|
Post by Xeogred on Feb 12, 2021 17:29:55 GMT -5
And I'm digging RE Survivor!
I made a save state after a bit though, because I'm getting some static sound stutters. Turning V-Sync on helped, but I'm not sure how else I can maybe troubleshoot that? I also had to set CPU Overlocking to x1 so that the emulator would even start. Weird bug on Windows 10 I guess. I wonder if bumping that up would make the game/sound smoother?
|
|
|
Post by Sarge on Feb 12, 2021 17:52:25 GMT -5
What emulator are you using?
Oh, wait, that sounds like ePSXe. I think you do have to set it to 1X, I've run into the same bug/feature.
As far as sound goes, check your plugin. You may need to increase the buffer size or something. Dunno.
|
|
|
Post by Xeogred on Feb 12, 2021 18:11:07 GMT -5
Yeah, it's set to 1X. The bios I'm using is: bios\scph1001.bin ... if that matters. I do have that Pete plugin driver I think some of you recommend. I'll try that. For sound though the only plugin is the default ePSXe one. SPU core 2.0.0. Wonder if it's a Capcom engine issue. The RE2 ISO's I've tried all stutter so much they're unplayable. Hmmm... Is it viable to use a PS2 emulator for PSX gaming? lol
EDIT: Pete's driver with "Special game fixes" selected might be a little better? Still getting a pop or two with that static sound stutter, but it seems smoother in general so far.
|
|
|
Post by Ex on Feb 12, 2021 18:19:51 GMT -5
And I'm digging RE Survivor! When I beat that one not long ago, I used BizHawk. Maybe it'd work for you too?
For Battle & Chase last night, I beat it using pSX. Weird because pSX used to not work with Windows 10 Pro for me, but yesterday it did work.
|
|
|
Post by Xeogred on Feb 12, 2021 18:34:03 GMT -5
Ex: I recall you liking it. Where was your review again?
pSX seems okay and does seem to work better for some games. I'll look into BizHawk!
Also... does RE Survivor even have save points?
|
|
|
Post by Sarge on Feb 12, 2021 18:42:48 GMT -5
If you're directly loading the ISO, maybe it will work better with an ODE like MagicDisc or DaemonTools.
There's also Mednafen as part of RetroArch, which is supposed to be extremely accurate. I say as part of RA because it's a lot easier to use when you've got a frontend.
|
|
|
Post by Ex on Feb 12, 2021 19:22:09 GMT -5
pSX seems okay and does seem to work better for some games. I'll look into BizHawk! pSX and BizHawk have both emulated well for me recently. The only caveat being, I don't think you can increase the graphical fidelity with those emulators, like you can with ePSXe. I recall you liking it. Where was your review again? This was my review from last October:
Resident Evil Survivor is a light gun shooter developed by Tose and published by Capcom in 2000. A Microsoft Windows version was released in China and Taiwan in 2002. The Japanese and European versions of this game were compatible with Namco's GunCon/G-Con 45 light gun. However, GunCon compatibility was removed from the North American release, due to first person shooting games being partially blamed as motivation, for the then-recent Columbine High School massacre. Thus the North American release uses gamepad controls directly, with special button functionality added to compensate for lack of light gun aiming.
The plot is a gaiden story that exists parallel to the mainline RE continuity. The game takes place after the missile explosion that wiped out Raccoon City. Not long after this incident, a helicopter crashes on the outskirts of Umbrella Corporation's private Sheena Island. The pilot escapes the burning wreckage, only to find himself fighting biohazards, with no memory of his identity or his reasons for being there. The player controls this amnesiac. As the player plays through the game, the protagonist's memory returns, and the entirety of the plot is revealed.
Gameplay is similar to a rail shooter, except the player has free movement. This movement scheme made sense with a GunCon controller, due to its hardware design. However, when controlled via a gamepad, this scheme instead comes across as a limited view FPS. That said, traditional RE elements are still available. The player does collect items like ammo, red herbs, and keys, for example. But also inventory items that are used to solve very simple puzzles. Players can use the inventory screen to combine items and reload weapons, read found documents, view a local map, and other common elements of traditional RE games. There are NPCs to talk with, cutscenes that expound the plot, even diaries to read. The overall effect does capture a sense of a light gun rail shooter, hybridized with the usual RE gameplay. The overall difficulty is fairly low, I only died once on my first playthrough. Continues make dying less of a problem.
