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Post by Sarge on Jul 13, 2023 16:38:18 GMT -5
If we don't get the "You little hoochees!" line, we riot.
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Post by anayo on Jul 16, 2023 20:40:10 GMT -5
I was watching a preview for an upcoming game. At the same time, I was physically present inside the preview, experiencing it firsthand. I don't know how these two states of being were possible at the same time, they just were.
The game took place near "The Great Wall of Kowloon", a renowned structure built in China. There was a freight yard, a steam engine train that looked to be from the 1920's or 30's, and armed guards patrolling the wall. The graphics were beautiful. The way that light spilled and diffused through the scene looked as though raytraced global illumination was at work. Somehow I knew this wasn't a cross-gen game. It was only available on the new consoles.
Suddenly I was on the train as it snaked through the city. Soldiers appeared from out of windows and on balconies, leveling their rifles at me and firing. I raised my lightgun controller and shot back. It had the manic energy of Time Crisis or Virtua Cop, but the soldiers moved exactly like the enemies in 007 Goldeneye.
Flashing crosshairs began to appear on top of the train where I was standing, signifying that enemy soldiers were jumping onto the train with me where I would have to fight them hand-to-hand. It was a lot of fun. I was looking forward to "The Great Wall of Kowloon" coming out.
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Post by toei on Aug 1, 2023 4:52:51 GMT -5
I dreamed of a game that was either a spin-off or homage of FromSoftware's SoulsBorne games. It was in first-person, however, and very combat-oriented. This being a dream, I was both playing and living it at different moments. I was in a room about the size of an average city apartment, and it was just filled with monsters. Combat felt much more tactile than it normally does in a first-person game, and had a kind of brawler flow to it where I was just constantly moving and hitting, eliminating enemies one after the other. I knew that each room in the game was supposed to correspond to a specific game, and this was Dark Souls 1. I wondered why Demon's Souls wasn't included. Movement and environments were 3D, but the enemies were huge, deliberately pixelated sprites that looked zoomed-in, like in a superscaler game, always facing the player even if you circled them, with thick black outlines giving them a bit of a sketch look (in a good way). The most impressive enemies, which I thought of as iconic to Dark Souls in the dreams, were these enormous armed guards dressed in all black that were so tall that you couldn't see their heads without stepping back a bit. They were really imposing and felt great to fight - I knew they'd kill me if they hit me, but they were still made of flesh and blood. I don't think the game was meant to be a stand-alone commercial release - it was a gift for fans or some kind of bonus, and might have been an early demo.
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Post by Ex on Aug 1, 2023 9:19:35 GMT -5
toei - I think that's your subconscious telling you its time to play a Souls game.
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Post by Xeogred on Aug 1, 2023 21:21:32 GMT -5
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Post by toei on Aug 2, 2023 2:33:00 GMT -5
Nah, I insisted on the tactile and fun aspect of combat to make it clear it felt nothing like King's Field, a series that barely even wants you to know when your weapon actually hits an enemy. I played the first for a few hours and dabbled with the second. I can see how the series could be appealing, particularly in the sequels that have more expansive and interesting worlds rather than just a dungeon. I can accept the idea that combat is meant to be sort of half turn-based, hence why it's slow; it's fine. But they made zero effort to make it *feel* good. And I already don't like first-person in general, so I don't see myself putting in the time it would take to potentially get into those games.
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Post by Ex on Aug 2, 2023 10:20:55 GMT -5
Nah, I insisted on the tactile and fun aspect of combat to make it clear it felt nothing like King's Field, a series that barely even wants you to know when your weapon actually hits an enemy. While I think KF's combat can be fun (in how one combines magic and melee attacks) I won't argue that it's tactile. Especially in the earlier KFs, it can be a mystery as to if you're actually hitting an enemy. This aspect improves in KF3 and especially KF4, but still the focus of KF's gameplay is certainly not combat. KF is all about exploration and puzzle solving first and foremost. Those things and just soaking in the somber atmosphere. The Souls games are where combat became the big focus, all about being tactile. It'd be interesting to see what you think of Dark Souls someday toei, after playing a few hours of it.
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Post by toei on Aug 2, 2023 11:32:43 GMT -5
It's on my bucket list, and I do hope I like it. It sounds like something I'd like. I know it's not supposed to be all that similar to either game, but I'm hoping the experience is a little bit like Brandish and Vagrant Story; hardcore third-person dungeon-crawling where you have to explore carefully.
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Post by Ex on Aug 2, 2023 11:40:01 GMT -5
hardcore third-person dungeon-crawling where you have to explore carefully That is very much in the vein of the Souls games I've finished (DeS & DS1), but a good bit of the exploration is in open sky environs. These tend to be small outdoors areas within ruins and overgrown grass/dead trees. Still a large portion of the experience is certainly underground in caves and legit dungeons, there's plenty of that.
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Post by Sarge on Aug 2, 2023 11:48:41 GMT -5
Yeah, I do think it channels a lot of what games like Brandish and Vagrant Story do. The real question is whether you'll enjoy the combat or not. As you've no doubt heard, "YOU DIED" will be a fairly common refrain. But the game rarely feels truly unfair.
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