|
Post by Ex on Jun 4, 2019 20:11:28 GMT -5
Back when this forum started I said I'd play Ocarina of Time on 3DS and try to make the game click. To be honest, there's only one 3D Zelda that I truly loved:
|
|
|
Post by Xeogred on Jun 4, 2019 20:26:28 GMT -5
Wolf parts were stinky. Glad they ditched it in the back half.
|
|
|
Post by Ex on Jun 4, 2019 20:58:28 GMT -5
I liked the wolf parts.
The only part I didn't like were Tears of Light hunts. But that small part has nothing on the incredible tediousness of its next three successors.
|
|
|
Post by Sarge on Jun 4, 2019 22:06:25 GMT -5
I liked all of them. But then, I guess I'm sort of a fan of the series as a whole.
Anyway, despite that statement, the original iteration of Ocarina had me saying, "Well, that was a good game, but it wasn't spectacular, and certainly not the best game of all time." On replaying it on 3DS, though, it really clicked with me and I think it's one of the best of the 3D games in the series. I honestly think it comes down to the refinements there, and just having a more stable framerate.
By the same token, however, Majora's Mask still didn't click with me, so maybe I just appreciated the game more after all this time.
Twilight Princess was amazing, and definitely my favorite of the 3D entries.
|
|
|
Post by toei on Jun 5, 2019 7:59:25 GMT -5
Ocarina of Time was like a 7/10 for me. Just a really overrated game. I enjoyed all the Game Boy and Game Boy Color entries more, even.
|
|
|
Post by Ex on Jun 5, 2019 8:56:04 GMT -5
Ocarina of Time was like a 7/10 for me. Just a really overrated game.even. You and I rarely agree on game opinions (which is fine), but here we have the exact same rating. A 7/10 is exactly what I gave OoT when I beat it many years ago. I'd never say OoT was a bad game, but I would say it's an overrated one. I played OoT when it first released, as well as replaying it again many years later. I had the same reaction both times; "Eh this is ok, I guess." Granted I'm talking about the N64 original, not the 3DS remake/repolish. That said, if I'd been an 8-12 year old when playing OoT when it first released, I likely would have felt different about the experience. Just as if I'd been the same age when playing FF7 the first time (another "masterpiece" that I'd give a 7/10 to).
|
|
|
Post by toei on Jun 5, 2019 9:00:29 GMT -5
Ocarina of Time was like a 7/10 for me. Just a really overrated game.even. You and I rarely agree on game opinions (which is fine), but here we have the exact same rating. A 7/10 is exactly what I gave OoT when I beat it many years ago. I'd never say OoT was a bad game, but I would say it's an overrated one. I played OoT when it first released, as well as replaying it again many years later. I had the same reaction both times; "Eh this is ok, I guess." Granted I'm talking about the N64 original, not the 3DS remake/repolish. That said, if I'd been an 8-12 year old when playing OoT when it first released, I likely would have felt different about the experience. Just as if I'd been the same age when playing FF7 the first time (another "masterpiece" that I'd give a 7/10 to). I was in that age range when FFVII came out, and I already had mixed feelings about it, so I don't know. I'd just recently become a fan of RPGs, and it didn't really have the things I liked about RPGs until then. On the other hand, the presentation seemed very impressive, as did the battles. But I was far more impressed when I played FFVI for the first time, which was around the same period.
|
|
|
Post by Ex on Jun 5, 2019 9:21:29 GMT -5
toeiInteresting. Well, I was 19 when I played OoT the first time (the November it released at a friend's house). I remember thinking the 3D graphics were decent, but I'd already played other 3D action-adventure games beforehand, so that aspect wasn't revolutionary personally. I keenly remember finding the plot presentation to be overtly juvenile. I thought the battle mechanics worked OK, but were a bit sloth-like and cumbersome in practice. However the dungeon designs were pretty good, I ended up finishing the game for that aspect alone.
|
|
|
Post by toei on Jun 5, 2019 13:48:48 GMT -5
toei Interesting. Well, I was 19 when I played OoT the first time (the November it released at a friend's house). I remember thinking the 3D graphics were decent, but I'd already played other 3D action-adventure games beforehand, so that aspect wasn't revolutionary personally. I keenly remember finding the plot presentation to be overtly juvenile. I thought the battle mechanics worked OK, but were a bit sloth-like and cumbersome in practice. However the dungeon designs were pretty good, I ended up finishing the game for that aspect alone. One of my beefs with Ocarina of Time is that it abandons world development and story before it's even halfway through. You've just seen everything in that world by then, and all that's left is a bunch of dungeons. It actually did a good job at creating pretty interesting and lively towns before that, so I find it strange that they'd design it that way, though A Link to the Past was even worse in that regard. The first thing that really fascinated me when I became aware of RPGs in the mid-'90s was that they had these huge worlds to explore. I was afraid I'd get lost at first (I wasn't aware they were designed to be linear, while keeping up the illusion of freedom - something I appreciate today). Everything I had played up to that point involved going left to right, so being able to walk around in three dimensions in a vast world seemed amazing. FFVII was the beginning of Japanese RPGs scaling back on overworlds and exploration, something that would nearly disappear from the genre eventually. When I fully played it through later, I couldn't believe it didn't have a spell that let you warp to any town you'd been - it seemed so backward in that sense. Bizarrely, that was a trend in PSX RPGs, too - what had once been a standard in turn-based RPGs suddenly became much rarer, mostly so developers could contrive to waste your time with elaborate "we need to get back to Castle Castle, but the tunnel has crumbled, so we'll have to get around the Mountain Mountains" scenarios.
|
|
|
Post by Sarge on Jun 5, 2019 17:39:45 GMT -5
I honestly don't care much about the story or world development in Zelda, so that aspect doesn't really bug me. But I do concur that, at least in its original form when I played it the first time, a 7/10 is completely fair. That jumped up to at least a 9/10 for the remake, though, so I don't know what was going on there. I have to wonder if part of the smoother experience is just that I'm so much better at 3D-style games now. I was pretty bad at them back then.
|
|