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Post by paulofthewest on Oct 4, 2020 17:53:30 GMT -5
it's such a tempting crutch to use for a developer Probably more the publisher, actually. Publisher: "Can the player finish the game from start to credits?"Developer: "Well yes but, it'll probably crash a lot, it runs at an inconsistent framerate, and there are random graphical glitches."Publisher: "Could you download patch all that later?"Developer: "I guess we could..."Publisher: "That shit's gold. Gimme the master."As someone who programs for a living, that is basically it. We rely on the Internet too much...
What is super frustrating is when we say, "we need 1 more week and it will be clean." They ship anyways, and we fix it in 2 days. Then we spend 2 weeks getting the update out.
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Post by Sarge on Oct 4, 2020 20:03:20 GMT -5
That is a completely ridiculous way to operate... yet I am not surprised.
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Post by Ex on Oct 4, 2020 21:26:26 GMT -5
As someone who programs for a living, that is basically it. We rely on the Internet too much The company I work for builds large complex industrial machines, which operate using ladder logic. It's not uncommon we have to put a machine out with an unfinished HMI and unfinished PLC structure. A combination of factors as to why, none of them the actual control division's fault. We fix it all later using VPNs.
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Post by Sarge on Oct 6, 2020 17:11:33 GMT -5
Speaking of games going gold early... Cyberpunk 2097 went "gold", but I know they're also doing crunch. So yay, day one patch! (I won't be buying it for a while, anyway.)
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