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Post by Ex on Jul 19, 2022 10:13:25 GMT -5
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Post by Sarge on Jul 19, 2022 12:54:35 GMT -5
I agree the Vita is a PlayStation 2½, just as the PSP was a PlayStation 1½. Back in the day I remember thinking my PSP was like a souped-up Sega Dreamcast. That's probably not far off target.
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Post by bonesnapdeez on Jul 19, 2022 16:07:18 GMT -5
I use emulation (RetroFreak) for the entire Game Boy library + Game Gear. I like having the image large and on the TV. So the only "portables" I play are DS, 3DS, PSP, and Vita. I suppose the Switch too as I've never hooked it to the television. I will soon though as I bought some of those sporty games.
(I also have the Lynx, Game.com, WonderSwan + Color, and NGPC, but they are rarely used..... And the Virtual Boy lol.)
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Post by anayo on Jul 19, 2022 18:45:12 GMT -5
Sometimes I play Pokemon Pinball on my Super Gameboy, but the audio sounds weird when I do that. It's just a little "off" from playing on an actual Gameboy.
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Post by toei on Jul 19, 2022 18:49:48 GMT -5
Back in the day I remember thinking my PSP was like a souped-up Sega Dreamcast. That's probably not far off target. I don't really see the souped-up part. Dreamcast games often looked damn good, the PSP is nice but PSX 1.5 feels closer to the experience for me.
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Post by bonesnapdeez on Jul 19, 2022 19:37:25 GMT -5
DS and PSP are both tasty JRPG machines.
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Post by Sarge on Jul 19, 2022 21:03:03 GMT -5
The truth is probably somewhere in between. There's stuff the Dreamcast handled better, but the PSP had a more modern GPU and could push a ton more polygons. At least supposedly. Estimates of these things are always tricky. I also think perhaps budgets for handheld games impacted their look somewhat. Then you get something like Ghost of Sparta that looks crazy impressive. But I also suspect that the lower resolution (480x272) contributed to games feeling more PS1-like in nature in some ways.
One thing to not overlook, of course, is that the Dreamcast had a very efficient setup, from all I've read. It was quite easy to get almost all the power it had out of the box. I don't know how hard coding for the PSP was, honestly.
Regardless, I really dig both systems.
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Post by Ex on Jul 19, 2022 21:26:31 GMT -5
The PSP is definitely more powerful than the Dreamcast was. Looking at just CPU MHz for example. The Dreamcast main CPU is clocked at 200MHz with its GPU at 100 MHz. The PSP used dual 333 MHz CPUs and a GPU running at 166 MHz. The PSP originally was clocked down to 222 MHz per CPU via its firmware, but Sony removed that limit in 2007 allowing games (that elected to do so) to run at 333 MHz. The God of War games on PSP do this for example, as does God Eater Burst, Kingdom Hearts: Birth By Sleep, Syphon Filter: Logan's Shadow, MGS: Peace Walker and a whole bunch of others. Also the PSP could output at 720x480 using its Tv-Out mode.
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Post by Sarge on Jul 19, 2022 21:59:31 GMT -5
That being said, I'm pretty sure no PSP games used 720x480 native resolution. It used that solely as an upscale resolution.
There is an area the Dreamcast dominated, and that's VRAM. That allowed for more detailed textures, which apparently often had to be scaled down on PS2 and PSP comparatively.
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Post by Ex on Jul 19, 2022 22:18:02 GMT -5
Yep the Dreamcast has 8 megs for VRAM, the PSP only has 2 megs.
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