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Post by dunpeal2064 on Feb 22, 2019 18:41:58 GMT -5
Thats a good point toei , the visual intimidation is pretty notably different. The only thing I can think of that is comparable is high-level rhythm game stuff, where notes are flying at the screen like mad. Oddly, I tend to find bullet hells easier, since most of those bullets are goin nowhere, but it does feel like I'm doing something crazier. Sort of a double-edged sword, since it makes sense that they visual overload would turn people off, but it adds to the experience at the same time. I tend to think of pre-bullet hell games like Dragon Ball, and Bullet Hells like DBZ. Yeah, most of that screaming and hair growth isn't necessary, but it sure feels badass!
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Post by Ex on Feb 22, 2019 23:03:33 GMT -5
Another one that toei might enjoy is Wings of Wor on Genesis. It's a system exclusive from 1991, developed by Masaya. No spaceships or military stuff, rather it has a bio-horror slant. Some screenshots: I beat it myself a long time ago.
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Post by toei on Feb 22, 2019 23:34:57 GMT -5
I dig Wings of Wor, it was one of the first shmups that went on my list. I haven't made it past the second level yet, those screenshots look amazing to me. My current to-play list looks like this:
-Battle Mania 2 -Download -Hellfire -Twinkle Tale -Wings of Wor / Gynoug
plus Whip Rush. My "to try" list has dozens of games on it.
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Post by dunpeal2064 on Feb 22, 2019 23:58:53 GMT -5
Hellfire is great, and for my money the Genesis port is not only the best port, but the best version of the game period. Really good stuff.
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Post by Xeogred on Feb 23, 2019 16:25:32 GMT -5
Wings of Wor looks very Techno-Soft at a glance and amazing, I'm impressed and looks like I have it downloaded... so that's been in my Genesis queue as well. I dug this up on HCG101 for the usual Japanese vs English differences curiosity:
I think shmups are the one genre where I'm least stingy about difficulty levels and it always kind of bugs me regions tend to have these changes. I'm not complaining that the English version isn't "as hardcore", just the simple fact that they change a difficulty at ALL is kind of annoying. Sarge always brings up Ninja Gaiden 3 as a good point here, it can really paint someones perspective of a game for better or worse and be confusing if you're talking to others who have only experienced a different regional version with changes. I wish we could get a huge master list of classic console shmups and a quick bullet point of their differences, lol.
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Post by toei on Feb 23, 2019 16:30:45 GMT -5
It's only the default difficulty, though. If you set it to "Normal", it's the same as the Japanese version.
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Post by Xeogred on Feb 23, 2019 16:39:51 GMT -5
Yeah but chances are you wouldn't have known that in the 90's.
An easy fix and not a huge deal thesedays, but yeah.
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Post by toei on Feb 23, 2019 17:12:42 GMT -5
I've noticed a few Genesis shmups do that. Hellfire also defaults to Easy, but there's no Normal (just Easy and Hard) and it's hard as hell either way.
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Post by anayo on Feb 24, 2019 9:25:37 GMT -5
Another one that toei might enjoy is Wings of Wor on Genesis. It's a system exclusive from 1991, developed by Masaya. No spaceships or military stuff, rather it has a bio-horror slant. Some screenshots: I beat it myself a long time ago. What the... OK I had heard of Wings of Wor before, but for some reason thought it was unworthy of my time. Which is weird, because my guess was that The Video Game Critic or someone gave it a bad rating. But it's a B+ on his site. I just had no idea the graphics looked this great.
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Post by toei on Feb 28, 2019 22:57:42 GMT -5
I had to put Whip Rush aside, as I wasn't making any progress, and crashing into things over and over was getting stressful. I don't have the patience for a game that's so clearly above my skill level right now, so I'm going to come back to this one at some point. I also spent some time with a NES Hot-B shooter called Over Horizon, which seems to be something of a cult favorite. Like Whip Rush, you've got two pods who's position you can change, though you don't have as much control over them, and like Elemental Master, you've got a button that fires ahead and one that fires behind (it's worth mentioning that it came out after either of those games, though I know the mechanics I mentioned didn't originate with them). A set up I can get behind, but the game feels kind of slow and clunky. Its most interesting aspect is its level design. The second level takes place inside, and features switches you have to shoot to open up paths (or close them behind you, in one case). Level 3 has large blocks of ice; firing at them for a while pushes them forward, and you have to make a way through by moving them while the automatic scrolling keeps you moving forward. In other words, there's something of a light puzzle element to them. Unfortunately, the game cannot handle many enemies at once without massive slowdowns; it's not a problem in the first 3 levels, but level 4 is almost unbearable. I did eventually make it through, which was a pain as the levels run pretty long, but Level 5 was weird and I didn't have the patience. I haven't touched it in a few days, and I don't know if I care enough to finish it.
Today I started playing Dragon Spirit - Another Legend (Namco), the NES sequel to a vertical fantasy arcade shooter starring a dragon. I get the feeling that's what Micro Cabin had in mind when they made that shmup level in Xak. This game, I'm playing to finish. It's got a nice setting, rather solid gameplay (the traditional dual layer setup, where you shoot airborne enemies and bomn those on the ground), and the difficulty seems moderate. Technically, I've already beaten it, but that was through the game's equivalent of an Easy mode, which only features about half the levels, so it doesn't really count. The game takes a novel approach to this. You begin by playing a short intro level; if you die in it, you get to play the game as the Gold Dragon, who's very powerful, has two health gauges, and skips a bunch of levels. If you finish it, you're the Blue Dragon, and you're set on the real path. The one thing I don't like about that mode is that you need to grab power-ups to get a proper auto-fire, and playing shmups manually feels odd to me, not to mention hard on the thumb. But I'll do it.
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