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Post by Ex on Feb 19, 2021 16:25:21 GMT -5
the games were too whimsical and colorful for games where all you do is shoot at shit With the exception of: As far as being "unwieldy" probably so. Seems like it'd be annoying to aim through a bazooka sight glass thing, as opposed to using "iron sights" from a plastic light gun.
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Post by toei on Feb 19, 2021 16:32:59 GMT -5
I definitely wasn't aware of that game at the time, though. Very choppy scrolling. I probably wouldn't have minded.
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Post by Xeogred on Feb 19, 2021 17:23:20 GMT -5
That cover has to be based off some Sylvester Stallone poster somewhere.
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Post by toei on Feb 20, 2021 21:01:16 GMT -5
I tried two games that have already been mentioned in this thread, Resident Evil Gaiden and Survivor. Didn't play the first one for long as I hated the battle system. I expected to be able to just shoot zombies in real time. Survivor, well, I know Xeo and Ex played through it recently, and both of you said it was pretty mediocre, but I was still down, especially since it's supposed to be short. I made it to a really terrible battle against two alligators and died there. Battles make no sense in this game, those things are surround you and you can't move out of the way, so all you can do is shoot and take damage. I quit the game, though I did take a save state in case I decided I want to go back. Not sure if it's worth it. One thing the game did that really annoyed me - there was a room shortly before with some herbs visible. On my way there, I saw something weird on the ground and checked it out. It turned out to be a manhole. I was then forced down the manhole - the game used a rope, rather than let me do it - and then when I tried to go back to grab that damn herb, it had the nerve to tell "It's not necessary to go back". The fuck? Don't I decide that? This is an old pet peeve of mine - I hate when a game does this. Preventing you from backtracking for no reason at all just sucks. I did kind of like the journal entries so far. Nothing exceptional, but they do feel like old school RE. Apparently, those places I wanted to go to before but missed were alternate routes? Maybe I'll start over and avoid the sewers if I decide to give it another shot.
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Post by Ex on Feb 20, 2021 23:36:27 GMT -5
Kudos to you toei for participating, and testing out RE games known to not be great. I won't argue against any of your complaints. These are not especially good games for sure.
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Post by Ex on Feb 21, 2021 1:14:13 GMT -5
I spent some time with this tonight. I'm not going to bother finishing it. Just some quick thoughts:
Link's Crossbow Training is a shooting game developed and published by Nintendo for the Wii in 2007. It was bundled with the Wii Zapper peripheral and was the first title to use it. The graphics reuse environments, enemies, and additional assets from The Legend of Zelda: Twilight Princess. The player controls link as he shoots targets and enemies through many different stages. Some stages are "on rails", others are "tower defense" style, and other stages are free-roaming third person affairs. Single player mode has the player go through a series of stages, each with a set score goal. To unlock further stages, the player must meet or exceed these score goals.
+Lots of variety to the shooting stage designs.
+The graphics are pleasant, even if they're reused assets.
+The third-person free-roaming stages are a nice inclusion.
+You can do an explosive charge shot.
+Plenty of secret things to shoot in the stages.
-You have to manually pull the firing trigger hundreds of times per minute.
-The tiered score goals are too high and frankly punitive.
-Not much in the way of new graphics or audio, if you've already played TLoZ:TP.
-The time limits are super tight and punitive as well.
-There's only one boss.
Back when this game released, I was mildly interested in playing it. I never bought it back in the day, because it never fell under $20. However, I was recently able to get this game for about $6. I think I got my $6 out of it, if for nothing else than to have satisfied yesteryear morbid curiosity. That said, this game is frankly asinine to play. It's way too difficult in dumb ways, clearly trying to extend the playtime of very limited content. Having to repeatedly pull a firing trigger constantly the entire time you're playing, for me makes my forearm tendons very sore quickly. Unfortunately, for all the stage variety on offer, this game was clearly a quick 'n' dirty rush job just to have something to bundle with the Wii Zapper. It's not balanced well at all, physically painful to endure, and not much fun to play.
Surprising, considered this was produced by Shigeru Miyamoto, Eiji Aonuma and Takashi Tezuka. Miyamoto especially had a heavy hand in overseeing the design of this game. Miyamoto even wanted Link to have a real gun, and proposed a Terminator-style plot about a time warp to the future. That retarded idea was vetoed immediately by the other management personnel. Probably because it was a stupid idea, and also because it would have required making new graphical assets. If nothing else, Link's Crossbow Training proved to me that Shigeru Miyamoto doesn't know jack squat about what makes shooting games fun.
Ex's time invested: 35 minutes Ex's rating: 4/10
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Post by toei on Feb 21, 2021 3:12:52 GMT -5
I gave it another shot, but I give up. Combat is just too unpleasant. In particular, the first-person view seems to have been conceived by people who don't see in first-person through their own eyes. Enemies are always blocking your entire field of vision. Do the developers not know that for a zombie about your size to block your view, it'd have to be literally centimeters from your face? Think how stupid those scenes would look like in third-person. These things are close enough to kiss you and you're shooting guns at them. It just doesn't work. Everything is so cramped, too, you never have any space to move. It's just really frustrating.
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Post by Xeogred on Feb 21, 2021 5:46:31 GMT -5
toei: Did you know there's a run button? Or analog controls make you run. And there's a quick turn. But yeah, there were dozens of times where you'd open a door and see a few zombies ahead of you... fire away at them, only to get grabbed by a fourth zombie that was by the door apparently and you couldn't see him, unless you turned and faced that direction immediately through the door. I don't remember any alligators, but I did go through two manholes and a boring sewer hallway once. Didn't really feeling anything when I finished it. So you're not missing much.
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Post by Chema on Feb 21, 2021 8:35:01 GMT -5
Once upon a time, when I was 11 or 12 years old, I was obsessed with Shadow the Hedgehog for the GameCube.
As stupid as it was to make an edgy Sonic game with guns, that was exactly what I wanted when I was a kid. I liked Sonic, I liked action movies with guns and aliens, I liked heroes who were ambivalent towards good and evil. Plus, the branching decisions the game promised sounded really sweet. Yuji Naka said he got the idea for this game after listening to a young kid's feedback and I believe him. The game catered to the tastes of kids like me, so it's no wonder it sold 2 million copies.
However, I never had the money to buy the game. I looked at the screenshots in gaming magazines and imagined the kind of bombastic, spectacular game I was missing. Then, with other games in the horizon, I lost interest in Shadow's quest for the truth about his past.
Today I tried Shadow the Hedgehog for the first time.
It's an awful piece of sh*t that I am glad I never played in my childhood.
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Post by Ex on Feb 21, 2021 11:29:39 GMT -5
Didn't really feeling anything when I finished it. I had a feeling like, "Guess this was better than sitting in a doctor's waiting room watching reality TV for an hour." So not the greatest recommendation. Yuji Naka said he got the idea for this game after listening to a young kid's feedback and I believe him. Kid: "I want a Sonic except he's a tough guy now and also he's black and red so he's mean looking and he's got guns like real guns and and a frickin' motorcycle because motorcycles are so cool."Yuji Naka: "Sounds good to me."
Kid: "And and also if he eats pizza ice cream he can transform into a robot dinosaur that shoots shark lasers out its butthole and flies through space!"
Yuji Naka: "Slow down kid, gotta save something for the sequel."
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