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Post by toei on Jan 18, 2018 17:13:03 GMT -5
The Epilogue is must-play material. Seriously, if you have to get a save file and experience it from there, do it. I think I'd actually do it if i could find one that works. The Sega CD version, though.
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Post by Xeogred on Jan 18, 2018 18:47:54 GMT -5
Today I started playing Genma Onimusha, the Xbox version of the PS2 game which has a few changes. Some item and monster placement differences, but the biggest change is... monsters sometimes drop out some big green souls. Then you have to tug and war as monsters try to suck those up and power up (even changing in appearance), but if you absorb 5 total by stocking them you can then use it for brief regeneration and invincibility. I'm not sure if I like it or not yet. Regeneraton and being invincible might sound like it makes it easier, but the enemies power up if they get a green soul themselves. And the only way to beat them at absorbing one is by mashing the button... all while other enemies are trying to kill you, so it's very frantic and just making things more overly intense so far (Onimusha is NOT easy as is). Resolution and graphics are far more crisp, I don't remember if the PS2 game had dual audio but this version does, and the load times are basically instantaneous. The control layout is bonkers though and offers no customization, outside of three types that only change two buttons around. lol, otherwise... you have to use L3 for the map, R3 for the menu... I'm not making this up. The white button for the green orb power up, black button for instant turn, and this being an old RE styled game you only get to use the D-pad for moving around. The D-pad definitely isn't as good as Dualshock's, so the controls are a downgrade.
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rik
HRG Curious
Currently Playing Lunar 2: Eternal Blue Complete (PS1)
Posts: 7
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Post by rik on Jan 18, 2018 19:49:39 GMT -5
As I recall The Epilogue involved going to a specific area that I wasn't sure how to get back to, and I just wasn't in the mood. Somehow my save file got lost. I wanted to rectify that later on by downloading a save file somewhere and doing it via emulation, but for some reason I could never get that work at the time (the actual save, that is.) Luckily when I played through EB, I put all my saves on my Mega Everdrive, so I have exactly what you are looking for. I tested this on Fusion v3.64 and it seems to work fine. To load the save file, boot your SegaCD Bios with File>Boot SegaCD, then File>Load RAM Cart. Have the file explorer search for BRM files, and load the "RAMCART.BRM" file in the download link. Then load your EB ROM and you should be good to go. To start the epilogue, just select continue from the main menu and load "epilogue". You'll be using my underleveled ass, so good luck! Though the bosses in the epilogue are not nearly as hard as some of the bosses in the main story. mega.nz/#!wl8w2QaB!EdNX8Wuc5Gm2ZVfBSu9pduF1gJodDgH2qK8gD5W45CQ
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Post by Ex on Jan 18, 2018 22:44:29 GMT -5
the only way to beat them at absorbing one is by mashing the button... all while other enemies are trying to kill you This is why I quit the Xbox version and played through the PS2 version. For all the increased fidelity the Xbox version may bring to the table, the stupid soul sucking or else enemies become OP stuff breaks the game. In contrast, I enjoyed the PS2 version enough to finish it (and its sequel). I still need to get around to part 3 & 4 actually.
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Post by Xeogred on Jan 18, 2018 23:14:10 GMT -5
the only way to beat them at absorbing one is by mashing the button... all while other enemies are trying to kill you This is why I quit the Xbox version and played through the PS2 version. For all the increased fidelity the Xbox version may bring to the table, the stupid soul sucking or else enemies become OP stuff breaks the game. In contrast, I enjoyed the PS2 version enough to finish it (and its sequel). I still need to get around to part 3 & 4 actually. Somehow, it got worse: The Ayami (Nemesis) doll that you can't kill randomly showing up in rooms after you discover her. The Nemesis is fine because RE3's big environments and long streets make him easy to lose and dodge, but this stupid blade spinning Alma doll in a claustrophobic Japanese temple is torturous and stupid. This is the worst addition to this version by miles to me. There's nothing I love more than running into a new room I haven't even fully explored yet only to see her, so I have to rush it and get out... maybe risk running through a new door that might lead to a boss without getting items in that last room she was in. ETC I'll try to see it through to the end but I'm looking up the puzzles this time, like that water puzzle to save Samanosuke and crap... I LOVE Onimusha's combat and mechanics, but it's definitely got issues. 2 has balancing issues with the difficulty and the item trading crap is annoying, though that's the one I played more and was a bigger fan of. However when I played them all again a few years ago, I came out realizing 3 is easily the best. This is the first and last time you'd probably hear me say it was a blessing that they ditched pre-rendered backdrops and went fully 3D, because the combat was just way better and I don't recall having any issues I had in 1-2 in that one. Don't let Jean Reno on the cover fool you, it's an amazing game and classic Capcom. 4 breaks away from the Samanosuke stuff and the series mechanics going more for some arcade type thing, it's terrible and killed the franchise. Tried giving it a fair shake twice but never again.