+Decent attempt at a more complex "rail shooter", for its time. +Removing Guncon compatibility from the USA version was dumb. +The plot is surprisingly half decent (twist ending). +Voice acting isn't entirely terrible. +Environment design is pretty good.
-You can't save your progress, you have to beat the entire game in one go! -So. Many. Door. Loading. Screens. -Enemy variety is low, and there's really only one actual boss. -Damn those annoying zombie dogs. -Zero replay value.
When it was released in 2000, Resident Evil Survivor was widely panned by critics. I think this was a bit unfair, because it seemed many critics were expecting a full blown RE experience, except in first person. Survivor was clearly not meant to be that. This is more of an arcade experience at heart. I think Survivor would have made for a fine Friday night rental for a RE fan back in 2000. I said "rental", because there's no replayability to speak of, outside banal statistics. If you're a fan of zombie shooters in general (like House of the Dead), Survivor is perhaps worth playing today. But if you're a true Resident Evil fan, then beating Survivor (and perhaps the series it spawned) should be a priority for completionist's sake. For everybody else though, Resident Evil Survivor is a pass. An offshoot half-baked curiosity from a venerable series. So if you're looking for really good rail shooter RE games, you're much better off with Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles on Wii. 6/10
And no, there are no save points. You have to beat the game in one run. Takes about 2 hours. Or use save-states I guess. - I've decided I'm not going to bother finishing Four Swords Adventures. I think it would be a really fun multiplayer co-op game, as it was intended to be. But single player, it's just kinda tepid.
|
|
|
Post by lurkei on Feb 12, 2021 20:03:43 GMT -5
Are any of you guys good at these kinds of games? I'm okay at them... I can get through any Puyo or Magical Drop game on any difficulty (I also think Dossun! Ganseki Battle is a bunch of fun in versus multiplayer and remarkably easy to pick up and play), but I could never wrap my head around Panel de Pon. These are oddballs for this month's theme, since while they're not typical Pokémon games, they're very much typical Panel de Pon games, even being made by the developer of the mainline PdP games.
I played a little of Puzzle Challenge, the GBC game. I did a run through the Normal difficulty and, maybe unsurprisingly, got through all the way to the end without breaking a sweat, even though I was super rusty. Unlike how other PdP games give the computer their own board and it's your job to fill it to the top, Puzzle Challenge instead gives the opponent a life bar that you chip away with chains and combos. (It also slowly recovers as they do chains and combos of their own.) I think it was because of this that I could safely and plainly repeat 4 and 5-combos while sweeping away whatever garbage landed on my board, since I never had to factor an opposing board into my play. ...that, or the Normal AI is just dumb. I did a Hard run after that and it definitely forced me to incorporate more offensive tactics. The computer was sending out attacks way more quickly than my braindead passive strategy could handle! I ended up getting thrashed by Pryce and took a break after doing some score attack. I might switch over to Puzzle League since that has more to offer from what I can tell. And I can also giggle at all the cheesy anime stuff they forced in.
|
|
|
Post by Sarge on Feb 12, 2021 20:11:49 GMT -5
I think toei is like a grand master at Tetris or something. And I think a lot of those skills translate. I, on the other hand, am not a savant at these games. Congrats to the folks that dig 'em, though!
|
|
|
Post by toei on Feb 12, 2021 21:09:33 GMT -5
I think toei is like a grand master at Tetris or something. And I think a lot of those skills translate. I, on the other hand, am not a savant at these games. Congrats to the folks that dig 'em, though! I'm pretty good at Tetris, definitely not a grandmaster, but I've spent little time on other falling block puzzle games. Super Buster Bros' Survival Mode has replaced Tetris as my go-to when I want to play something for 15 minutes.
|
|