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Post by Ex on Dec 5, 2020 13:46:26 GMT -5
Yeah, there's ancillary attacks, like punching, throwing daggers, throwing bombs (that tend to hurt the player more than the enemy), and shooting crossbow bolts. It irks me how weak all that stuff is. I mean I've sank a dozen bolts into a lowly fodder enemy, only to have them just keep on coming. Thus enemies have wayyyy too much life, for a game that has mobs of enemies. Looking at Yuke's track record, I don't see any lauded classics or big hitters in there. They are mostly known for wrestling games. I'm thinking folks who throw this game on Dreamcast "best of" lists, either did not finish the game, or finished it on Easy and were already super huge fans of the IP from the start. I'm only still playing because I admire the source material so much.
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Post by Xeogred on Dec 5, 2020 17:58:20 GMT -5
Alright, how far into this cutscene did you guys get before laughing?
For real though, Carrier is hilariously bad for a bit, then it quickly just becomes bad-bad. I'm about 45 minutes in-game with my last save, which is around a third into this video that's apparently a full run a little over an hour. I'm not sure if I'm going to keep going though. The gameplay is fine, some cool ambient BGM, and I'm a sucker for some bad voice overs from this era ... but time has not been kind to this game in general. This feels like Countdown Vampires level material, which is something you'd never recommend anyone unless they just absolutely have to play all the RE clones out there. Even as one of the biggest RE fans here, my time is probably better spent elsewhere instead of completing the really average clones.
There is also TONS of cutscenes like every other room. Momentum killer. Just let me play!
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Post by Chema on Dec 6, 2020 11:26:51 GMT -5
I'm dropping Maken X. The level design gets boring easily and the game mechanics are not enough to carry the whole game. It just becomes tedious to maneuver enemies that are quicker than your characters, who rotates very, very slowly. Atlus didn't really figure out how to do first person action games.
I'll switch to Legacy of Kain: Soul Reaver.
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Post by Xeogred on Dec 6, 2020 11:49:20 GMT -5
I'm dropping Maken X. The level design gets boring easily and the game mechanics are not enough to carry the whole game. It just becomes tedious to maneuver enemies that are quicker than your characters, who rotates very, very slowly. Atlus didn't really figure out how to do first person action games. I'll switch to Legacy of Kain: Soul Reaver. That would probably bug me too after awhile. I'm a little picky about the "feel" of older FPS's thesedays. The speed and smoothness of PC FPS's even from the 90's has spoiled me. So I don't really prioritize 5th/6th gen FPS's on consoles much anymore...
Still hoping to hit up Soul Reaver myself!
Anyways, I dipped into WWF Attitude and WWF Royal Rumble today. Nothing special, lol. One thing I've noticed sampling some Dreamcast games, is how interesting it is that this was a very transitional system. This isn't a knock on the hardware since it just came out at an interesting time in late 1999. It's more of an observation of a lot of the software on it. The console did get a handful of PSX/N64 ports, but then there's also still some games that look like they were clearly designed around older hardware and got kind of a "lazy" release on the more powerful DC. Not all the games are created equally. I'm sure if I looked back at the early offerings of the GC, PS2, and Xbox, I'd maybe see cases of this there too, but I wager there's far less of it and a lot of those games you wouldn't have gotten on 32/64bit hardware.
I did continue to play a little more of Carrier. Checked out the welder gun you have which has infinite ammo, though does less damage than the pistol. Still no other weapons though and I wonder if this game even has more. I also figured out how to use the IR Goggles that lets you detect invisible enemies. It goes into a first person view fairly seamlessly to look around. Neat item.
Also, were PAL games any different by this era? Performance wise.
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Post by toei on Dec 6, 2020 14:18:28 GMT -5
Also, were PAL games any different by this era? Performance wise.
Yes. It's an issue I've dealt with with PS2 games. Some games were optimized to make up for it, though.
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Post by Sarge on Dec 6, 2020 15:30:02 GMT -5
Chema, Xeogred: Yeah, I was messing around with Soul Reaver last month myself. Might use this month to give it an honest shot. By all accounts, the Dreamcast version is the way to play.
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Post by Xeogred on Dec 6, 2020 17:10:07 GMT -5
Also, were PAL games any different by this era? Performance wise.
Yes. It's an issue I've dealt with with PS2 games. Some games were optimized to make up for it, though. Ohhhh... yeah I'm no expert on this stuff. I know it was the way their TV's worked I believe, yet in earlier generations some games were also still optimized per region. Running slower in Europe. So I guess that's still the case for the DC. I was just asking since I have some European rips, so I wonder if the performance is potentially worse with those.
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Post by toei on Dec 6, 2020 17:15:53 GMT -5
You should avoid playing PAL releases whenever a US release is available, but I've played PAL releases where you can't tell. Shenmue 2 was only released in Europe, for example, and I'm fairly sure it didn't run any slower. It's a case-by-case thing.
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Post by Ex on Dec 6, 2020 22:29:12 GMT -5
AFAIK before the 7th gen, PAL console games ran at 50hz. Which caused less than ideal compromises when 60hz NTSC games were ported to PAL systems.
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Post by toei on Dec 6, 2020 22:48:56 GMT -5
AFAIK before the 7th gen, PAL console games ran at 50hz. Which caused less than ideal compromises when 60hz NTSC games were ported to PAL systems. Yep. To be precise, they generally ran approximately 16.7% slower as a result. Which might sound like a relatively low number, but it's very obvious when you play.
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