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Post by Ex on Oct 10, 2022 21:00:28 GMT -5
If we're just talking PSX era though, yeah RE2 is leagues better than both RE1 and RE3. I agree, RE2 on PS1 is really good. I'm sure the modern remake of RE2 is awesome in its own way, but RE2 PS1 stands alone. With Hideki Kamiya directing and Shinji Mikami producing, that game was destined for greatness. I've played the PS1 version of RE3, but I didn't finish it. I made it to the underground worm boss, got annoyed with it, shut the game off and never touched again. I do plan to play the modern RE3 remake though. RE3 was directed by Kazuhiro Aoyama for whatever that means.
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Post by Xeogred on Oct 10, 2022 21:20:30 GMT -5
RE2 and RE2R is on the Metroid vs Zero Mission level. Basically, two perfect versions of a masterpiece. Win/win. Neither is a full replacement for me. I'll continue to play both forever.
I don't defend RE3 much but yeah, always curious about other takes on it. I'd probably take it over Zero. But they're both lower tier for me with the classic formula, with Code Veronica being the worst. All three of these games have huge flaws.
Put a quick hour into KF4 tonight and explored the ice dungeon more. Can someone say... DIFFICULTY SPIKE? I didn't get any screencaps of the humanoid enemies that reminded me of Killer Instinct's Glacier. These dudes had a three hit melee combo, other melee attacks, and threw 2-3 ice shards at you. The first one you meet on a narrow ledge was deceiving because one on one in that kind of space was easy to manage. But then there were 2-3 rooms with teams of these guys and I finally stopped being frugal and used several MP restoration Mushrooms to Fireball some of their asses, lol (I'm annoyed my Fire is still level 1, but it's pretty much the only offensive one I use). I seriously think I just used 30 Herbs and some Liquids tonight. At least I knew by this point in KF, no problem stocking up on dozens dozens of herbs. You're going to need them and you usually have a constant flow of gold to spare.
The fire cave was a lot easier. Those humanoid dragons were in more spacious areas and easy to maneuver usually. Also fought some boss, some huge fat ogre or something blocking the lava flow, lol. He was surprisingly pretty easy, but again I was spamming herbs and tanking it a lot. I'll need to head back to a merchant soon.
For my money, KF4 is the hardest one combat wise, because these enemies have way more advanced move sets than they ever had in the PSX games. You could usually find a good pattern or two to take down enemies in the earlier ones, but here they continue to have just enough moves and range that it's a lot trickier. Patience is a virtue...
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Post by toei on Oct 10, 2022 21:30:26 GMT -5
I tried RE3 a few times, I can't get into it at all. In contrast, I got into RE1 pretty quickly. Having played 2 first, I was surprised how good 1 still was.
I hate OverBlood, lol. Again with the stupid instant deaths. No wonder Riverhill Soft went bankrupt if that's what they had for the 32-bit generation. This is a game where you have a kneel button, and you must remember to kneel before examining anything that's not at eye level, otherwise your character will comment on it but not find whatever they have to find. This is a game where Run and Push are assigned to the same button, and though that shouldn't be a problem since pushing is context-sensitive, your character still ends up pushing at the air like a lunatic half the time you want to start running. And it's a game full of stupid-ass instant deaths. Hilarious voice acting, though, once you meet the woman. Oh, and I did have the first fight in the game, at least. It controls terribly, and it has you punching and kicking the zombie/infected person to death, but it was still kind of fun. Really goes to show that I need some kind of violence in my games. After all this lightweight adventuring, it felt exciting to fight, even if the combat system was super amateurish.
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Post by Xeogred on Oct 10, 2022 21:42:06 GMT -5
WTF?
In all my years of occasionally seeking out "RE survival horror clones" and such of that era, I don't think Overblood comes up that often...
Yeah... this is true HORROR.
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Post by Ex on Oct 10, 2022 21:50:22 GMT -5
What's amazing is apparently it sold enough for a sequel.
