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Post by Xeogred on Mar 29, 2020 22:50:20 GMT -5
Looks like way too many changes to me. In the 20 years I've emulated SD3 there's never been any serious issues, crashing, or anything. If people went in not knowing about any bugs they probably wouldn't even notice.
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Post by Sarge on Mar 29, 2020 22:54:29 GMT -5
I still think it looks like a really cool way to experience the game again. It looks like a lot of thought went into it.
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Post by Ex on Mar 30, 2020 0:26:33 GMT -5
Sarge I appreciate you finding and posting that patch. Though I agree with Xeogred this is a considerable reworking of the game: Equipment offers various bonuses instead of a simple attack and defense progression Rebalanced classes, stats and spells, almost everything is usable now Modified formulas that keep even high level techs useful Expanded inbattle options with running, regular strong attacks and counter techs Passive MP regeneration with high cost spells: be smart with your magic Extensive boss AI changes Accelerated leveling curve Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires Increased inventory capacity to 20 per item type instead of 9 Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"I'd rather first play the original version that you, Xeogred, and everyone else* enjoyed so much. Base SD3 can't be that broken if so many players loved it. This particular patch would be good for a replay though. *With the exception of toei.
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Post by Sarge on Mar 30, 2020 2:01:50 GMT -5
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Post by Xeogred on Mar 30, 2020 19:14:54 GMT -5
Yeah for replays the patches could be interesting. I'll be playing the official version of SD3 myself when I get around to it again though and honestly, maybe I will this month if I can quickly knock out some new games coming up soon.
That said I remembered, I have a blind spot with Final Fantasy Adventure and know it's the first Mana game. Aesthetically I like what I see a lot, since it's straight up Link's Awakening. I bet the combat functions differently though... any thoughts on the game? I'm assuming it's not too long either. Looks like around ~8-10 hours on average on HLTB.
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Post by toei on Mar 30, 2020 20:11:10 GMT -5
Yeah for replays the patches could be interesting. I'll be playing the official version of SD3 myself when I get around to it again though and honestly, maybe I will this month if I can quickly knock out some new games coming up soon.
That said I remembered, I have a blind spot with Final Fantasy Adventure and know it's the first Mana game. Aesthetically I like what I see a lot, since it's straight up Link's Awakening. I bet the combat functions differently though... any thoughts on the game? I'm assuming it's not too long either. Looks like around ~8-10 hours on average on HLTB.
It's pretty decent, especially for being on the old two-tone Game Boy. Maybe even pretty good. The combat is straight-forward sword-slashing though, there are none of the features from the later games. I'd recommend it. It's a little bit better than the GBA remake too.
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Post by Sarge on Mar 30, 2020 21:49:36 GMT -5
I agree with toei, the GB version is the way to go. It's charming, but the hit detection takes a little more getting used to if you're expecting something like Link's Awakening. But this was definitely one of my go-to Game Boy games. Skip Sword of Mana, something feels off about that one. If you need a better (well, for varying definitions of better) coat of paint, try Adventures of Mana on Vita and mobile. It's faithful to a fault - outside of being a lot easier, it changes almost nothing other than the presentation.
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Post by Ex on Mar 30, 2020 23:27:13 GMT -5
If you need a better (well, for varying definitions of better) coat of paint, try Adventures of Mana on Vita and mobile. Just keep in mind being a 2016 release, Adventures of Mana isn't kosher for Club Retro. - I finally finished the Gladius Towers in Rogue Galaxy. What an unpleasant monotonous slog that was, possibly the most annoying dungeon I've finished in any game ever. Very glad to have it behind me, hopefully the rest of this game will be smooth sailing. I'm at 35 hours invested thus far.
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Post by Sarge on Mar 30, 2020 23:50:19 GMT -5
Just keep in mind being a 2016 release, Adventures of Mana isn't kosher for Club Retro. Good point. I had to go back and remember the exact rules of remakes/remasters, and complete graphical overhauls don't count. However, I will note that the game literally is structured identically to the Game Boy original, which was my biggest point. It's remarkable how closely they stuck to the original. I'd probably recommend playing the original, just to get an appreciation of it, though. Also, make sure you keep keys on hand - there's a spot where you can potentially save in a dungeon with no way to get at any more keys.
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Post by Ex on Mar 31, 2020 1:01:33 GMT -5
One last community recommendation that fits the theme; I strongly recommend: en.wikipedia.org/wiki/Soma_BringerThis is a 2008 release, and it has a competent English fan translation: www.romhacking.net/translations/1612/Diablo + Secret of Mana + Xenoblade = Soma BringerI beat this game years ago, and loved it. Not bringing it to the west was peak dumb Nintendo.
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