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Post by Sarge on Jan 19, 2018 0:39:43 GMT -5
I liked the third the best, but I also enjoyed the fourth. I think the series was on its way out regardless.
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Post by Xeogred on Jan 19, 2018 7:44:20 GMT -5
I think it's strange how the series is pretty forgotten nowadays. Devil May Cry is probably arguably better, yet maybe you guys can chime in on this... Onimusha seemed like it was a way bigger deal at the time and Capcom pushed it hard. In all of my circles back in school everyone was all into Onimusha and it seemed like coverage was everywhere, unlike Devil May Cry. The trailer for 3 was one of the most hyped things we ever saw and some of the best looking CGI at the time. Onimusha quickly became one of Capcom's best selling franchises during that era. It blew up on the PS2 and died on the PS2, the series' history to me is really odd. But I guess it's not the only thing Capcom, or Sega, etc, left in the dust for whatever reason.
Kind of unfortunate I've heard that the paintings for the backgrounds were lost at some point (typical of some Japanese companies never thinking ahead and not caring about things like this), and the fact that they used real actors faces for the characters, both make it impossible for them to ever get HD remasters.
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Post by Ex on Jan 19, 2018 10:17:39 GMT -5
It blew up on the PS2 and died on the PS2 There was also another PS2 entry we haven't mentioned yet: Breaking the PS2 hold, there was a GBA exclusive Onimusha game: I've beaten Onimusha Tactics. It was a 6/10, serviceable as a basic SRPG, but hardly memorable. Capcom did bring the Onimusha name back again for a Japan-only 2014 game, which is too new to discuss here. I do agree it's strange how quickly popular Onimusha got, and how fast it burned away.
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Post by anayo on Jan 19, 2018 10:24:03 GMT -5
Yeah Ex I agree. When I was a teenager I remember seeing a lot of Onimusha buzz. Then at some point all the buzz dried up.
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Post by Sarge on Jan 19, 2018 10:55:16 GMT -5
I think it's strange how the series is pretty forgotten nowadays. Devil May Cry is probably arguably better, yet maybe you guys can chime in on this... Onimusha seemed like it was a way bigger deal at the time and Capcom pushed it hard. In all of my circles back in school everyone was all into Onimusha and it seemed like coverage was everywhere, unlike Devil May Cry. The trailer for 3 was one of the most hyped things we ever saw and some of the best looking CGI at the time. Onimusha quickly became one of Capcom's best selling franchises during that era. It blew up on the PS2 and died on the PS2, the series' history to me is really odd. But I guess it's not the only thing Capcom, or Sega, etc, left in the dust for whatever reason. Kind of unfortunate I've heard that the paintings for the backgrounds were lost at some point (typical of some Japanese companies never thinking ahead and not caring about things like this), and the fact that they used real actors faces for the characters, both make it impossible for them to ever get HD remasters. I'm pretty sure Devil May Cry was the biggest reason. It hit the right notes early in the system's life, but by the time Onimusha 3 had rolled around, it had already lost its luster with the gaming populace. Despite that entry being the best one, even! Dawn of Dreams had the misfortune of being a late-gen release; the 360 was already out, and the PS3 was coming.
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