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Post by Xeogred on Jan 18, 2024 19:14:13 GMT -5
I finished mission 9 last night in Lost Planet. That spider akrid boss was something else man. Took me a few tries. It was as impressive to fight as it was annoying to fight. Only 2 missions left... Thought you beat that one already when I asked but to be fair, guess there's several GIANT SPIDER like bosses in this game. This is the one with the big circular arena where have to shoot out its legs? The scale is seriously impressive even to this day.
Be prepared for an annoying final boss more than likely, but you'll probably agree with me it's not Silent Bomber bad.
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Post by Ex on Jan 19, 2024 0:38:15 GMT -5
This is the one with the big circular arena where have to shoot out its legs? Yep that's the one. One of the largest bosses I've ever fought in a video game. I prepare to be annoyed every time I play this game. But I'm looking forward to the final rage.
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Post by Chema on Jan 19, 2024 13:11:55 GMT -5
For this month, I sampled Totally Rad and Astyanax, two Jaleco games on the Evercade that I didnt't like. I've realized I've become too impatient to master the controls and movement speed of most NES games!
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Post by Sarge on Jan 19, 2024 14:53:26 GMT -5
Those are pretty slow games. I like them both, but I also wouldn't put them in the pantheon of NES greats. Astyanax shares DNA with The Legendary Axe, and while the latter is more highly regarded, the NES game is a bit easier and more accessible.
I'm a sucker for transformations like Totally Rad has, although it's mainly the eagle that ends up the best. Also, the full health restore spell makes no sense to use compared to its cost, just stick with the half health spell.
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Post by toei on Jan 19, 2024 15:00:08 GMT -5
Astyanax is much less polished than Legendary Axe, though. Odd hit detection, movement is a little too slow, etc. I like it though, just not nearly as much. The arcade Astyanax is a completely different game - all it has in common is the weapon charging system. It's borderline unplayable, at least in single-player.
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Post by Sarge on Jan 19, 2024 15:23:13 GMT -5
Yeah, I agree with that, too. The Legendary Axe is more polished, although that last maze section doesn't do it for me at all. Feels a bit better to play though. And I agree with you on the arcade version as well.
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Post by Ex on Jan 20, 2024 2:06:37 GMT -5
Title: Lost Planet: Extreme ConditionGenre: Third Person Shooter Platform: Xbox 360 Region release played: USA Year of release: 2007 (released 2006 in Japan) Developer: Capcom Publisher: Capcom Graphics: 4/5 Audio: 3/5 Challenge: 4/5 Fun factor: 2/5 Premise: You're a Japanese dude named Wayne trying to survive on a frozen planet full of giant bugs. There's also an evil corporation that wants you dead. You'll need to pilot fragile mechas to fight for your survival, when you're not running around on foot shooting everything that's orange. Try not to freeze to death amidst all the battles, by slurping up thermal energy that seeps from everything you kill. You might even decide that this planet should have remained lost.
+The graphics are sometimes impressive for a 2006 Xbox 360 release. +Lots of different mecha to pilot against foes. +Tough boss battles against often seriously gigantic bosses. +Fans of Starship Troopers will appreciate the Akrid. +Plenty of goofy pointless cutscenes to ponder. -Incredibly shortsighted game design all around that routinely infuriates. -Obnoxious explosions and smoke that constantly ragdolls the player while obscuring their vision. -The ever present thermal energy death countdown never should have been implemented. -Highly unbalanced difficulty that is challenging in totally asinine ways.
-The final stage/boss is a completely different game than everything preceding it. Conclusive thought: If you're in the mood for a frozen unfriendly 3D third person shooter, and you like mecha and giant bugs, Lost Planet: Extreme Edition may be worth torturing yourself with.Ex's time to beat: 7 hours 20 minutes Ex's rating: 5/10
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Post by Xeogred on Jan 20, 2024 8:53:01 GMT -5
I like the power fantasy final level, but the last boss was annoying for me this time around.
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Post by Chema on Jan 20, 2024 14:18:44 GMT -5
I guess I'm on an Evercade month. I sampled Legendary Wings and Mega Man 1 on that system. I might try to beat Legendary Wings with the credit limit that Evercade lets you turn on. Despite its flaws (the horizontal run and gun sections might as well be called walk and gun) I dig the visuals. As for Mega Man, wow, is it slippery. It feels like every floor is covered with ice. Like everyone said, it's impressive how Capcom already figured the core mechanics of the series on the first entry. Those are pretty slow games. I like them both, but I also wouldn't put them in the pantheon of NES greats. Astyanax shares DNA with The Legendary Axe, and while the latter is more highly regarded, the NES game is a bit easier and more accessible. I'm a sucker for transformations like Totally Rad has, although it's mainly the eagle that ends up the best. Also, the full health restore spell makes no sense to use compared to its cost, just stick with the half health spell. The eagle is even making some levels easier than they should be because I can avoid so many enemies. I think I need to experiment more with the other transformations, though. It took me awhile to realize that one of the transformations gives me a few frames of invincibility every time I jump.
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Post by Xeogred on Jan 20, 2024 15:05:45 GMT -5
As for Mega Man, wow, is it slippery. It feels like every floor is covered with ice. Like everyone said, it's impressive how Capcom already figured the core mechanics of the series on the first entry. Hah, yeah the platforming is just a smudge weirder in MM1. I always think of Guts Man's stage with the green platforms that open up and you can fall through instantly. MM2 refines things just enough, it's subtle, but noticeable going through them all.
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