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Post by Ex on Jul 1, 2020 15:56:19 GMT -5
Also, I assume I can credit-feed that one.
1CC OR DIE!
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Post by Sarge on Jul 1, 2020 17:09:35 GMT -5
Ex: Haha, you actually DO have to 1CC it! Holy cow! Well, I had an amazing second run going, managed to get all the way up to Stage 7 before buying the farm. I used save states the first time through. Interesting differences and similarities, but I'm siding with the SNES version as the better game: more balance, more meaningful choices, and not as spiteful with continues. If the arcade version just allowed start-of-stage continues, or three total, it would be better, but nooooo.
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Post by Ex on Jul 1, 2020 17:31:53 GMT -5
you actually DO have to 1CC it! Yep, I wasn't joking. I think the SNES version is the superior iteration as well. - I played some more DuckTales this afternoon. I managed to finish the Transylvania, African Mines, and Himalayas stages rather easily. Either they are a lot easier than the Amazon, or I suddenly got a whole lot better at this game. At any rate, the Moon is next. But that'll likely be tomorrow, as tonight I'm gonna do some summer analog gaming with a dash of PSØ.
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Post by Sarge on Jul 1, 2020 18:25:23 GMT -5
You probably grokked the movement pretty quickly. I think there might be less bottomless pits and such in those stages, too? Been a while since I've played through it. I was actually thinking about giving it another go, because why not? It's actually pretty surprising just how much of Capcom's 8/16-bit stuff I've played through.
EDIT: Been a while since I played through Mega Man: The Power Battle. I used to be able to 1CC it, but I'm rusty, and I also took the MM3-6 pattern, which I'm not quite as good at. Solid, inoffensive game, probably a 6.5 or 7/10.
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Post by Ex on Jul 2, 2020 0:25:07 GMT -5
Surprisingly at midnight I felt like playing this some more... and ended up beating it. I doubt this 1989 game needs much in the way of introduction. On a personal note, I legitimately owned this game as an eleven year old. I remember trading something for it with a neighborhood kid. I can't recall what I traded him, probably another NES game. Well, I did not beat DuckTales way back then during my youth in Florida. Maybe because it was too hard, or maybe because I had better NES games to play. Well here we are thirty years later, and I've beaten the thing. If you asked eleven year old me what he'd be doing thirty years later, I bet he wouldn't have said, "Still playing DuckTales duh!" Well once I got past the aggravating Amazon level, which gave me the most trouble, I found the rest of this game to be pretty breezy. Except for the occasional pogo jump malfunction anyway. +Definitely above average graphics for 1989 NES. +The OST is pretty decent. +Lots of secret areas to find in levels. +Incorporates characters from the show fairly well. +Admit it, you never thought you would open a treasure chest with a golf swing before this. Not a bad rendition, I must say. -The pogo stick move is unreliable. -The enemy hit boxes are inconsistent. -Respawning enemies every two seconds can get old. -The golf swing mechanics aren't used to their full advantage. -Bosses are very samey. -Scrooge can swim in gold coins, but not water?! -At one point Scrooge abandons his nephews to plummet to their deaths in a mine car. Well as far as licensed games go, you can do a LOT worse on the NES for sure. Capcom actually cared about making a quality product here, and you can tell. You can also tell this game is using a modified Mega Man engine, so they didn't care that much. This is obviously a video game geared towards children, who were already fans of the namesake TV show. I think for the right demographic, DuckTales would have made for a fine rental in its day. For adult gamers there's not much meat on the bone here, and you'll probably have this game beaten within a few short sessions of playing. I'm just glad to know that the sequel fixes the pogo stick mechanics. Also the "Moon" theme is complete crap compared to the "Transylvania" theme. Ex's time to beat: 35 minutes Ex's rating: 7/10
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Post by Sarge on Jul 3, 2020 15:54:38 GMT -5
I guess you could call Carrier Air Wing a followup to U.N. Squadron, but it honestly does everything either the same or worse than its predecessor. What happened, Capcom? And despite being a 1CC game, it feels considerably more unfair than U.N. Squadron as well. 6/10. EDIT: Burned through Giga Wing, which feels like Capcom's attempt to make a Cave shooter. Which I reckon makes sense, given that the developer was Takumi Corp., one of the entities that was born out of Toaplan's shuttering along with Cave, Raizing/Eighting, and Gazelle. EDIT 2: Dungeons & Dragons: Shadow Over Mystara is done. Once again, while it felt a little better than the prior Tower of Doom, the action here just isn't doing it for me. It really lacks fluid movement and control - things feel really halting, and I just can't get used to how it controls. There are a lot of cool ideas here, and I love having the ability to find new armor/weapons and use spells (I tried everyone out!). For melee, I liked the dwarf more than the knight. I didn't care for the thief at all. The elf girl was a'ight until she ran out of her limited pool of magic, but at least she was better than the wizard once she ran out. The wizard has some great spells, though. I normally would want to play the cleric, but I didn't find his attack options very satisfactory, honestly. I put 1.5 hours into it. And... I mean, I know it has its fans, but I can't give it more than a 6/10. Sorry, y'all (especially Ex).
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Post by Ex on Jul 3, 2020 23:03:52 GMT -5
SargeI usually play as the wizard. And yes the D&D arcade games have a slower pace than your average beat 'em up, but they also have more complexity than your average beat 'em up. One of the greatest gaming experiences of my life, was beating Tower of Doom and Shadow Over Mystara in a single night, on a 100" screen via four player co-op (using MAME). All of us playing had a blast beating both games. I've also beaten both of these games solo and enjoyed them that way as well. I get that the D&D arcade beat 'em ups aren't for everybody though, that's to be expected, when they are as unusual in their execution as they are for the genre.
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Post by Sarge on Jul 3, 2020 23:13:41 GMT -5
Now, see, I think it might be a lot more fun in multiplayer, where folks can fulfill different roles and try to work as a team. I did find out after the fact that the Cleric's desperation attack is a Turn Undead move, though. Could have been awfully useful...
To be fair, I have the same problem with Alien vs. Predator.
Also, I didn't comment on your DuckTales beat since I saw it last night. Glad you got through it! I think a 7/10 is a perfectly fair score. I might slide it to a 7.5, maybe, but probably no more than that. You could do much worse as a kid, though, and for fans of the show I'm sure they were tickled pink.
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Post by toei on Jul 3, 2020 23:27:24 GMT -5
Never liked the D&D beat-'em-ups either. The combat doesn't feel good at all.
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Post by Sarge on Jul 4, 2020 16:24:58 GMT -5
While not mechanically deep, The Punisher still has more going on than Final Fight and some other Capcom brawlers at the time. I like that there's a roll, two different clearout attacks (limited-stock grenades and the normal life-draining spin kick), and yanking out guns and unloading whenever someone else sporting firearms comes on screen. I'd probably give it a 7.5 or 8 - it's pretty much as I remembered it.
I don't actually remember how good the Genesis port was, so it might be worth at least hitting it up for a bit to see what changes were needed.
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