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Post by toei on Oct 10, 2022 22:16:44 GMT -5
Apparently OverBlood 2 is vastly different, and isn't really trying to be survival horror. It was designed by Mr. Level 5 himself and people say it's pretty wild. And the protagonist looks like Cloud Strife. As for the first game's sales, it probably benefited from the timing of its release. It came out 4 months after RE in Japan, and it was probably the only other game of this type on the PSX at that point, and one of very few on the market at all. EA released it in America about a year later - again, before the other notable survival horror games came out. So I'm sure a few people dying for more ended up with it, and it might have been enough to make a profit.
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Post by Ex on Oct 11, 2022 11:13:31 GMT -5
It was designed by Mr. Level 5 himself Interesting. According to MobyGames OverBlood 2 was directed by, designed by, and written by Akihiro Hino. That means there's a chance it doesn't entirely suck.
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I'm looking at some arcade horror games to play this month. Short and to the point stuff, as I'm still primarily enraptured with RDR2. One game I'm definitely (re)playing is Splatterhouse. I've beaten the TG16 version, but never the original arcade. The other arcade games are light gun shooters I'll have to use my mouse for. And I'll check out those Atari horror games bonesnapdeez mentioned.
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Post by toei on Oct 11, 2022 17:14:25 GMT -5
Yeah, Splatterhouse is a good choice for a quick play. I think I might like the TG-16 version a bit more for this one. As with Altered Beast, I'm pretty sure the original had a lot of enemies, maybe too many. But it's worth a playthrough. Random question - y'all ever worry that by playing a mediocre game in a given genre, you'll diminish your enjoyment of the good games you haven't played yet in the same genre? Like, as mediocre as it is, OverBlood has a lot in common with most of the survival horror games I've played. By going through it, those elements become even less fresh. So if I'm going to play a *good* one later this month (like Silent Hill 3), I probably should quit OverBlood now, lest parts of SH3 feel stale. I don't know why it's so hard for me to quit bad (but not entirely worthless) games. I know Ex talks about the sunk cost fallacy a lot, but I don't know if it really covers it. I never consciously think, "I'm halfway through this game, I should keep going otherwise those hours were wasted". Instead, what happens is that I get invested in the game's world to *some* degree if I play it long enough, even if it's not very good, and it just kind of stays in the back of my mind. I still think of Canon: Legend of the New Gods, even though I know I'd hate playing it more. And so I want closure.
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Post by Xeogred on Oct 11, 2022 18:53:58 GMT -5
So we need to find something so bad that you truly can't keep going?
Beat FEAR Effect. lol
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Post by Ex on Oct 11, 2022 20:37:33 GMT -5
I do love me some Splatterhouse. Loved parts 1, 2, and 3. Still haven't played the 7th gen polygonal release in the series yet, but I own it on 360. I'm talking about this: Dang this came out in 2010, it's already a dozen years old. But HLTB says it's ~8 hours long, that's a no-go right now for me. y'all ever worry that by playing a mediocre game in a given genre, you'll diminish your enjoyment of the good games you haven't played yet in the same genre? No, but I'd worry I was wasting my time with a lesser example of the genre, whereas I should prioritize its best examples first. (Also, I realize that just because a game's obscure, that doesn't mean it's likely a hidden gem. And I know that just because a game's popular, that doesn't automatically mean it's great... though chances are higher it is.) As for Silent Hill 3, I've never played it. I'm neutral. For me it's the sunk cost fallacy. Feeling that I've invested this much, so I should see the effort through to the end. That's a dumb way of thinking that I continuously work to overcome. Life's too short for bad or aggressively mediocre games. Playing games is not work and should not feel like work. If it does, you're playing the wrong game. I comprehend what you are saying about becoming invested in a game's story/world, even if the game design is bad. Personally, it is very rare for me to actually get invested in a video game's plot. Because video game writing tends to be abysmal compared to other mediums. But if I were to be story-invested in a game that I loathed playing, I'd drop the game and just read a synopsis of its plot. Maybe watch some of its better cutscenes on Youtube. Then move on to play something actually worth playing.
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