|
Post by Xeogred on Jan 16, 2018 23:28:14 GMT -5
Not everyone can be Obsidian.
But to me Bioware is easily at least much MUCH better with writing than Bethesda... that crap is dryer than sand from Mars.
I think my big issue with Bioware is that they don't handle neutrality very well. You either end up being an annoying jerk or a goodie two shoes. That's where I think KOTOR2 kind of destroys everything they've done. In that I basically played Kyle Katarn/Han Solo to the fullest and was a good guy but made everyone pay me credits or rewards for my services and never did anything for free, it was great.
|
|
|
Post by Ex on Jan 16, 2018 23:35:16 GMT -5
Bethesda... that crap is dryer than sand from Mars Ha ha, it's so true.
|
|
|
Post by chibby on Jan 17, 2018 23:23:50 GMT -5
The Jade Empire, which I nevertheless played more than once, takes the polarization between good and evil to perhaps it's most extreme. Without spoilers, I feel like you pretty much have to choose between being Christ or Hitler. My favorite part is that the character's facial expression would change depending on what you were about to say and those "menacing glares" were about as cartoonish as texts associated with them. Sometimes I would flip back and forth between the good and evil lines just to watch the face go nuts.
|
|
|
Post by Sarge on Jan 17, 2018 23:57:03 GMT -5
I enjoyed having a giant pillar of light to denote my morality in KOTOR. Although I distinctly remember a couple of scenarios where I disagreed with what they thought was "light" or "dark" side.
|
|
|
Post by Ex on Jan 18, 2018 1:00:45 GMT -5
The Jade Empire, which I nevertheless played more than once, takes the polarization between good and evil to perhaps it's most extreme. I agree. The thing that made me stop playing Jade Empire was the writing (although I might go back someday and finish the special edition), because I did enjoy the gameplay. I remember the last straw was entering a village and talking to a fisherman and he said something like; "I am a fisherman. I catch fish all day." Seriously, it was that drab and boring. It was like there was placeholder writing all over the game but most of it never got spiced up before release. But, as I said, the gameplay was cool, and I really appreciated the unique setting.
|
|
|
Post by Xeogred on Jan 18, 2018 16:50:55 GMT -5
Heh, Jade Empire is the one I actually didn't play much. Seemed cool from the few hours I tried though. I don't know what happened... just one of those cases where my attention went elsewhere somehow, but I've thought about maybe checking it out again someday.
|
|
|
Post by anayo on Jan 19, 2018 10:34:59 GMT -5
All this talk about RPG's does remind me of a weird approach I had to use to get the fan translation of Shining Force III working. There's a part in scenario 1 where the translation patch soft locks the game after a certain battle. The only way I could get past it was to complete that battle in my original, unpatched copy of the game, save my progress, then load that save file again in the fan-patched version. It made me really uneasy that a 40 hour RPG was so unstable. I kept worrying about it happening again later in Scenarios 2 and 3.
|
|
|
Post by Sarge on Jan 19, 2018 10:48:08 GMT -5
That project still isn't finished, either. Seems like steady progress is being made with the edits, and having a polished English version of Scenarios 2 & 3 will be amazing. Even if I think the Genesis games are better.
|
|
|
Post by toei on Jan 19, 2018 18:34:21 GMT -5
The translation is fully playable on emulators, you just have to make sure to use V-Sync, otherwise it crashes in certain spots.
|
|
|
Post by Sarge on Jan 19, 2018 22:46:11 GMT -5
Instrumentation is a bit off-key, though; that's one of the bugs left in SSF and Camelot games. Unless it's been updated recently and I'm unaware of it.
|
|