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Post by bonesnapdeez on Feb 13, 2018 11:56:04 GMT -5
To put it simply, my tastes never really evolved past the 16-bit era. For 5th+ gen, I will mostly gravitate to stuff that's "old school" in design (2D games, for instance) or RPGs, many of which still adhere to "classic" mechanics.
And I don't like most popular modern games, from a mechanical and aesthetic standpoint. They're long, bloated, awkward, and ugly. And no action game on Xbox One is gonna give me the same kinda rush NES Contra does.
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Post by Sarge on Feb 13, 2018 13:12:02 GMT -5
Oh, speaking of early 3D games, DF Retro covered Powerslave/Exhumed, and it was pretty fascinating. I need to give that a go again, there are some interesting Metroid-like elements to the console versions.
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Post by Ex on Feb 13, 2018 16:56:47 GMT -5
I only played (briefly) the PC version of Powerslave. Do you know what differences exist in the console versions?
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Post by anayo on Feb 13, 2018 17:19:16 GMT -5
I only played (briefly) the PC version of Powerslave. Do you know what differences exist in the console versions? I've seen the Digital Foundry Retro video that Sarge linked. According to the video they're entirely different games. The surprising thing is that the Saturn and Playstation version are considerably better than the MS-DOS one, going against the conventional wisdom that the PC version is always best.
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Post by Sarge on Feb 13, 2018 18:22:38 GMT -5
Yeah, the PC version is a straightforward shooter, whereas the console versions are considered to some degree to be a precursor to the gameplay of Metroid Prime.
Also from the video, apparently the geometry and size of areas was significantly reduced in the PSX version. There are some nice graphical touches, but apparently the Saturn version is the definitive one. They're both supposed to be great games, however. I've played a bit of the PSX version, and did encounter some of the Metroid elements. I also own the Saturn version, so I think I might jump into it. Interestingly, that version also handles auto-aiming better, so I may enjoy that version better just for the lack of finicky aiming that the PSX game has.
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Post by anayo on Feb 13, 2018 18:25:48 GMT -5
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Post by Xeogred on Feb 13, 2018 19:26:51 GMT -5
lol, somewhat related but I stumbled upon this John Romero vid the other day and he basically knocks on that gimmick. There's a reason Dead Space is my favorite third person action game last gen. No cover mechanics whatsoever and no boring humanoid enemy types. But hey, I was having fun playing Winback again last night! I love how arcadey that game was. It predates most cover shooters that I know of but doesn't get any credit... maybe it doesn't want that "credit" anyways, heh. But yeah real talk though, if there's one thing I'm waiting to see push the medium forward, it's a jump in AI. FPS AI in particular still hasn't really surpassed Halo or FEAR yet.
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Post by anayo on Feb 13, 2018 20:28:54 GMT -5
But yeah real talk though, if there's one thing I'm waiting to see push the medium forward, it's a jump in AI. FPS AI in particular still hasn't really surpassed Halo or FEAR yet. I was going to bring up negligible advances in AI, too. Game characters can look like lifelike human beings now, but they still behave like the Soviet soldiers from 007 Goldeneye (and I'm only exaggerating slightly). But I think this is because of the lack of advancement in CPU power mentioned earlier.
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Post by Ex on Feb 13, 2018 21:59:16 GMT -5
Cover shooters precedence was a bit too pronounced in the seventh gen, but as a genre I enjoy the mechanics. I do think developers/publishers/the overall gaming demographic focused too intently on cover shooters to the languishment of genre diversification.
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Post by anayo on Feb 14, 2018 13:20:26 GMT -5
Cover shooters precedence was a bit too pronounced in the seventh gen, but as a genre I enjoy the mechanics. I do think developers/publishers/the overall gaming demographic focused too intently on cover shooters to the languishment of genre diversification. I didn't mean to be disparaging to anyone who likes the genre. For instance turn based RPG's bore me, but I'm certainly an outlier. Such games wouldn't be so successful otherwise. When the cover-shooting mechanic came to prominence in 2006's Gears of War I did think it was really cool. In the following decade, though, it just mysteriously became the default format for most shooters. Almost like everyone cut and pasted it. I think it bugged me so much because it seemed to revolve around set pieces to make the player "feel cool" (eg. buy this game to live your fantasy of becoming an elite delta force soldier jumping out of a helicopter) instead of an actual test of skill.
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