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Post by Sarge on Apr 17, 2021 0:23:38 GMT -5
I don't think that translates to "The Final Fantasy Legend", though? According to the reference on Wikipedia, the literal title is "Warrior in the Tower of the Demon World ~ Sa·Ga". Could be another chunk of text on the box, though, dunno.
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Post by toei on Apr 17, 2021 0:43:54 GMT -5
The main title is definitely "Makaitoushi SaGa", whose translation is closer to what Sarge said (the term "Makai" if often translated as Demon World). I don't know what that white line of text on the left of the box says, but it doesn't look to be the same as this.Also, this is from the Japanese wikipedia: "In addition, the title of the North American version of this work is " The Final Fantasy Legend ", and the North American version of GB's Saga series was positioned as a gaiden work of the Final Fantasy series." I thought I heard that info about the game already having some mention of Final Fantasy on the Japanese box, but I think I may have been mixing it up with Final Fantasy Adventure.
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Post by Ex on Apr 17, 2021 0:46:39 GMT -5
Obviously I don't read Japanese personally, so I could be all wrong. I was just using Google translate, maybe it lied to me. The name "Warrior in the Tower of the Demon World ~ Sa·Ga" sounds a lot more like what I played for sure.
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Post by toei on Apr 17, 2021 1:03:46 GMT -5
Obviously I don't read Japanese personally, so I could be all wrong. I was just using Google translate, maybe it lied to me. The name "Warrior in the Tower of the Demon World ~ Sa·Ga" sounds a lot more like what I played for sure. Google Translate sometimes uses official English titles to translate Japanese titles automatically, but it's very inconsistent about it. For example, on that Japanese wikipedia, there's a part towards the bottom that discussed how they came up with the title, and it referred to "The Final Fantasy Legend". But when I held the cursor over that paragraph to bring up the original Japanese text, I saw that it actually said "Makai Toushi SaGa", which definitely doesn't mean The Final Fantasy Legend. Yet the exact same title was auto-translated literally in other parts. I have no idea how their algorithm decides.
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Post by Ex on Apr 17, 2021 1:06:20 GMT -5
What you are saying makes good sense. The Google translate algorithm lied to me!
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Post by Sarge on Apr 17, 2021 1:31:28 GMT -5
Bad Google! Bad! Go outside!
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Post by Ex on Apr 19, 2021 10:08:25 GMT -5
I decided to just keep on rolling with SaGa, and started playing Final Fantasy Legend II last night. I have played this game before, way back in 1991, when I was 12 years old. I remember borrowing it from a friend for a weekend, and playing it a lot, but he wanted it back on Monday, and wouldn't let me borrow it again after that. Probably because I'd made more progress in a weekend than he'd made in however long he'd owned it. The last place I can remember being in FFL2 was exploring under an ocean, but seeing as this was all thirty years ago now, my memories are understandably eroded.
Well last night I started out by creating the exact team you see on the cover. Male human, female mutant, robot, and monster. According to the user manual, this is a solid team to work with. The new robot class is easily exploitable. They work off equipped items giving their stats a boost, so it's easy to min-max them. Right now my robot is equipped with nothing but swords, giving it insane strength, and thus it does insane damage when it physically attacks. Humans now directly gain level ups from battles, so the player isn't solely relying on buying upgrades for humans (though that's still possible too). Also monsters drop items now, instead of just money and meat. That's a big boon. If a party member dies, they aren't actually dead, and come back with 1 HP after a battle. If the whole team dies, they have a chance to resurrect thanks to Odin (hasn't happened to me, just read it in the manual). Your inventory space has doubled, so you can now carry ridiculous amounts of restoratives. There are other factors as well, which all add up to this sequel being considerably easier than its predecessor (which was already fairly easy). I have to assume this lower difficulty is simply a reaction to a demographic complaining the original was too hard.
Anyway the first thing that hit me when starting last night, is that production values have considerably improved. The graphics are more detailed, and environments more complex in an aesthetically pleasing way. There's cool screen transition effects, and a lot more animations in general. I read the team built this sequel off the engine of the original, so they had a lot less programming to worry about. This meant there was more time for actual game asset creation and polishing. Also this sequel released a mere year after the first, making it all the more impressive how much FFL2 improved aesthetically in that short time span. Also the OST already has more variety than the original as well, IIRC FFL2 had two composers instead of just one.
The #1 thing that bothered me with FFL1, the cryptic progression stuff, so far hasn't happened with FFL2. I'm hoping the design stays that way. I believe as long as a player is paying reasonable attention, they shouldn't have to consult a walkthrough to understand where to go and what to do. When RPGs are designed as such, I always enjoy them more. If FFL2 can manage this, it'll already be a notch higher than its predecessor. So far I did have to find a hidden base in an otherwise normal looking tile, but there was a character who told me where it was, so fair enough. I had good fun in the hour and a half I put into FFL2 last night, here's hoping it stays as such. My only real complaint so far, is the encounter rate has increased compared to the first game. The encounter rate seems very RNG based without a balancing algorithm in place, so sometimes you'll have three battles in a row within three steps, that sort of thing. Other times you might be able to walk a dozen steps before a battle. There just doesn't seem to be any rhyme or reason to it.
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Post by Deleted on Apr 20, 2021 16:50:41 GMT -5
Ex how are you doing with Final Fantasy Legend II? Liking it more than the first game?
I just finished The Final Fantasy Legend. While I definitely enjoyed the game (with a guide), I'll probably never play it again. The simplicity, while having its charm, is also the game's biggest downfall; the party system is unbalanced, the mechanics are bug-ridden, the story is almost non-existent, and the high encounter rate heavily pads a relative short game. Compared to the other two games in the series, The Final Fantasy Legend seems to have aged the worst.
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Post by Ex on Apr 20, 2021 19:44:26 GMT -5
how are you doing with Final Fantasy Legend II? Liking it more than the first game? I've got about 2 hours invested so far. I like it better in every way than the first game, except for the encounter rate. The encounter rate is like 3 times higher than the first game. It wears me down to the point of getting very annoyed. Everything else is an improvement though, no question.
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Post by Ex on Apr 22, 2021 0:22:57 GMT -5
I put some more time into FFL2 tonight. I cleared the desert world, and saved at the giant's world. So far this sequel has been a considerable improvement over its predecessor. I do get irked with the encounter rate frequency, but there's still such a high level of polish and design evolution, that the experience is proving worth the effort thus far.
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