lack of demands on the player will probably make the game something I won't feel engrossed in. I'm planning to play another world at least.
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