rik
HRG Curious
Currently Playing Lunar 2: Eternal Blue Complete (PS1)
Posts: 7
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Post by rik on Jan 17, 2018 23:45:11 GMT -5
Talk about games that have received multiple versions and compare the different versions. This could involve ports, such as the original arcade version of Outrun versus its multiple console ports on the Master System, Genesis, Saturn, etc. It could also involve full-blown remakes, such as Resident Evil on Playstation/Saturn versus Resident Evil Remake on Gamecube.
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rik
HRG Curious
Currently Playing Lunar 2: Eternal Blue Complete (PS1)
Posts: 7
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Post by rik on Jan 17, 2018 23:51:10 GMT -5
I will kick off the thread by comparing the classic RPG, Lunar: The Silver Star (TSS) on Sega CD, and its Saturn/Playstation remake, Lunar: Silver Star Story Complete (SSSC). Left images are from TSS and right images are from SSSC. Lunar: The Silver Star (TSS)
Lunar: Silver Star Story Complete (SSSC)
Color Palette
In TSS, the color palette was very cold. I felt it suited the game’s various settings very well. The first thing that stuck out to me in SSSC how much more colorful it was. Honestly, I prefer the colors in TSS; it made the game feel unique. The color palette in SSSC feels very typical for an RPG. Cutscenes
In TSS, there are voiced cutscenes with sprites. There aren’t very many of them throughout the game, so seeing them really feels like a treat. They match up with the game very well and do not look out of place. In SSSC, the cutscenes are animated FMVs. Although they are well animated and look very nice, it can feel a bit jarring to go from looking at tiny sprites to full on anime. There are more FMVs in SSSC than there are cutscenes in TSS, but the FMVs are only played during major milestones in the game, so they still feel rewarding to watch. OverworldIn TSS, you can encounter monsters in the overworld. In SSSC, the overworld’s size has been significantly reduced, and you cannot encounter monsters in it. This makes travels through the overworld very short, which makes the game world feel a lot smaller. Combat
Combat between the two games remains largely unchanged. Both games use turn-based combat, with a positioning system that adds more strategy than a typical JRPG. However, in TSS, battles load very quickly and the combat animations are short and sweet. Load times in SSSC are drastically longer and the battle animations are more sluggish. See below videos for a comparison. Characters in SSSC will do a voiced line when they cast a certain type of magic, which can get very annoying hearing over and over, especially in boss fights where you mostly use one type of move. The difficulty in TSS is a lot easier than SSSC, which makes many battles in SSSC more satisfying to win. TSS: youtu.be/xeq9fPOxz6o?t=44m0sSSSC: youtu.be/izav0KeT_AA?t=27m0sI know I have been comparing TSS more favorably to SSSC, but I still like SSSC a lot. The story has been greatly expanded, which alone makes it worth a playthrough. However, I do prefer TSS over SSSC in the end. Both are worth experiencing and I consider SSSC a good remake, but definitely play TSS first if you can.
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Post by Sarge on Jan 17, 2018 23:54:24 GMT -5
I'm actually not sure I ever finished the PSX version. I've got a save pretty far in, though. I liked that version a bit better than the remake of Eternal Blue; those two are close enough that either one would be worth playing. Still remember having to bop my Sega CD sometimes after battle to get the audio track to load, though...
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rik
HRG Curious
Currently Playing Lunar 2: Eternal Blue Complete (PS1)
Posts: 7
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Post by rik on Jan 17, 2018 23:58:05 GMT -5
I'm still in the middle of playing through Eternal Blue Complete, but so far I feel enough about it is different, though definitely not as many things are different versus TSS and SSSC. I never had any technical problems with the SCD versions, except the framerate would chug hard if enough enemies were on-screen while casting powerful magic.
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Post by toei on Jan 18, 2018 1:53:25 GMT -5
Are enemies still as hard to avoid in Eternal Blue Complete? I always felt I should give that game a second chance, especially since I didn't do the Epilogue in the Sega CD version when I played it, but the PSX Silver Star pissed me off with its visible enemies you can never seem to avoid.
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rik
HRG Curious
Currently Playing Lunar 2: Eternal Blue Complete (PS1)
Posts: 7
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Post by rik on Jan 18, 2018 2:02:26 GMT -5
Are enemies still as hard to avoid in Eternal Blue Complete? I always felt I should give that game a second chance, especially since I didn't do the Epilogue in the Sega CD version when I played it, but the PSX Silver Star pissed me off with its visible enemies you can never seem to avoid. I find it slightly easier to avoid enemies in EBC, but there are still plenty of fast fliers that will charge at you and are impossible to avoid, as well as enemies that will just completely block your path. You really missed out not playing the epilogue, man.
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Post by toei on Jan 18, 2018 2:08:00 GMT -5
As I recall The Epilogue involved going to a specific area that I wasn't sure how to get back to, and I just wasn't in the mood. Somehow my save file got lost. I wanted to rectify that later on by downloading a save file somewhere and doing it via emulation, but for some reason I could never get that work at the time (the actual save, that is.)
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Post by anayo on Jan 18, 2018 7:54:55 GMT -5
The other day I found a YouTube video where a guy talks about the differences between a few NES and Atari 7800 games, such as Donkey Kong, Xenophobe, and Commando. I've never really seen the Atari 7800 in action, so I thought it was neat.
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Post by Ex on Jan 18, 2018 10:04:34 GMT -5
I'm still in the middle of playing through Eternal Blue Complete, but so far I feel enough about it is different I'm looking forward to you breaking down the major differences between the two once you beat it. As well as giving your overall opinion as to which version you prefer, and why. - As far as port differences go, I always find the Game Boy iterations of NES/SNES/Genesis games to be interesting. Because developers couldn't match the visuals of the console versions, they'd try to make up for it with gameplay additions/changes in the Game Boy version. One immediate example that comes to mind is Gargoyle Quest II's Game Boy version. It didn't have the color or screen real estate of the NES version, but to make up for that, the Game Boy version of GQ2 has a few extra levels.
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Post by Sarge on Jan 18, 2018 11:29:33 GMT -5
The Epilogue is must-play material. Seriously, if you have to get a save file and experience it from there, do it.
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